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authorArtem Galin <artem.galin@intel.com>2021-08-20 22:48:05 +0100
committerJames Almer <jamrial@gmail.com>2021-09-08 17:48:02 -0300
commit4f78711f9c28b11dae4e4b96be46b6b4925eb8c6 (patch)
tree0436a6150b67fdb174f3155d5241e4175d7f7bdb /libavutil/version.h
parentf1cd1dc6ce72e1d9ba259a946b3c033223f0a4f8 (diff)
libavutil/hwcontext_d3d11va: adding more texture information to the D3D11 hwcontext API
Microsoft VideoProcessor requires texture with D3DUSAGE_RENDERTARGET flag as output. There is no way to allocate array of textures with D3D11_BIND_RENDER_TARGET flag and .ArraySize > 2 by ID3D11Device_CreateTexture2D due to the Microsoft limitation. Adding AVD3D11FrameDescriptors array to store array of single textures instead of texture with multiple slices resolves this. Signed-off-by: Artem Galin <artem.galin@intel.com>
Diffstat (limited to 'libavutil/version.h')
-rw-r--r--libavutil/version.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libavutil/version.h b/libavutil/version.h
index 4b77387b08..f220e192c8 100644
--- a/libavutil/version.h
+++ b/libavutil/version.h
@@ -79,8 +79,8 @@
*/
#define LIBAVUTIL_VERSION_MAJOR 57
-#define LIBAVUTIL_VERSION_MINOR 4
-#define LIBAVUTIL_VERSION_MICRO 101
+#define LIBAVUTIL_VERSION_MINOR 5
+#define LIBAVUTIL_VERSION_MICRO 100
#define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
LIBAVUTIL_VERSION_MINOR, \