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-rw-r--r--libavutil/avutil.h2
-rw-r--r--libavutil/random.c7
-rw-r--r--libavutil/random.h5
3 files changed, 11 insertions, 3 deletions
diff --git a/libavutil/avutil.h b/libavutil/avutil.h
index 68a780e8b9..fdbce40fae 100644
--- a/libavutil/avutil.h
+++ b/libavutil/avutil.h
@@ -35,7 +35,7 @@
#define AV_VERSION(a, b, c) AV_VERSION_DOT(a, b, c)
#define LIBAVUTIL_VERSION_MAJOR 49
-#define LIBAVUTIL_VERSION_MINOR 13
+#define LIBAVUTIL_VERSION_MINOR 14
#define LIBAVUTIL_VERSION_MICRO 0
#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
diff --git a/libavutil/random.c b/libavutil/random.c
index 79919882ee..bafdf7a377 100644
--- a/libavutil/random.c
+++ b/libavutil/random.c
@@ -36,7 +36,7 @@ see http://en.wikipedia.org/wiki/Mersenne_twister for an explanation of this alg
#define LOWER_MASK 0x7fffffff /* least significant r bits */
/** initializes mt[AV_RANDOM_N] with a seed */
-void av_init_random(unsigned int seed, AVRandomState *state)
+void av_random_init(AVRandomState *state, unsigned int seed)
{
int index;
@@ -55,6 +55,11 @@ void av_init_random(unsigned int seed, AVRandomState *state)
state->index= index; // will cause it to generate untempered numbers the first iteration
}
+void av_init_random(unsigned int seed, AVRandomState *state)
+{
+ av_random_init(state, seed);
+}
+
/** generate AV_RANDOM_N words at one time (which will then be tempered later) (av_random calls this; you shouldn't) */
void av_random_generate_untempered_numbers(AVRandomState *state)
{
diff --git a/libavutil/random.h b/libavutil/random.h
index f243676e7c..0bedcd5831 100644
--- a/libavutil/random.h
+++ b/libavutil/random.h
@@ -26,13 +26,16 @@
#define AV_RANDOM_N 624
+#include "common.h"
+
typedef struct {
unsigned int mt[AV_RANDOM_N]; ///< the array for the state vector
int index; ///< Current untempered value we use as the base.
} AVRandomState;
-void av_init_random(unsigned int seed, AVRandomState *state); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
+attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state);
+void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
/**