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* Split h264dsp and h264pred in configure.Jason Garrett-Glaser2010-08-07
* Add file missing in r24702Jason Garrett-Glaser2010-08-05
* H.264: SSE2/SSSE3 weighted prediction asmEli Friedman2010-08-05
* Move cavs dsp functions to their own structMåns Rullgård2010-08-03
* VP5/6/8: add one inline missed in r24677Jason Garrett-Glaser2010-08-03
* VP8: move zeroing of luma DC block into the WHTJason Garrett-Glaser2010-08-02
* Use word-writing instead of dword-writing (with two cached but otherwiseRonald S. Bultje2010-07-31
* Remove x86/mmx.h. It is not used anymore and has been deprecated for years.Vitor Sessak2010-07-31
* Convert deinterlacing MMX code to YASMVitor Sessak2010-07-31
* Fix compilation in x86_64. I broke it with r24580.Vitor Sessak2010-07-29
* Translate libmpeg2 MMX IDCT to plain asmVitor Sessak2010-07-29
* Use pmaddubsw for the mbedge_filter (>=ssse3), 6-10 cycles faster.Ronald S. Bultje2010-07-26
* VP8: Much faster SSE2 MCJason Garrett-Glaser2010-07-26
* Enable no-loop memory/register saving for ssse3/sse4 also.Ronald S. Bultje2010-07-26
* Save a register (or regsize of stackspace for x86-32) for the no-loopRonald S. Bultje2010-07-26
* Use nested ifs instead of &&, which appears to not work with %ifidn (i.e. thisRonald S. Bultje2010-07-26
* Split pextrw macro-spaghetti into several opt-specific macros, this will makeRonald S. Bultje2010-07-26
* Fix obvious bug in assignment. Somehow, the test vectors don't test this...Ronald S. Bultje2010-07-25
* Fix SPLATB_REG mess. Used to be a if/elseif/elseif/elseif spaghetti, so thisRonald S. Bultje2010-07-24
* Inline asm for VP56 arith coderEli Friedman2010-07-23
* VP8: optimize DC-only chroma case in the same way as luma.Jason Garrett-Glaser2010-07-23
* VP8 asm: cosmetics (spacing)Jason Garrett-Glaser2010-07-23
* VP8: 30% faster idct_mbJason Garrett-Glaser2010-07-23
* VP8: clear DCT blocks in iDCT instead of using clear_blocks.Jason Garrett-Glaser2010-07-23
* Use pextrw for SSE4 mbedge filter result writing, speedup 5-10cycles onRonald S. Bultje2010-07-22
* Fix and enable horizontal >=SSE2 mbedge loopfilter.Ronald S. Bultje2010-07-22
* relicense h264 deblock sse2 to lgplLoren Merritt2010-07-22
* sync yasm macros from x264Loren Merritt2010-07-21
* Eliminate one instruction in VP8 dc_add_sse4Jason Garrett-Glaser2010-07-21
* Various VP8 x86 deblocking speedupsJason Garrett-Glaser2010-07-21
* Make mmx VP8 WHT fasterJason Garrett-Glaser2010-07-21
* Add header declarations for mmx/sse constants missing themDavid Conrad2010-07-21
* Move ff_pw_* from vc1dsp_mmx.c to dsputil_mmx.cDavid Conrad2010-07-21
* VP8 MBedge loopfilter MMX/MMX2/SSE2 functions for both luma (width=16)Ronald S. Bultje2010-07-20
* Chroma (width=8) inner loopfilter MMX/MMX2/SSE2 for VP8 decoder.Ronald S. Bultje2010-07-20
* Revert r24339 (it causes fate failures on x86-64) - I'll figure out what'sRonald S. Bultje2010-07-19
* Remove FF_MM_SSE2/3 flags for CPUs where this is generally not faster thanRonald S. Bultje2010-07-19
* Implement chroma (width=8) inner loopfilter MMX/MMX2/SSE2 functions.Ronald S. Bultje2010-07-19
* Be more efficient with registers or stack memory. Saves 8/16 bytes stackRonald S. Bultje2010-07-19
* Change function prototypes for width=8 inner and mbedge loopfilter functionsRonald S. Bultje2010-07-19
* more credits to D. J. Bernstein for fftLoren Merritt2010-07-18
* Attempt to fix x86-64 testsuite on fate.Ronald S. Bultje2010-07-16
* Remove duplicate define.Ronald S. Bultje2010-07-16
* Revert 24270, it contained some stuff that shouldn't have been in there.Ronald S. Bultje2010-07-16
* Remove duplicate define.Ronald S. Bultje2010-07-16
* Give x86 r%d registers names, this will simplify implementation of the chromaRonald S. Bultje2010-07-16
* Change return statement, the REP_RET is a mistake since the else case (x86-64,Ronald S. Bultje2010-07-16
* VP8 H/V inner loopfilter MMX/MMXEXT/SSE2 optimizations.Ronald S. Bultje2010-07-15
* MMX/SSE VC1 loop filterDavid Conrad2010-07-11
* Make ff_pw_4 128 bitsDavid Conrad2010-07-11