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path: root/libavcodec/dxva2.h
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* dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600Martin Storsjö2015-07-28
| | | | | | | | | | | | | | | If _WIN32_WINNT is unset, we force it to a new enough value to make sure the necessary definitions are visible. When targeting Windows Phone or Windows RT, _WIN32_WINNT should be at least 0x0602 - otherwise the windows headers themselves can cause errors (which technically are bugs in the headers). Raising this value here shouldn't hurt; the alternative would be to not touch it at all if WINAPI_FAMILY is set to phone/app, or to force setting it to 0x0602 in configure if unset (for phone/app). Signed-off-by: Martin Storsjö <martin@martin.st>
* dxva2: Clean up definition of _WIN32_WINNTDiego Biurrun2014-09-01
| | | | | | Only set a value if _WIN32_WINNT is undefined or smaller than 0x0600. This is cleaner than unconditional definition and avoids a number of redefinition warnings. Also only define a value in one of the two dxva2 headers.
* dxva2_h264: add a workaround for old Intel GPUsHendrik Leppkes2014-04-28
| | | | | | | | | | Old Intel GPUs expect the reference frame index to the actual surface, instead of the index into RefFrameList as specified by the spec. This workaround should be set when using one of the "ClearVideo" decoder devices. Signed-off-by: Anton Khirnov <anton@khirnov.net>
* dxva2: Add missing #define to make header compile standaloneDiego Biurrun2013-02-20
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* lavc doxy: add all installed headers to doxy groups.Anton Khirnov2012-04-09
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* dxva2.h: include d3d9.h to define LPDIRECT3DSURFACE9Rafaël Carré2011-12-07
| | | | Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
* dxva: Add ability to enable workaround for older ATI cardsJoakim Plate2011-09-30
| | | | | | | The workaround needs to be enabled per PCI ID which cannot be detected inside libavcodec. So add a flag to manually enable the alternate behavior. Signed-off-by: Janne Grunau <janne-libav@jannau.net>
* Replace more FFmpeg references by Libav.Diego Biurrun2011-04-17
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* Replace FFmpeg with Libav in licence headersMans Rullgard2011-03-19
| | | | Signed-off-by: Mans Rullgard <mans@mansr.com>
* H264 DXVA2 implementationLaurent Aimar2010-01-20
It allows VLD H264 decoding using DXVA2 (GPU assisted decoding API under VISTA and Windows 7). It is implemented by using AVHWAccel API. It has been tested successfully for some time in VLC using an nvidia card on Windows 7. To compile it, you need to have the system header dxva2api.h (either from microsoft or using http://downloads.videolan.org/pub/videolan/testing/contrib/dxva2api.h) The generated libavcodec.dll does not depend directly on any new lib as the necessary objects are given by the application using FFmpeg. Originally committed as revision 21353 to svn://svn.ffmpeg.org/ffmpeg/trunk