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-rw-r--r--libavcodec/wmadec.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/libavcodec/wmadec.c b/libavcodec/wmadec.c
index 684aea2c8f..bbf4970cec 100644
--- a/libavcodec/wmadec.c
+++ b/libavcodec/wmadec.c
@@ -115,6 +115,8 @@ typedef struct WMADecodeContext {
float max_exponent[MAX_CHANNELS];
int16_t coefs1[MAX_CHANNELS][BLOCK_MAX_SIZE];
DECLARE_ALIGNED_16(float, coefs[MAX_CHANNELS][BLOCK_MAX_SIZE]);
+ DECLARE_ALIGNED_16(FFTSample, output[BLOCK_MAX_SIZE * 2]);
+ DECLARE_ALIGNED_16(float, window[BLOCK_MAX_SIZE * 2]);
MDCTContext mdct_ctx[BLOCK_NB_SIZES];
float *windows[BLOCK_NB_SIZES];
DECLARE_ALIGNED_16(FFTSample, mdct_tmp[BLOCK_MAX_SIZE]); /* temporary storage for imdct */
@@ -717,7 +719,6 @@ static int wma_decode_block(WMADecodeContext *s)
{
int n, v, a, ch, code, bsize;
int coef_nb_bits, total_gain, parse_exponents;
- DECLARE_ALIGNED_16(float, window[BLOCK_MAX_SIZE * 2]);
int nb_coefs[MAX_CHANNELS];
float mdct_norm;
@@ -1072,7 +1073,7 @@ static int wma_decode_block(WMADecodeContext *s)
next_block_len = 1 << s->next_block_len_bits;
/* right part */
- wptr = window + block_len;
+ wptr = s->window + block_len;
if (block_len <= next_block_len) {
for(i=0;i<block_len;i++)
*wptr++ = s->windows[bsize][i];
@@ -1088,7 +1089,7 @@ static int wma_decode_block(WMADecodeContext *s)
}
/* left part */
- wptr = window + block_len;
+ wptr = s->window + block_len;
if (block_len <= prev_block_len) {
for(i=0;i<block_len;i++)
*--wptr = s->windows[bsize][i];
@@ -1107,14 +1108,13 @@ static int wma_decode_block(WMADecodeContext *s)
for(ch = 0; ch < s->nb_channels; ch++) {
if (s->channel_coded[ch]) {
- DECLARE_ALIGNED_16(FFTSample, output[BLOCK_MAX_SIZE * 2]);
float *ptr;
int n4, index, n;
n = s->block_len;
n4 = s->block_len / 2;
s->mdct_ctx[bsize].fft.imdct_calc(&s->mdct_ctx[bsize],
- output, s->coefs[ch], s->mdct_tmp);
+ s->output, s->coefs[ch], s->mdct_tmp);
/* XXX: optimize all that by build the window and
multipying/adding at the same time */
@@ -1122,13 +1122,13 @@ static int wma_decode_block(WMADecodeContext *s)
/* multiply by the window and add in the frame */
index = (s->frame_len / 2) + s->block_pos - n4;
ptr = &s->frame_out[ch][index];
- s->dsp.vector_fmul_add_add(ptr,window,output,ptr,0,2*n,1);
+ s->dsp.vector_fmul_add_add(ptr,s->window,s->output,ptr,0,2*n,1);
/* specific fast case for ms-stereo : add to second
channel if it is not coded */
if (s->ms_stereo && !s->channel_coded[1]) {
ptr = &s->frame_out[1][index];
- s->dsp.vector_fmul_add_add(ptr,window,output,ptr,0,2*n,1);
+ s->dsp.vector_fmul_add_add(ptr,s->window,s->output,ptr,0,2*n,1);
}
}
}