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* d3d11va: WindowsPhone requires a mutex around ID3D11VideoContextSteve Lhomme2015-09-17
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* mpegvideo: Drop mpegvideo.h where not neededVittorio Giovara2015-09-13
| | | | Add necessary headers in .c files.
* dxva2: Add ifdefs around structs that might not be availableMartin Storsjö2015-06-01
| | | | Signed-off-by: Martin Storsjö <martin@martin.st>
* D3D11va: add a Direct3D11 video decoder similar to DXVA2Steve Lhomme2015-05-25
| | | | Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
* dxva2: Directly use AVFramesMichael Niedermayer2014-04-01
| | | | | | | The assumption of (MPEG) Picture and H264Picture layout matching might not hold true in the future. Signed-off-by: Hendrik Leppkes <h.leppkes@gmail.com>
* dxva2: Use correct printf format stringsDiego Biurrun2014-01-21
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* dxva2: Add missing #includesDiego Biurrun2014-01-21
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* dxva2: Log errors verboselySam Lantinga2014-01-21
| | | | Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
* dxva2: Retry IDirectXVideoDecoder_BeginFrame()Sam Lantinga2014-01-21
| | | | | | If the function returns E_PENDING retry for a fixed number of times. Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
* h264: deMpegEncContextizeAnton Khirnov2013-02-15
| | | | | | | | | | | | | | | | | | | | | | | | | | | Most of the changes are just trivial are just trivial replacements of fields from MpegEncContext with equivalent fields in H264Context. Everything in h264* other than h264.c are those trivial changes. The nontrivial parts are: 1) extracting a simplified version of the frame management code from mpegvideo.c. We don't need last/next_picture anymore, since h264 uses its own more complex system already and those were set only to appease the mpegvideo parts. 2) some tables that need to be allocated/freed in appropriate places. 3) hwaccels -- mostly trivial replacements. for dxva, the draw_horiz_band() call is moved from ff_dxva2_common_end_frame() to per-codec end_frame() callbacks, because it's now different for h264 and MpegEncContext-based decoders. 4) svq3 -- it does not use h264 complex reference system, so I just added some very simplistic frame management instead and dropped the use of ff_h264_frame_start(). Because of this I also had to move some initialization code to svq3. Additional fixes for chroma format and bit depth changes by Janne Grunau <janne-libav@jannau.net> Signed-off-by: Anton Khirnov <anton@khirnov.net>
* mpegvideo: split ff_draw_horiz_band().Anton Khirnov2013-02-15
| | | | Split out dependency on MpegEncContext.
* Replace memset(0) by zero initializations.Diego Biurrun2012-03-28
| | | | Also remove one pointless zero initialization in rangecoder.c.
* cosmetics: Remove extra newlines at EOFAlex Converse2012-01-27
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* DxVA2: unbreak build after [657ccb5ac75ce34e62bd67f228d9bd36db72189e]Jean-Baptiste Kempf2011-07-10
| | | | Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
* Replace FFmpeg with Libav in licence headersMans Rullgard2011-03-19
| | | | Signed-off-by: Mans Rullgard <mans@mansr.com>
* Moved reusable functions from dxva2_h264.c to dxva2.cLaurent Aimar2010-01-23
Originally committed as revision 21407 to svn://svn.ffmpeg.org/ffmpeg/trunk