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-rw-r--r--libavcodec/ppc/h264_qpel_template.c775
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diff --git a/libavcodec/ppc/h264_qpel_template.c b/libavcodec/ppc/h264_qpel_template.c
new file mode 100644
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+++ b/libavcodec/ppc/h264_qpel_template.c
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+/*
+ * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
+ *
+ * This file is part of Libav.
+ *
+ * Libav is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * Libav is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with Libav; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "libavutil/mem.h"
+
+#ifdef DEBUG
+#define ASSERT_ALIGNED(ptr) assert(((unsigned long)ptr&0x0000000F));
+#else
+#define ASSERT_ALIGNED(ptr) ;
+#endif
+
+/* this code assume that stride % 16 == 0 */
+
+#define CHROMA_MC8_ALTIVEC_CORE(BIAS1, BIAS2) \
+ vsrc2ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc2uc);\
+ vsrc3ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc3uc);\
+\
+ psum = vec_mladd(vA, vsrc0ssH, BIAS1);\
+ psum = vec_mladd(vB, vsrc1ssH, psum);\
+ psum = vec_mladd(vC, vsrc2ssH, psum);\
+ psum = vec_mladd(vD, vsrc3ssH, psum);\
+ psum = BIAS2(psum);\
+ psum = vec_sr(psum, v6us);\
+\
+ vdst = vec_ld(0, dst);\
+ ppsum = (vec_u8)vec_pack(psum, psum);\
+ vfdst = vec_perm(vdst, ppsum, fperm);\
+\
+ OP_U8_ALTIVEC(fsum, vfdst, vdst);\
+\
+ vec_st(fsum, 0, dst);\
+\
+ vsrc0ssH = vsrc2ssH;\
+ vsrc1ssH = vsrc3ssH;\
+\
+ dst += stride;\
+ src += stride;
+
+#define CHROMA_MC8_ALTIVEC_CORE_SIMPLE \
+\
+ vsrc0ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc0uc);\
+ vsrc1ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc1uc);\
+\
+ psum = vec_mladd(vA, vsrc0ssH, v32ss);\
+ psum = vec_mladd(vE, vsrc1ssH, psum);\
+ psum = vec_sr(psum, v6us);\
+\
+ vdst = vec_ld(0, dst);\
+ ppsum = (vec_u8)vec_pack(psum, psum);\
+ vfdst = vec_perm(vdst, ppsum, fperm);\
+\
+ OP_U8_ALTIVEC(fsum, vfdst, vdst);\
+\
+ vec_st(fsum, 0, dst);\
+\
+ dst += stride;\
+ src += stride;
+
+#define noop(a) a
+#define add28(a) vec_add(v28ss, a)
+
+#ifdef PREFIX_h264_chroma_mc8_altivec
+static void PREFIX_h264_chroma_mc8_altivec(uint8_t * dst, uint8_t * src,
+ int stride, int h, int x, int y) {
+ DECLARE_ALIGNED(16, signed int, ABCD)[4] =
+ {((8 - x) * (8 - y)),
+ (( x) * (8 - y)),
+ ((8 - x) * ( y)),
+ (( x) * ( y))};
+ register int i;
+ vec_u8 fperm;
+ const vec_s32 vABCD = vec_ld(0, ABCD);
+ const vec_s16 vA = vec_splat((vec_s16)vABCD, 1);
+ const vec_s16 vB = vec_splat((vec_s16)vABCD, 3);
+ const vec_s16 vC = vec_splat((vec_s16)vABCD, 5);
+ const vec_s16 vD = vec_splat((vec_s16)vABCD, 7);
+ LOAD_ZERO;
+ const vec_s16 v32ss = vec_sl(vec_splat_s16(1),vec_splat_u16(5));
+ const vec_u16 v6us = vec_splat_u16(6);
+ register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
+ register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;
+
+ vec_u8 vsrcAuc, av_uninit(vsrcBuc), vsrcperm0, vsrcperm1;
+ vec_u8 vsrc0uc, vsrc1uc;
+ vec_s16 vsrc0ssH, vsrc1ssH;
+ vec_u8 vsrcCuc, vsrc2uc, vsrc3uc;
+ vec_s16 vsrc2ssH, vsrc3ssH, psum;
+ vec_u8 vdst, ppsum, vfdst, fsum;
+
+ if (((unsigned long)dst) % 16 == 0) {
+ fperm = (vec_u8){0x10, 0x11, 0x12, 0x13,
+ 0x14, 0x15, 0x16, 0x17,
+ 0x08, 0x09, 0x0A, 0x0B,
+ 0x0C, 0x0D, 0x0E, 0x0F};
+ } else {
+ fperm = (vec_u8){0x00, 0x01, 0x02, 0x03,
+ 0x04, 0x05, 0x06, 0x07,
+ 0x18, 0x19, 0x1A, 0x1B,
+ 0x1C, 0x1D, 0x1E, 0x1F};
+ }
+
+ vsrcAuc = vec_ld(0, src);
+
+ if (loadSecond)
+ vsrcBuc = vec_ld(16, src);
+ vsrcperm0 = vec_lvsl(0, src);
+ vsrcperm1 = vec_lvsl(1, src);
+
+ vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
+ if (reallyBadAlign)
+ vsrc1uc = vsrcBuc;
+ else
+ vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);
+
+ vsrc0ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc0uc);
+ vsrc1ssH = (vec_s16)vec_mergeh(zero_u8v,(vec_u8)vsrc1uc);
+
+ if (ABCD[3]) {
+ if (!loadSecond) {// -> !reallyBadAlign
+ for (i = 0 ; i < h ; i++) {
+ vsrcCuc = vec_ld(stride + 0, src);
+ vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
+ vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);
+
+ CHROMA_MC8_ALTIVEC_CORE(v32ss, noop)
+ }
+ } else {
+ vec_u8 vsrcDuc;
+ for (i = 0 ; i < h ; i++) {
+ vsrcCuc = vec_ld(stride + 0, src);
+ vsrcDuc = vec_ld(stride + 16, src);
+ vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
+ if (reallyBadAlign)
+ vsrc3uc = vsrcDuc;
+ else
+ vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);
+
+ CHROMA_MC8_ALTIVEC_CORE(v32ss, noop)
+ }
+ }
+ } else {
+ const vec_s16 vE = vec_add(vB, vC);
+ if (ABCD[2]) { // x == 0 B == 0
+ if (!loadSecond) {// -> !reallyBadAlign
+ for (i = 0 ; i < h ; i++) {
+ vsrcCuc = vec_ld(stride + 0, src);
+ vsrc1uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
+ CHROMA_MC8_ALTIVEC_CORE_SIMPLE
+
+ vsrc0uc = vsrc1uc;
+ }
+ } else {
+ vec_u8 vsrcDuc;
+ for (i = 0 ; i < h ; i++) {
+ vsrcCuc = vec_ld(stride + 0, src);
+ vsrcDuc = vec_ld(stride + 15, src);
+ vsrc1uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
+ CHROMA_MC8_ALTIVEC_CORE_SIMPLE
+
+ vsrc0uc = vsrc1uc;
+ }
+ }
+ } else { // y == 0 C == 0
+ if (!loadSecond) {// -> !reallyBadAlign
+ for (i = 0 ; i < h ; i++) {
+ vsrcCuc = vec_ld(0, src);
+ vsrc0uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
+ vsrc1uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);
+
+ CHROMA_MC8_ALTIVEC_CORE_SIMPLE
+ }
+ } else {
+ vec_u8 vsrcDuc;
+ for (i = 0 ; i < h ; i++) {
+ vsrcCuc = vec_ld(0, src);
+ vsrcDuc = vec_ld(15, src);
+ vsrc0uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
+ if (reallyBadAlign)
+ vsrc1uc = vsrcDuc;
+ else
+ vsrc1uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);
+
+ CHROMA_MC8_ALTIVEC_CORE_SIMPLE
+ }
+ }
+ }
+ }
+}
+#endif
+
+/* this code assume that stride % 16 == 0 */
+#ifdef PREFIX_no_rnd_vc1_chroma_mc8_altivec
+static void PREFIX_no_rnd_vc1_chroma_mc8_altivec(uint8_t * dst, uint8_t * src, int stride, int h, int x, int y) {
+ DECLARE_ALIGNED(16, signed int, ABCD)[4] =
+ {((8 - x) * (8 - y)),
+ (( x) * (8 - y)),
+ ((8 - x) * ( y)),
+ (( x) * ( y))};
+ register int i;
+ vec_u8 fperm;
+ const vec_s32 vABCD = vec_ld(0, ABCD);
+ const vec_s16 vA = vec_splat((vec_s16)vABCD, 1);
+ const vec_s16 vB = vec_splat((vec_s16)vABCD, 3);
+ const vec_s16 vC = vec_splat((vec_s16)vABCD, 5);
+ const vec_s16 vD = vec_splat((vec_s16)vABCD, 7);
+ LOAD_ZERO;
+ const vec_s16 v28ss = vec_sub(vec_sl(vec_splat_s16(1),vec_splat_u16(5)),vec_splat_s16(4));
+ const vec_u16 v6us = vec_splat_u16(6);
+ register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
+ register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;
+
+ vec_u8 vsrcAuc, av_uninit(vsrcBuc), vsrcperm0, vsrcperm1;
+ vec_u8 vsrc0uc, vsrc1uc;
+ vec_s16 vsrc0ssH, vsrc1ssH;
+ vec_u8 vsrcCuc, vsrc2uc, vsrc3uc;
+ vec_s16 vsrc2ssH, vsrc3ssH, psum;
+ vec_u8 vdst, ppsum, vfdst, fsum;
+
+ if (((unsigned long)dst) % 16 == 0) {
+ fperm = (vec_u8){0x10, 0x11, 0x12, 0x13,
+ 0x14, 0x15, 0x16, 0x17,
+ 0x08, 0x09, 0x0A, 0x0B,
+ 0x0C, 0x0D, 0x0E, 0x0F};
+ } else {
+ fperm = (vec_u8){0x00, 0x01, 0x02, 0x03,
+ 0x04, 0x05, 0x06, 0x07,
+ 0x18, 0x19, 0x1A, 0x1B,
+ 0x1C, 0x1D, 0x1E, 0x1F};
+ }
+
+ vsrcAuc = vec_ld(0, src);
+
+ if (loadSecond)
+ vsrcBuc = vec_ld(16, src);
+ vsrcperm0 = vec_lvsl(0, src);
+ vsrcperm1 = vec_lvsl(1, src);
+
+ vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
+ if (reallyBadAlign)
+ vsrc1uc = vsrcBuc;
+ else
+ vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);
+
+ vsrc0ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc0uc);
+ vsrc1ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc1uc);
+
+ if (!loadSecond) {// -> !reallyBadAlign
+ for (i = 0 ; i < h ; i++) {
+
+
+ vsrcCuc = vec_ld(stride + 0, src);
+
+ vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
+ vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);
+
+ CHROMA_MC8_ALTIVEC_CORE(vec_splat_s16(0), add28)
+ }
+ } else {
+ vec_u8 vsrcDuc;
+ for (i = 0 ; i < h ; i++) {
+ vsrcCuc = vec_ld(stride + 0, src);
+ vsrcDuc = vec_ld(stride + 16, src);
+
+ vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
+ if (reallyBadAlign)
+ vsrc3uc = vsrcDuc;
+ else
+ vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);
+
+ CHROMA_MC8_ALTIVEC_CORE(vec_splat_s16(0), add28)
+ }
+ }
+}
+#endif
+
+#undef noop
+#undef add28
+#undef CHROMA_MC8_ALTIVEC_CORE
+
+/* this code assume stride % 16 == 0 */
+#ifdef PREFIX_h264_qpel16_h_lowpass_altivec
+static void PREFIX_h264_qpel16_h_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
+ register int i;
+
+ LOAD_ZERO;
+ const vec_u8 permM2 = vec_lvsl(-2, src);
+ const vec_u8 permM1 = vec_lvsl(-1, src);
+ const vec_u8 permP0 = vec_lvsl(+0, src);
+ const vec_u8 permP1 = vec_lvsl(+1, src);
+ const vec_u8 permP2 = vec_lvsl(+2, src);
+ const vec_u8 permP3 = vec_lvsl(+3, src);
+ const vec_s16 v5ss = vec_splat_s16(5);
+ const vec_u16 v5us = vec_splat_u16(5);
+ const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
+ const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));
+
+ vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
+
+ register int align = ((((unsigned long)src) - 2) % 16);
+
+ vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
+ srcP2A, srcP2B, srcP3A, srcP3B,
+ srcM1A, srcM1B, srcM2A, srcM2B,
+ sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
+ pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
+ psumA, psumB, sumA, sumB;
+
+ vec_u8 sum, fsum;
+
+ for (i = 0 ; i < 16 ; i ++) {
+ vec_u8 srcR1 = vec_ld(-2, src);
+ vec_u8 srcR2 = vec_ld(14, src);
+
+ switch (align) {
+ default: {
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = vec_perm(srcR1, srcR2, permM1);
+ srcP0 = vec_perm(srcR1, srcR2, permP0);
+ srcP1 = vec_perm(srcR1, srcR2, permP1);
+ srcP2 = vec_perm(srcR1, srcR2, permP2);
+ srcP3 = vec_perm(srcR1, srcR2, permP3);
+ } break;
+ case 11: {
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = vec_perm(srcR1, srcR2, permM1);
+ srcP0 = vec_perm(srcR1, srcR2, permP0);
+ srcP1 = vec_perm(srcR1, srcR2, permP1);
+ srcP2 = vec_perm(srcR1, srcR2, permP2);
+ srcP3 = srcR2;
+ } break;
+ case 12: {
+ vec_u8 srcR3 = vec_ld(30, src);
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = vec_perm(srcR1, srcR2, permM1);
+ srcP0 = vec_perm(srcR1, srcR2, permP0);
+ srcP1 = vec_perm(srcR1, srcR2, permP1);
+ srcP2 = srcR2;
+ srcP3 = vec_perm(srcR2, srcR3, permP3);
+ } break;
+ case 13: {
+ vec_u8 srcR3 = vec_ld(30, src);
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = vec_perm(srcR1, srcR2, permM1);
+ srcP0 = vec_perm(srcR1, srcR2, permP0);
+ srcP1 = srcR2;
+ srcP2 = vec_perm(srcR2, srcR3, permP2);
+ srcP3 = vec_perm(srcR2, srcR3, permP3);
+ } break;
+ case 14: {
+ vec_u8 srcR3 = vec_ld(30, src);
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = vec_perm(srcR1, srcR2, permM1);
+ srcP0 = srcR2;
+ srcP1 = vec_perm(srcR2, srcR3, permP1);
+ srcP2 = vec_perm(srcR2, srcR3, permP2);
+ srcP3 = vec_perm(srcR2, srcR3, permP3);
+ } break;
+ case 15: {
+ vec_u8 srcR3 = vec_ld(30, src);
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = srcR2;
+ srcP0 = vec_perm(srcR2, srcR3, permP0);
+ srcP1 = vec_perm(srcR2, srcR3, permP1);
+ srcP2 = vec_perm(srcR2, srcR3, permP2);
+ srcP3 = vec_perm(srcR2, srcR3, permP3);
+ } break;
+ }
+
+ srcP0A = (vec_s16) vec_mergeh(zero_u8v, srcP0);
+ srcP0B = (vec_s16) vec_mergel(zero_u8v, srcP0);
+ srcP1A = (vec_s16) vec_mergeh(zero_u8v, srcP1);
+ srcP1B = (vec_s16) vec_mergel(zero_u8v, srcP1);
+
+ srcP2A = (vec_s16) vec_mergeh(zero_u8v, srcP2);
+ srcP2B = (vec_s16) vec_mergel(zero_u8v, srcP2);
+ srcP3A = (vec_s16) vec_mergeh(zero_u8v, srcP3);
+ srcP3B = (vec_s16) vec_mergel(zero_u8v, srcP3);
+
+ srcM1A = (vec_s16) vec_mergeh(zero_u8v, srcM1);
+ srcM1B = (vec_s16) vec_mergel(zero_u8v, srcM1);
+ srcM2A = (vec_s16) vec_mergeh(zero_u8v, srcM2);
+ srcM2B = (vec_s16) vec_mergel(zero_u8v, srcM2);
+
+ sum1A = vec_adds(srcP0A, srcP1A);
+ sum1B = vec_adds(srcP0B, srcP1B);
+ sum2A = vec_adds(srcM1A, srcP2A);
+ sum2B = vec_adds(srcM1B, srcP2B);
+ sum3A = vec_adds(srcM2A, srcP3A);
+ sum3B = vec_adds(srcM2B, srcP3B);
+
+ pp1A = vec_mladd(sum1A, v20ss, v16ss);
+ pp1B = vec_mladd(sum1B, v20ss, v16ss);
+
+ pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
+ pp2B = vec_mladd(sum2B, v5ss, zero_s16v);
+
+ pp3A = vec_add(sum3A, pp1A);
+ pp3B = vec_add(sum3B, pp1B);
+
+ psumA = vec_sub(pp3A, pp2A);
+ psumB = vec_sub(pp3B, pp2B);
+
+ sumA = vec_sra(psumA, v5us);
+ sumB = vec_sra(psumB, v5us);
+
+ sum = vec_packsu(sumA, sumB);
+
+ ASSERT_ALIGNED(dst);
+
+ OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));
+
+ vec_st(fsum, 0, dst);
+
+ src += srcStride;
+ dst += dstStride;
+ }
+}
+#endif
+
+/* this code assume stride % 16 == 0 */
+#ifdef PREFIX_h264_qpel16_v_lowpass_altivec
+static void PREFIX_h264_qpel16_v_lowpass_altivec(uint8_t * dst, uint8_t * src, int dstStride, int srcStride) {
+ register int i;
+
+ LOAD_ZERO;
+ const vec_u8 perm = vec_lvsl(0, src);
+ const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
+ const vec_u16 v5us = vec_splat_u16(5);
+ const vec_s16 v5ss = vec_splat_s16(5);
+ const vec_s16 v16ss = vec_sl(vec_splat_s16(1),vec_splat_u16(4));
+
+ uint8_t *srcbis = src - (srcStride * 2);
+
+ const vec_u8 srcM2a = vec_ld(0, srcbis);
+ const vec_u8 srcM2b = vec_ld(16, srcbis);
+ const vec_u8 srcM2 = vec_perm(srcM2a, srcM2b, perm);
+ //srcbis += srcStride;
+ const vec_u8 srcM1a = vec_ld(0, srcbis += srcStride);
+ const vec_u8 srcM1b = vec_ld(16, srcbis);
+ const vec_u8 srcM1 = vec_perm(srcM1a, srcM1b, perm);
+ //srcbis += srcStride;
+ const vec_u8 srcP0a = vec_ld(0, srcbis += srcStride);
+ const vec_u8 srcP0b = vec_ld(16, srcbis);
+ const vec_u8 srcP0 = vec_perm(srcP0a, srcP0b, perm);
+ //srcbis += srcStride;
+ const vec_u8 srcP1a = vec_ld(0, srcbis += srcStride);
+ const vec_u8 srcP1b = vec_ld(16, srcbis);
+ const vec_u8 srcP1 = vec_perm(srcP1a, srcP1b, perm);
+ //srcbis += srcStride;
+ const vec_u8 srcP2a = vec_ld(0, srcbis += srcStride);
+ const vec_u8 srcP2b = vec_ld(16, srcbis);
+ const vec_u8 srcP2 = vec_perm(srcP2a, srcP2b, perm);
+ //srcbis += srcStride;
+
+ vec_s16 srcM2ssA = (vec_s16) vec_mergeh(zero_u8v, srcM2);
+ vec_s16 srcM2ssB = (vec_s16) vec_mergel(zero_u8v, srcM2);
+ vec_s16 srcM1ssA = (vec_s16) vec_mergeh(zero_u8v, srcM1);
+ vec_s16 srcM1ssB = (vec_s16) vec_mergel(zero_u8v, srcM1);
+ vec_s16 srcP0ssA = (vec_s16) vec_mergeh(zero_u8v, srcP0);
+ vec_s16 srcP0ssB = (vec_s16) vec_mergel(zero_u8v, srcP0);
+ vec_s16 srcP1ssA = (vec_s16) vec_mergeh(zero_u8v, srcP1);
+ vec_s16 srcP1ssB = (vec_s16) vec_mergel(zero_u8v, srcP1);
+ vec_s16 srcP2ssA = (vec_s16) vec_mergeh(zero_u8v, srcP2);
+ vec_s16 srcP2ssB = (vec_s16) vec_mergel(zero_u8v, srcP2);
+
+ vec_s16 pp1A, pp1B, pp2A, pp2B, pp3A, pp3B,
+ psumA, psumB, sumA, sumB,
+ srcP3ssA, srcP3ssB,
+ sum1A, sum1B, sum2A, sum2B, sum3A, sum3B;
+
+ vec_u8 sum, fsum, srcP3a, srcP3b, srcP3;
+
+ for (i = 0 ; i < 16 ; i++) {
+ srcP3a = vec_ld(0, srcbis += srcStride);
+ srcP3b = vec_ld(16, srcbis);
+ srcP3 = vec_perm(srcP3a, srcP3b, perm);
+ srcP3ssA = (vec_s16) vec_mergeh(zero_u8v, srcP3);
+ srcP3ssB = (vec_s16) vec_mergel(zero_u8v, srcP3);
+ //srcbis += srcStride;
+
+ sum1A = vec_adds(srcP0ssA, srcP1ssA);
+ sum1B = vec_adds(srcP0ssB, srcP1ssB);
+ sum2A = vec_adds(srcM1ssA, srcP2ssA);
+ sum2B = vec_adds(srcM1ssB, srcP2ssB);
+ sum3A = vec_adds(srcM2ssA, srcP3ssA);
+ sum3B = vec_adds(srcM2ssB, srcP3ssB);
+
+ srcM2ssA = srcM1ssA;
+ srcM2ssB = srcM1ssB;
+ srcM1ssA = srcP0ssA;
+ srcM1ssB = srcP0ssB;
+ srcP0ssA = srcP1ssA;
+ srcP0ssB = srcP1ssB;
+ srcP1ssA = srcP2ssA;
+ srcP1ssB = srcP2ssB;
+ srcP2ssA = srcP3ssA;
+ srcP2ssB = srcP3ssB;
+
+ pp1A = vec_mladd(sum1A, v20ss, v16ss);
+ pp1B = vec_mladd(sum1B, v20ss, v16ss);
+
+ pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
+ pp2B = vec_mladd(sum2B, v5ss, zero_s16v);
+
+ pp3A = vec_add(sum3A, pp1A);
+ pp3B = vec_add(sum3B, pp1B);
+
+ psumA = vec_sub(pp3A, pp2A);
+ psumB = vec_sub(pp3B, pp2B);
+
+ sumA = vec_sra(psumA, v5us);
+ sumB = vec_sra(psumB, v5us);
+
+ sum = vec_packsu(sumA, sumB);
+
+ ASSERT_ALIGNED(dst);
+
+ OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));
+
+ vec_st(fsum, 0, dst);
+
+ dst += dstStride;
+ }
+}
+#endif
+
+/* this code assume stride % 16 == 0 *and* tmp is properly aligned */
+#ifdef PREFIX_h264_qpel16_hv_lowpass_altivec
+static void PREFIX_h264_qpel16_hv_lowpass_altivec(uint8_t * dst, int16_t * tmp, uint8_t * src, int dstStride, int tmpStride, int srcStride) {
+ register int i;
+ LOAD_ZERO;
+ const vec_u8 permM2 = vec_lvsl(-2, src);
+ const vec_u8 permM1 = vec_lvsl(-1, src);
+ const vec_u8 permP0 = vec_lvsl(+0, src);
+ const vec_u8 permP1 = vec_lvsl(+1, src);
+ const vec_u8 permP2 = vec_lvsl(+2, src);
+ const vec_u8 permP3 = vec_lvsl(+3, src);
+ const vec_s16 v20ss = vec_sl(vec_splat_s16(5),vec_splat_u16(2));
+ const vec_u32 v10ui = vec_splat_u32(10);
+ const vec_s16 v5ss = vec_splat_s16(5);
+ const vec_s16 v1ss = vec_splat_s16(1);
+ const vec_s32 v512si = vec_sl(vec_splat_s32(1),vec_splat_u32(9));
+ const vec_u32 v16ui = vec_sl(vec_splat_u32(1),vec_splat_u32(4));
+
+ register int align = ((((unsigned long)src) - 2) % 16);
+
+ vec_s16 srcP0A, srcP0B, srcP1A, srcP1B,
+ srcP2A, srcP2B, srcP3A, srcP3B,
+ srcM1A, srcM1B, srcM2A, srcM2B,
+ sum1A, sum1B, sum2A, sum2B, sum3A, sum3B,
+ pp1A, pp1B, pp2A, pp2B, psumA, psumB;
+
+ const vec_u8 mperm = (const vec_u8)
+ {0x00, 0x08, 0x01, 0x09, 0x02, 0x0A, 0x03, 0x0B,
+ 0x04, 0x0C, 0x05, 0x0D, 0x06, 0x0E, 0x07, 0x0F};
+ int16_t *tmpbis = tmp;
+
+ vec_s16 tmpM1ssA, tmpM1ssB, tmpM2ssA, tmpM2ssB,
+ tmpP0ssA, tmpP0ssB, tmpP1ssA, tmpP1ssB,
+ tmpP2ssA, tmpP2ssB;
+
+ vec_s32 pp1Ae, pp1Ao, pp1Be, pp1Bo, pp2Ae, pp2Ao, pp2Be, pp2Bo,
+ pp3Ae, pp3Ao, pp3Be, pp3Bo, pp1cAe, pp1cAo, pp1cBe, pp1cBo,
+ pp32Ae, pp32Ao, pp32Be, pp32Bo, sumAe, sumAo, sumBe, sumBo,
+ ssumAe, ssumAo, ssumBe, ssumBo;
+ vec_u8 fsum, sumv, sum;
+ vec_s16 ssume, ssumo;
+
+ src -= (2 * srcStride);
+ for (i = 0 ; i < 21 ; i ++) {
+ vec_u8 srcM2, srcM1, srcP0, srcP1, srcP2, srcP3;
+ vec_u8 srcR1 = vec_ld(-2, src);
+ vec_u8 srcR2 = vec_ld(14, src);
+
+ switch (align) {
+ default: {
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = vec_perm(srcR1, srcR2, permM1);
+ srcP0 = vec_perm(srcR1, srcR2, permP0);
+ srcP1 = vec_perm(srcR1, srcR2, permP1);
+ srcP2 = vec_perm(srcR1, srcR2, permP2);
+ srcP3 = vec_perm(srcR1, srcR2, permP3);
+ } break;
+ case 11: {
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = vec_perm(srcR1, srcR2, permM1);
+ srcP0 = vec_perm(srcR1, srcR2, permP0);
+ srcP1 = vec_perm(srcR1, srcR2, permP1);
+ srcP2 = vec_perm(srcR1, srcR2, permP2);
+ srcP3 = srcR2;
+ } break;
+ case 12: {
+ vec_u8 srcR3 = vec_ld(30, src);
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = vec_perm(srcR1, srcR2, permM1);
+ srcP0 = vec_perm(srcR1, srcR2, permP0);
+ srcP1 = vec_perm(srcR1, srcR2, permP1);
+ srcP2 = srcR2;
+ srcP3 = vec_perm(srcR2, srcR3, permP3);
+ } break;
+ case 13: {
+ vec_u8 srcR3 = vec_ld(30, src);
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = vec_perm(srcR1, srcR2, permM1);
+ srcP0 = vec_perm(srcR1, srcR2, permP0);
+ srcP1 = srcR2;
+ srcP2 = vec_perm(srcR2, srcR3, permP2);
+ srcP3 = vec_perm(srcR2, srcR3, permP3);
+ } break;
+ case 14: {
+ vec_u8 srcR3 = vec_ld(30, src);
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = vec_perm(srcR1, srcR2, permM1);
+ srcP0 = srcR2;
+ srcP1 = vec_perm(srcR2, srcR3, permP1);
+ srcP2 = vec_perm(srcR2, srcR3, permP2);
+ srcP3 = vec_perm(srcR2, srcR3, permP3);
+ } break;
+ case 15: {
+ vec_u8 srcR3 = vec_ld(30, src);
+ srcM2 = vec_perm(srcR1, srcR2, permM2);
+ srcM1 = srcR2;
+ srcP0 = vec_perm(srcR2, srcR3, permP0);
+ srcP1 = vec_perm(srcR2, srcR3, permP1);
+ srcP2 = vec_perm(srcR2, srcR3, permP2);
+ srcP3 = vec_perm(srcR2, srcR3, permP3);
+ } break;
+ }
+
+ srcP0A = (vec_s16) vec_mergeh(zero_u8v, srcP0);
+ srcP0B = (vec_s16) vec_mergel(zero_u8v, srcP0);
+ srcP1A = (vec_s16) vec_mergeh(zero_u8v, srcP1);
+ srcP1B = (vec_s16) vec_mergel(zero_u8v, srcP1);
+
+ srcP2A = (vec_s16) vec_mergeh(zero_u8v, srcP2);
+ srcP2B = (vec_s16) vec_mergel(zero_u8v, srcP2);
+ srcP3A = (vec_s16) vec_mergeh(zero_u8v, srcP3);
+ srcP3B = (vec_s16) vec_mergel(zero_u8v, srcP3);
+
+ srcM1A = (vec_s16) vec_mergeh(zero_u8v, srcM1);
+ srcM1B = (vec_s16) vec_mergel(zero_u8v, srcM1);
+ srcM2A = (vec_s16) vec_mergeh(zero_u8v, srcM2);
+ srcM2B = (vec_s16) vec_mergel(zero_u8v, srcM2);
+
+ sum1A = vec_adds(srcP0A, srcP1A);
+ sum1B = vec_adds(srcP0B, srcP1B);
+ sum2A = vec_adds(srcM1A, srcP2A);
+ sum2B = vec_adds(srcM1B, srcP2B);
+ sum3A = vec_adds(srcM2A, srcP3A);
+ sum3B = vec_adds(srcM2B, srcP3B);
+
+ pp1A = vec_mladd(sum1A, v20ss, sum3A);
+ pp1B = vec_mladd(sum1B, v20ss, sum3B);
+
+ pp2A = vec_mladd(sum2A, v5ss, zero_s16v);
+ pp2B = vec_mladd(sum2B, v5ss, zero_s16v);
+
+ psumA = vec_sub(pp1A, pp2A);
+ psumB = vec_sub(pp1B, pp2B);
+
+ vec_st(psumA, 0, tmp);
+ vec_st(psumB, 16, tmp);
+
+ src += srcStride;
+ tmp += tmpStride; /* int16_t*, and stride is 16, so it's OK here */
+ }
+
+ tmpM2ssA = vec_ld(0, tmpbis);
+ tmpM2ssB = vec_ld(16, tmpbis);
+ tmpbis += tmpStride;
+ tmpM1ssA = vec_ld(0, tmpbis);
+ tmpM1ssB = vec_ld(16, tmpbis);
+ tmpbis += tmpStride;
+ tmpP0ssA = vec_ld(0, tmpbis);
+ tmpP0ssB = vec_ld(16, tmpbis);
+ tmpbis += tmpStride;
+ tmpP1ssA = vec_ld(0, tmpbis);
+ tmpP1ssB = vec_ld(16, tmpbis);
+ tmpbis += tmpStride;
+ tmpP2ssA = vec_ld(0, tmpbis);
+ tmpP2ssB = vec_ld(16, tmpbis);
+ tmpbis += tmpStride;
+
+ for (i = 0 ; i < 16 ; i++) {
+ const vec_s16 tmpP3ssA = vec_ld(0, tmpbis);
+ const vec_s16 tmpP3ssB = vec_ld(16, tmpbis);
+
+ const vec_s16 sum1A = vec_adds(tmpP0ssA, tmpP1ssA);
+ const vec_s16 sum1B = vec_adds(tmpP0ssB, tmpP1ssB);
+ const vec_s16 sum2A = vec_adds(tmpM1ssA, tmpP2ssA);
+ const vec_s16 sum2B = vec_adds(tmpM1ssB, tmpP2ssB);
+ const vec_s16 sum3A = vec_adds(tmpM2ssA, tmpP3ssA);
+ const vec_s16 sum3B = vec_adds(tmpM2ssB, tmpP3ssB);
+
+ tmpbis += tmpStride;
+
+ tmpM2ssA = tmpM1ssA;
+ tmpM2ssB = tmpM1ssB;
+ tmpM1ssA = tmpP0ssA;
+ tmpM1ssB = tmpP0ssB;
+ tmpP0ssA = tmpP1ssA;
+ tmpP0ssB = tmpP1ssB;
+ tmpP1ssA = tmpP2ssA;
+ tmpP1ssB = tmpP2ssB;
+ tmpP2ssA = tmpP3ssA;
+ tmpP2ssB = tmpP3ssB;
+
+ pp1Ae = vec_mule(sum1A, v20ss);
+ pp1Ao = vec_mulo(sum1A, v20ss);
+ pp1Be = vec_mule(sum1B, v20ss);
+ pp1Bo = vec_mulo(sum1B, v20ss);
+
+ pp2Ae = vec_mule(sum2A, v5ss);
+ pp2Ao = vec_mulo(sum2A, v5ss);
+ pp2Be = vec_mule(sum2B, v5ss);
+ pp2Bo = vec_mulo(sum2B, v5ss);
+
+ pp3Ae = vec_sra((vec_s32)sum3A, v16ui);
+ pp3Ao = vec_mulo(sum3A, v1ss);
+ pp3Be = vec_sra((vec_s32)sum3B, v16ui);
+ pp3Bo = vec_mulo(sum3B, v1ss);
+
+ pp1cAe = vec_add(pp1Ae, v512si);
+ pp1cAo = vec_add(pp1Ao, v512si);
+ pp1cBe = vec_add(pp1Be, v512si);
+ pp1cBo = vec_add(pp1Bo, v512si);
+
+ pp32Ae = vec_sub(pp3Ae, pp2Ae);
+ pp32Ao = vec_sub(pp3Ao, pp2Ao);
+ pp32Be = vec_sub(pp3Be, pp2Be);
+ pp32Bo = vec_sub(pp3Bo, pp2Bo);
+
+ sumAe = vec_add(pp1cAe, pp32Ae);
+ sumAo = vec_add(pp1cAo, pp32Ao);
+ sumBe = vec_add(pp1cBe, pp32Be);
+ sumBo = vec_add(pp1cBo, pp32Bo);
+
+ ssumAe = vec_sra(sumAe, v10ui);
+ ssumAo = vec_sra(sumAo, v10ui);
+ ssumBe = vec_sra(sumBe, v10ui);
+ ssumBo = vec_sra(sumBo, v10ui);
+
+ ssume = vec_packs(ssumAe, ssumBe);
+ ssumo = vec_packs(ssumAo, ssumBo);
+
+ sumv = vec_packsu(ssume, ssumo);
+ sum = vec_perm(sumv, sumv, mperm);
+
+ ASSERT_ALIGNED(dst);
+
+ OP_U8_ALTIVEC(fsum, sum, vec_ld(0, dst));
+
+ vec_st(fsum, 0, dst);
+
+ dst += dstStride;
+ }
+}
+#endif