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authorNVIDIA Corporation <>2009-01-16 02:14:07 +0000
committerCarl Eugen Hoyos <cehoyos@rainbow.studorg.tuwien.ac.at>2009-01-16 02:14:07 +0000
commitd37edddc09527fbeba3099d8af123a2af879e112 (patch)
tree5c27a764447b09e82bb2eea8a6f0bdef99bcef22 /libavcodec/vdpau_internal.h
parent3700d8002809defe16f555490007fa69c3ddcfc9 (diff)
Add VDPAU hardware accelerated decoding for MPEG1 and MPEG2 which can
be used by video players. Original patch by NVIDIA corporation. Originally committed as revision 16628 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec/vdpau_internal.h')
-rw-r--r--libavcodec/vdpau_internal.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/libavcodec/vdpau_internal.h b/libavcodec/vdpau_internal.h
index cefd97754a..4f993af94b 100644
--- a/libavcodec/vdpau_internal.h
+++ b/libavcodec/vdpau_internal.h
@@ -29,6 +29,10 @@
void ff_vdpau_add_data_chunk(MpegEncContext *s, const uint8_t *buf,
int buf_size);
+
+void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
+ int buf_size, int slice_count);
+
void ff_vdpau_h264_set_reference_frames(MpegEncContext *s);
void ff_vdpau_h264_picture_complete(MpegEncContext *s);