summaryrefslogtreecommitdiff
path: root/libavcodec/dxva2_internal.h
blob: 30aec8b93c7a6c30e0cca7928dcef1cf14fcf444 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
/*
 * DXVA2 HW acceleration
 *
 * copyright (c) 2010 Laurent Aimar
 *
 * This file is part of Libav.
 *
 * Libav is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * Libav is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with Libav; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#ifndef AVCODEC_DXVA_INTERNAL_H
#define AVCODEC_DXVA_INTERNAL_H

#define COBJMACROS

#include "config.h"

/* define the proper COM entries before forcing desktop APIs */
#include <objbase.h>

#if CONFIG_DXVA2
#include "dxva2.h"
#endif
#if CONFIG_D3D11VA
#include "d3d11va.h"
#endif
#if HAVE_DXVA_H
/* When targeting WINAPI_FAMILY_PHONE_APP or WINAPI_FAMILY_APP, dxva.h
 * defines nothing. Force the struct definitions to be visible. */
#undef WINAPI_FAMILY
#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
#undef _CRT_BUILD_DESKTOP_APP
#define _CRT_BUILD_DESKTOP_APP 0
#include <dxva.h>
#endif

#include "avcodec.h"

typedef void DECODER_BUFFER_DESC;

typedef union {
#if CONFIG_D3D11VA
    struct AVD3D11VAContext  d3d11va;
#endif
#if CONFIG_DXVA2
    struct dxva_context      dxva2;
#endif
} AVDXVAContext;

#if CONFIG_D3D11VA
#define D3D11VA_CONTEXT(ctx) (&ctx->d3d11va)
#endif
#if CONFIG_DXVA2
#define DXVA2_CONTEXT(ctx)   (&ctx->dxva2)
#endif

#if CONFIG_D3D11VA && CONFIG_DXVA2
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.workaround : ctx->dxva2.workaround)
#define DXVA_CONTEXT_COUNT(avctx, ctx)          (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface_count : ctx->dxva2.surface_count)
#define DXVA_CONTEXT_SURFACE(avctx, ctx, i)     (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.surface[i] : ctx->dxva2.surface[i])
#define DXVA_CONTEXT_DECODER(avctx, ctx)        (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.decoder : ctx->dxva2.decoder)
#define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? &ctx->d3d11va.report_id : &ctx->dxva2.report_id))
#define DXVA_CONTEXT_CFG(avctx, ctx)            (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg : ctx->dxva2.cfg)
#define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx)  (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigBitstreamRaw : ctx->dxva2.cfg->ConfigBitstreamRaw)
#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigIntraResidUnsigned : ctx->dxva2.cfg->ConfigIntraResidUnsigned)
#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD ? ctx->d3d11va.cfg->ConfigResidDiffAccelerator : ctx->dxva2.cfg->ConfigResidDiffAccelerator)
#elif CONFIG_DXVA2
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (ctx->dxva2.workaround)
#define DXVA_CONTEXT_COUNT(avctx, ctx)          (ctx->dxva2.surface_count)
#define DXVA_CONTEXT_SURFACE(avctx, ctx, i)     (ctx->dxva2.surface[i])
#define DXVA_CONTEXT_DECODER(avctx, ctx)        (ctx->dxva2.decoder)
#define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(&ctx->dxva2.report_id))
#define DXVA_CONTEXT_CFG(avctx, ctx)            (ctx->dxva2.cfg)
#define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx)  (ctx->dxva2.cfg->ConfigBitstreamRaw)
#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->dxva2.cfg->ConfigIntraResidUnsigned)
#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->dxva2.cfg->ConfigResidDiffAccelerator)
#elif CONFIG_D3D11VA
#define DXVA_CONTEXT_WORKAROUND(avctx, ctx)     (ctx->d3d11va.workaround)
#define DXVA_CONTEXT_COUNT(avctx, ctx)          (ctx->d3d11va.surface_count)
#define DXVA_CONTEXT_SURFACE(avctx, ctx, i)     (ctx->d3d11va.surface[i])
#define DXVA_CONTEXT_DECODER(avctx, ctx)        (ctx->d3d11va.decoder)
#define DXVA_CONTEXT_REPORT_ID(avctx, ctx)      (*(&ctx->d3d11va.report_id))
#define DXVA_CONTEXT_CFG(avctx, ctx)            (ctx->d3d11va.cfg)
#define DXVA_CONTEXT_CFG_BITSTREAM(avctx, ctx)  (ctx->d3d11va.cfg->ConfigBitstreamRaw)
#define DXVA_CONTEXT_CFG_INTRARESID(avctx, ctx) (ctx->d3d11va.cfg->ConfigIntraResidUnsigned)
#define DXVA_CONTEXT_CFG_RESIDACCEL(avctx, ctx) (ctx->d3d11va.cfg->ConfigResidDiffAccelerator)
#endif

void *ff_dxva2_get_surface(const AVFrame *frame);

unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
                                    const AVDXVAContext *,
                                    const AVFrame *frame);

int ff_dxva2_commit_buffer(AVCodecContext *, AVDXVAContext *,
                           DECODER_BUFFER_DESC *,
                           unsigned type, const void *data, unsigned size,
                           unsigned mb_count);


int ff_dxva2_common_end_frame(AVCodecContext *, AVFrame *,
                              const void *pp, unsigned pp_size,
                              const void *qm, unsigned qm_size,
                              int (*commit_bs_si)(AVCodecContext *,
                                                  DECODER_BUFFER_DESC *bs,
                                                  DECODER_BUFFER_DESC *slice));

#endif /* AVCODEC_DXVA_INTERNAL_H */