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-rw-r--r--libavcodec/ac3dec.c10
-rw-r--r--libavcodec/ac3dec.h5
2 files changed, 4 insertions, 11 deletions
diff --git a/libavcodec/ac3dec.c b/libavcodec/ac3dec.c
index 663acc0ac9..9c0ed7dccb 100644
--- a/libavcodec/ac3dec.c
+++ b/libavcodec/ac3dec.c
@@ -38,9 +38,6 @@
#include "ac3dec_data.h"
#include "kbdwin.h"
-/** Large enough for maximum possible frame size when the specification limit is ignored */
-#define AC3_FRAME_BUFFER_SIZE 32768
-
/**
* table for ungrouping 3 values in 7 bits.
* used for exponents and bap=2 mantissas
@@ -206,11 +203,6 @@ static av_cold int ac3_decode_init(AVCodecContext *avctx)
}
s->downmixed = 1;
- /* allocate context input buffer */
- s->input_buffer = av_mallocz(AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE);
- if (!s->input_buffer)
- return AVERROR(ENOMEM);
-
return 0;
}
@@ -1436,8 +1428,6 @@ static av_cold int ac3_decode_end(AVCodecContext *avctx)
ff_mdct_end(&s->imdct_512);
ff_mdct_end(&s->imdct_256);
- av_freep(&s->input_buffer);
-
return 0;
}
diff --git a/libavcodec/ac3dec.h b/libavcodec/ac3dec.h
index a7cebafbe9..38262514b6 100644
--- a/libavcodec/ac3dec.h
+++ b/libavcodec/ac3dec.h
@@ -62,11 +62,13 @@
#define SPX_MAX_BANDS 17
+/** Large enough for maximum possible frame size when the specification limit is ignored */
+#define AC3_FRAME_BUFFER_SIZE 32768
+
typedef struct {
AVClass *class; ///< class for AVOptions
AVCodecContext *avctx; ///< parent context
GetBitContext gbc; ///< bitstream reader
- uint8_t *input_buffer; ///< temp buffer to prevent overread
///@name Bit stream information
///@{
@@ -202,6 +204,7 @@ typedef struct {
DECLARE_ALIGNED(32, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
DECLARE_ALIGNED(32, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
DECLARE_ALIGNED(32, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
+ DECLARE_ALIGNED(32, uint8_t, input_buffer)[AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE]; ///< temp buffer to prevent overread
///@}
} AC3DecodeContext;