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authorJanne Grunau <janne-libav@jannau.net>2011-09-24 12:54:28 +0200
committerJanne Grunau <janne-libav@jannau.net>2011-10-12 15:52:22 +0200
commit1bca8f4bc596d286dc50e572f5f8d52e4fc3a8dc (patch)
tree9cc52fff37a17898b4692205d4b0610ec7cd0733 /libavcodec/rv34dsp.c
parentcad0c375d957830dbe517313c9e3335f1a863846 (diff)
rv34: move inverse transform functions to DSP context
Diffstat (limited to 'libavcodec/rv34dsp.c')
-rw-r--r--libavcodec/rv34dsp.c106
1 files changed, 106 insertions, 0 deletions
diff --git a/libavcodec/rv34dsp.c b/libavcodec/rv34dsp.c
new file mode 100644
index 0000000000..59038a7a31
--- /dev/null
+++ b/libavcodec/rv34dsp.c
@@ -0,0 +1,106 @@
+/*
+ * RV30/40 decoder common dsp functions
+ * Copyright (c) 2007 Mike Melanson, Konstantin Shishkov
+ * Copyright (c) 2011 Janne Grunau
+ *
+ * This file is part of Libav.
+ *
+ * Libav is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * Libav is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with Libav; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+/**
+ * @file
+ * RV30/40 decoder common dsp functions
+ */
+#include "dsputil.h"
+#include "rv34dsp.h"
+
+/**
+ * @name RV30/40 inverse transform functions
+ * @{
+ */
+
+static av_always_inline void rv34_row_transform(int temp[16], DCTELEM *block)
+{
+ int i;
+
+ for(i = 0; i < 4; i++){
+ const int z0 = 13*(block[i+8*0] + block[i+8*2]);
+ const int z1 = 13*(block[i+8*0] - block[i+8*2]);
+ const int z2 = 7* block[i+8*1] - 17*block[i+8*3];
+ const int z3 = 17* block[i+8*1] + 7*block[i+8*3];
+
+ temp[4*i+0] = z0 + z3;
+ temp[4*i+1] = z1 + z2;
+ temp[4*i+2] = z1 - z2;
+ temp[4*i+3] = z0 - z3;
+ }
+}
+
+/**
+ * Real Video 3.0/4.0 inverse transform
+ * Code is almost the same as in SVQ3, only scaling is different.
+ */
+static void rv34_inv_transform_c(DCTELEM *block){
+ int temp[16];
+ int i;
+
+ rv34_row_transform(temp, block);
+
+ for(i = 0; i < 4; i++){
+ const int z0 = 13*(temp[4*0+i] + temp[4*2+i]) + 0x200;
+ const int z1 = 13*(temp[4*0+i] - temp[4*2+i]) + 0x200;
+ const int z2 = 7* temp[4*1+i] - 17*temp[4*3+i];
+ const int z3 = 17* temp[4*1+i] + 7*temp[4*3+i];
+
+ block[i*8+0] = (z0 + z3) >> 10;
+ block[i*8+1] = (z1 + z2) >> 10;
+ block[i*8+2] = (z1 - z2) >> 10;
+ block[i*8+3] = (z0 - z3) >> 10;
+ }
+}
+
+/**
+ * RealVideo 3.0/4.0 inverse transform for DC block
+ *
+ * Code is almost the same as rv34_inv_transform()
+ * but final coefficients are multiplied by 1.5 and have no rounding.
+ */
+static void rv34_inv_transform_noround_c(DCTELEM *block){
+ int temp[16];
+ int i;
+
+ rv34_row_transform(temp, block);
+
+ for(i = 0; i < 4; i++){
+ const int z0 = 13*(temp[4*0+i] + temp[4*2+i]);
+ const int z1 = 13*(temp[4*0+i] - temp[4*2+i]);
+ const int z2 = 7* temp[4*1+i] - 17*temp[4*3+i];
+ const int z3 = 17* temp[4*1+i] + 7*temp[4*3+i];
+
+ block[i*8+0] = ((z0 + z3) * 3) >> 11;
+ block[i*8+1] = ((z1 + z2) * 3) >> 11;
+ block[i*8+2] = ((z1 - z2) * 3) >> 11;
+ block[i*8+3] = ((z0 - z3) * 3) >> 11;
+ }
+}
+
+/** @} */ // transform
+
+
+av_cold void ff_rv34dsp_init(RV34DSPContext *c, DSPContext* dsp) {
+ c->rv34_inv_transform_tab[0] = rv34_inv_transform_c;
+ c->rv34_inv_transform_tab[1] = rv34_inv_transform_noround_c;
+}