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-rw-r--r--doc/general.texi2
-rw-r--r--libavfilter/vf_gradfun.c2
-rw-r--r--libavformat/avisynth.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 2f0e2b9b31..1d2cb09d89 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -136,7 +136,7 @@ library:
@item Apple HTTP Live Streaming @tab @tab X
@item ASF @tab X @tab X
@item AVI @tab X @tab X
-@item AVISynth @tab @tab X
+@item AviSynth @tab @tab X
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
@item Beam Software SIFF @tab @tab X
diff --git a/libavfilter/vf_gradfun.c b/libavfilter/vf_gradfun.c
index 8ed706d149..ed3a783728 100644
--- a/libavfilter/vf_gradfun.c
+++ b/libavfilter/vf_gradfun.c
@@ -25,7 +25,7 @@
* libmpcodecs/vf_gradfun.c
*
* Apply a boxblur debanding algorithm (based on the gradfun2db
- * Avisynth filter by prunedtree).
+ * AviSynth filter by prunedtree).
* Foreach pixel, if it's within threshold of the blurred value, make it closer.
* So now we have a smoothed and higher bitdepth version of all the shallow
* gradients, while leaving detailed areas untouched.
diff --git a/libavformat/avisynth.c b/libavformat/avisynth.c
index b846c9f297..134b17f1d6 100644
--- a/libavformat/avisynth.c
+++ b/libavformat/avisynth.c
@@ -36,7 +36,7 @@ typedef struct {
typedef struct {
PAVIFILE file;
- AVISynthStream *streams;
+ AviSynthStream *streams;
int nb_streams;
int next_stream;
} AviSynthContext;