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authorDiego Biurrun <diego@biurrun.de>2014-02-03 10:09:45 -0800
committerDiego Biurrun <diego@biurrun.de>2014-07-07 12:28:45 -0700
commita9aee08d900f686e966c64afec5d88a7d9d130a3 (patch)
tree92335216bc97235507f805401693ed534a8f5fc9 /libavcodec/ppc/fdctdsp.c
parent1e9a93bfca2c2f43a07e01f2ef9fd5cbafe6c22d (diff)
dsputil: Split off FDCT bits into their own context
Diffstat (limited to 'libavcodec/ppc/fdctdsp.c')
-rw-r--r--libavcodec/ppc/fdctdsp.c479
1 files changed, 479 insertions, 0 deletions
diff --git a/libavcodec/ppc/fdctdsp.c b/libavcodec/ppc/fdctdsp.c
new file mode 100644
index 0000000000..d7b5b7ab7c
--- /dev/null
+++ b/libavcodec/ppc/fdctdsp.c
@@ -0,0 +1,479 @@
+/*
+ * Copyright (C) 2003 James Klicman <james@klicman.org>
+ *
+ * This file is part of Libav.
+ *
+ * Libav is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * Libav is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with Libav; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "config.h"
+#if HAVE_ALTIVEC_H
+#include <altivec.h>
+#endif
+
+#include "libavutil/attributes.h"
+#include "libavutil/cpu.h"
+#include "libavutil/ppc/cpu.h"
+#include "libavcodec/fdctdsp.h"
+#include "fdctdsp.h"
+
+#if HAVE_ALTIVEC
+
+#define vs16(v) ((vector signed short) (v))
+#define vs32(v) ((vector signed int) (v))
+#define vu8(v) ((vector unsigned char) (v))
+#define vu16(v) ((vector unsigned short) (v))
+#define vu32(v) ((vector unsigned int) (v))
+
+#define C1 0.98078525066375732421875000 /* cos(1 * PI / 16) */
+#define C2 0.92387950420379638671875000 /* cos(2 * PI / 16) */
+#define C3 0.83146959543228149414062500 /* cos(3 * PI / 16) */
+#define C4 0.70710676908493041992187500 /* cos(4 * PI / 16) */
+#define C5 0.55557024478912353515625000 /* cos(5 * PI / 16) */
+#define C6 0.38268342614173889160156250 /* cos(6 * PI / 16) */
+#define C7 0.19509032368659973144531250 /* cos(7 * PI / 16) */
+#define SQRT_2 1.41421353816986083984375000 /* sqrt(2) */
+
+#define W0 -(2 * C2)
+#define W1 (2 * C6)
+#define W2 (SQRT_2 * C6)
+#define W3 (SQRT_2 * C3)
+#define W4 (SQRT_2 * (-C1 + C3 + C5 - C7))
+#define W5 (SQRT_2 * (C1 + C3 - C5 + C7))
+#define W6 (SQRT_2 * (C1 + C3 + C5 - C7))
+#define W7 (SQRT_2 * (C1 + C3 - C5 - C7))
+#define W8 (SQRT_2 * (C7 - C3))
+#define W9 (SQRT_2 * (-C1 - C3))
+#define WA (SQRT_2 * (-C3 - C5))
+#define WB (SQRT_2 * (C5 - C3))
+
+static vector float fdctconsts[3] = {
+ { W0, W1, W2, W3 },
+ { W4, W5, W6, W7 },
+ { W8, W9, WA, WB }
+};
+
+#define LD_W0 vec_splat(cnsts0, 0)
+#define LD_W1 vec_splat(cnsts0, 1)
+#define LD_W2 vec_splat(cnsts0, 2)
+#define LD_W3 vec_splat(cnsts0, 3)
+#define LD_W4 vec_splat(cnsts1, 0)
+#define LD_W5 vec_splat(cnsts1, 1)
+#define LD_W6 vec_splat(cnsts1, 2)
+#define LD_W7 vec_splat(cnsts1, 3)
+#define LD_W8 vec_splat(cnsts2, 0)
+#define LD_W9 vec_splat(cnsts2, 1)
+#define LD_WA vec_splat(cnsts2, 2)
+#define LD_WB vec_splat(cnsts2, 3)
+
+#define FDCTROW(b0, b1, b2, b3, b4, b5, b6, b7) /* {{{ */ \
+ x0 = vec_add(b0, b7); /* x0 = b0 + b7; */ \
+ x7 = vec_sub(b0, b7); /* x7 = b0 - b7; */ \
+ x1 = vec_add(b1, b6); /* x1 = b1 + b6; */ \
+ x6 = vec_sub(b1, b6); /* x6 = b1 - b6; */ \
+ x2 = vec_add(b2, b5); /* x2 = b2 + b5; */ \
+ x5 = vec_sub(b2, b5); /* x5 = b2 - b5; */ \
+ x3 = vec_add(b3, b4); /* x3 = b3 + b4; */ \
+ x4 = vec_sub(b3, b4); /* x4 = b3 - b4; */ \
+ \
+ b7 = vec_add(x0, x3); /* b7 = x0 + x3; */ \
+ b1 = vec_add(x1, x2); /* b1 = x1 + x2; */ \
+ b0 = vec_add(b7, b1); /* b0 = b7 + b1; */ \
+ b4 = vec_sub(b7, b1); /* b4 = b7 - b1; */ \
+ \
+ b2 = vec_sub(x0, x3); /* b2 = x0 - x3; */ \
+ b6 = vec_sub(x1, x2); /* b6 = x1 - x2; */ \
+ b5 = vec_add(b6, b2); /* b5 = b6 + b2; */ \
+ cnst = LD_W2; \
+ b5 = vec_madd(cnst, b5, mzero); /* b5 = b5 * W2; */ \
+ cnst = LD_W1; \
+ b2 = vec_madd(cnst, b2, b5); /* b2 = b5 + b2 * W1; */ \
+ cnst = LD_W0; \
+ b6 = vec_madd(cnst, b6, b5); /* b6 = b5 + b6 * W0; */ \
+ \
+ x0 = vec_add(x4, x7); /* x0 = x4 + x7; */ \
+ x1 = vec_add(x5, x6); /* x1 = x5 + x6; */ \
+ x2 = vec_add(x4, x6); /* x2 = x4 + x6; */ \
+ x3 = vec_add(x5, x7); /* x3 = x5 + x7; */ \
+ x8 = vec_add(x2, x3); /* x8 = x2 + x3; */ \
+ cnst = LD_W3; \
+ x8 = vec_madd(cnst, x8, mzero); /* x8 = x8 * W3; */ \
+ \
+ cnst = LD_W8; \
+ x0 = vec_madd(cnst, x0, mzero); /* x0 *= W8; */ \
+ cnst = LD_W9; \
+ x1 = vec_madd(cnst, x1, mzero); /* x1 *= W9; */ \
+ cnst = LD_WA; \
+ x2 = vec_madd(cnst, x2, x8); /* x2 = x2 * WA + x8; */ \
+ cnst = LD_WB; \
+ x3 = vec_madd(cnst, x3, x8); /* x3 = x3 * WB + x8; */ \
+ \
+ cnst = LD_W4; \
+ b7 = vec_madd(cnst, x4, x0); /* b7 = x4 * W4 + x0; */ \
+ cnst = LD_W5; \
+ b5 = vec_madd(cnst, x5, x1); /* b5 = x5 * W5 + x1; */ \
+ cnst = LD_W6; \
+ b3 = vec_madd(cnst, x6, x1); /* b3 = x6 * W6 + x1; */ \
+ cnst = LD_W7; \
+ b1 = vec_madd(cnst, x7, x0); /* b1 = x7 * W7 + x0; */ \
+ \
+ b7 = vec_add(b7, x2); /* b7 = b7 + x2; */ \
+ b5 = vec_add(b5, x3); /* b5 = b5 + x3; */ \
+ b3 = vec_add(b3, x2); /* b3 = b3 + x2; */ \
+ b1 = vec_add(b1, x3) /* b1 = b1 + x3; */ \
+ /* }}} */
+
+#define FDCTCOL(b0, b1, b2, b3, b4, b5, b6, b7) /* {{{ */ \
+ x0 = vec_add(b0, b7); /* x0 = b0 + b7; */ \
+ x7 = vec_sub(b0, b7); /* x7 = b0 - b7; */ \
+ x1 = vec_add(b1, b6); /* x1 = b1 + b6; */ \
+ x6 = vec_sub(b1, b6); /* x6 = b1 - b6; */ \
+ x2 = vec_add(b2, b5); /* x2 = b2 + b5; */ \
+ x5 = vec_sub(b2, b5); /* x5 = b2 - b5; */ \
+ x3 = vec_add(b3, b4); /* x3 = b3 + b4; */ \
+ x4 = vec_sub(b3, b4); /* x4 = b3 - b4; */ \
+ \
+ b7 = vec_add(x0, x3); /* b7 = x0 + x3; */ \
+ b1 = vec_add(x1, x2); /* b1 = x1 + x2; */ \
+ b0 = vec_add(b7, b1); /* b0 = b7 + b1; */ \
+ b4 = vec_sub(b7, b1); /* b4 = b7 - b1; */ \
+ \
+ b2 = vec_sub(x0, x3); /* b2 = x0 - x3; */ \
+ b6 = vec_sub(x1, x2); /* b6 = x1 - x2; */ \
+ b5 = vec_add(b6, b2); /* b5 = b6 + b2; */ \
+ cnst = LD_W2; \
+ b5 = vec_madd(cnst, b5, mzero); /* b5 = b5 * W2; */ \
+ cnst = LD_W1; \
+ b2 = vec_madd(cnst, b2, b5); /* b2 = b5 + b2 * W1; */ \
+ cnst = LD_W0; \
+ b6 = vec_madd(cnst, b6, b5); /* b6 = b5 + b6 * W0; */ \
+ \
+ x0 = vec_add(x4, x7); /* x0 = x4 + x7; */ \
+ x1 = vec_add(x5, x6); /* x1 = x5 + x6; */ \
+ x2 = vec_add(x4, x6); /* x2 = x4 + x6; */ \
+ x3 = vec_add(x5, x7); /* x3 = x5 + x7; */ \
+ x8 = vec_add(x2, x3); /* x8 = x2 + x3; */ \
+ cnst = LD_W3; \
+ x8 = vec_madd(cnst, x8, mzero); /* x8 = x8 * W3; */ \
+ \
+ cnst = LD_W8; \
+ x0 = vec_madd(cnst, x0, mzero); /* x0 *= W8; */ \
+ cnst = LD_W9; \
+ x1 = vec_madd(cnst, x1, mzero); /* x1 *= W9; */ \
+ cnst = LD_WA; \
+ x2 = vec_madd(cnst, x2, x8); /* x2 = x2 * WA + x8; */ \
+ cnst = LD_WB; \
+ x3 = vec_madd(cnst, x3, x8); /* x3 = x3 * WB + x8; */ \
+ \
+ cnst = LD_W4; \
+ b7 = vec_madd(cnst, x4, x0); /* b7 = x4 * W4 + x0; */ \
+ cnst = LD_W5; \
+ b5 = vec_madd(cnst, x5, x1); /* b5 = x5 * W5 + x1; */ \
+ cnst = LD_W6; \
+ b3 = vec_madd(cnst, x6, x1); /* b3 = x6 * W6 + x1; */ \
+ cnst = LD_W7; \
+ b1 = vec_madd(cnst, x7, x0); /* b1 = x7 * W7 + x0; */ \
+ \
+ b7 = vec_add(b7, x2); /* b7 += x2; */ \
+ b5 = vec_add(b5, x3); /* b5 += x3; */ \
+ b3 = vec_add(b3, x2); /* b3 += x2; */ \
+ b1 = vec_add(b1, x3) /* b1 += x3; */ \
+ /* }}} */
+
+/* two dimensional discrete cosine transform */
+void ff_fdct_altivec(int16_t *block)
+{
+ vector signed short *bp;
+ vector float *cp = fdctconsts;
+ vector float b00, b10, b20, b30, b40, b50, b60, b70;
+ vector float b01, b11, b21, b31, b41, b51, b61, b71;
+ vector float mzero, cnst, cnsts0, cnsts1, cnsts2;
+ vector float x0, x1, x2, x3, x4, x5, x6, x7, x8;
+
+ /* setup constants {{{ */
+ /* mzero = -0.0 */
+ mzero = ((vector float) vec_splat_u32(-1));
+ mzero = ((vector float) vec_sl(vu32(mzero), vu32(mzero)));
+ cnsts0 = vec_ld(0, cp);
+ cp++;
+ cnsts1 = vec_ld(0, cp);
+ cp++;
+ cnsts2 = vec_ld(0, cp);
+ /* }}} */
+
+ /* 8x8 matrix transpose (vector short[8]) {{{ */
+#define MERGE_S16(hl, a, b) vec_merge ## hl(vs16(a), vs16(b))
+
+ bp = (vector signed short *) block;
+ b00 = ((vector float) vec_ld(0, bp));
+ b40 = ((vector float) vec_ld(16 * 4, bp));
+ b01 = ((vector float) MERGE_S16(h, b00, b40));
+ b11 = ((vector float) MERGE_S16(l, b00, b40));
+ bp++;
+ b10 = ((vector float) vec_ld(0, bp));
+ b50 = ((vector float) vec_ld(16 * 4, bp));
+ b21 = ((vector float) MERGE_S16(h, b10, b50));
+ b31 = ((vector float) MERGE_S16(l, b10, b50));
+ bp++;
+ b20 = ((vector float) vec_ld(0, bp));
+ b60 = ((vector float) vec_ld(16 * 4, bp));
+ b41 = ((vector float) MERGE_S16(h, b20, b60));
+ b51 = ((vector float) MERGE_S16(l, b20, b60));
+ bp++;
+ b30 = ((vector float) vec_ld(0, bp));
+ b70 = ((vector float) vec_ld(16 * 4, bp));
+ b61 = ((vector float) MERGE_S16(h, b30, b70));
+ b71 = ((vector float) MERGE_S16(l, b30, b70));
+
+ x0 = ((vector float) MERGE_S16(h, b01, b41));
+ x1 = ((vector float) MERGE_S16(l, b01, b41));
+ x2 = ((vector float) MERGE_S16(h, b11, b51));
+ x3 = ((vector float) MERGE_S16(l, b11, b51));
+ x4 = ((vector float) MERGE_S16(h, b21, b61));
+ x5 = ((vector float) MERGE_S16(l, b21, b61));
+ x6 = ((vector float) MERGE_S16(h, b31, b71));
+ x7 = ((vector float) MERGE_S16(l, b31, b71));
+
+ b00 = ((vector float) MERGE_S16(h, x0, x4));
+ b10 = ((vector float) MERGE_S16(l, x0, x4));
+ b20 = ((vector float) MERGE_S16(h, x1, x5));
+ b30 = ((vector float) MERGE_S16(l, x1, x5));
+ b40 = ((vector float) MERGE_S16(h, x2, x6));
+ b50 = ((vector float) MERGE_S16(l, x2, x6));
+ b60 = ((vector float) MERGE_S16(h, x3, x7));
+ b70 = ((vector float) MERGE_S16(l, x3, x7));
+
+#undef MERGE_S16
+ /* }}} */
+
+ /* Some of the initial calculations can be done as vector short
+ * before conversion to vector float. The following code section
+ * takes advantage of this. */
+
+ /* fdct rows {{{ */
+ x0 = ((vector float) vec_add(vs16(b00), vs16(b70)));
+ x7 = ((vector float) vec_sub(vs16(b00), vs16(b70)));
+ x1 = ((vector float) vec_add(vs16(b10), vs16(b60)));
+ x6 = ((vector float) vec_sub(vs16(b10), vs16(b60)));
+ x2 = ((vector float) vec_add(vs16(b20), vs16(b50)));
+ x5 = ((vector float) vec_sub(vs16(b20), vs16(b50)));
+ x3 = ((vector float) vec_add(vs16(b30), vs16(b40)));
+ x4 = ((vector float) vec_sub(vs16(b30), vs16(b40)));
+
+ b70 = ((vector float) vec_add(vs16(x0), vs16(x3)));
+ b10 = ((vector float) vec_add(vs16(x1), vs16(x2)));
+
+ b00 = ((vector float) vec_add(vs16(b70), vs16(b10)));
+ b40 = ((vector float) vec_sub(vs16(b70), vs16(b10)));
+
+#define CTF0(n) \
+ b ## n ## 1 = ((vector float) vec_unpackl(vs16(b ## n ## 0))); \
+ b ## n ## 0 = ((vector float) vec_unpackh(vs16(b ## n ## 0))); \
+ b ## n ## 1 = vec_ctf(vs32(b ## n ## 1), 0); \
+ b ## n ## 0 = vec_ctf(vs32(b ## n ## 0), 0)
+
+ CTF0(0);
+ CTF0(4);
+
+ b20 = ((vector float) vec_sub(vs16(x0), vs16(x3)));
+ b60 = ((vector float) vec_sub(vs16(x1), vs16(x2)));
+
+ CTF0(2);
+ CTF0(6);
+
+#undef CTF0
+
+ x0 = vec_add(b60, b20);
+ x1 = vec_add(b61, b21);
+
+ cnst = LD_W2;
+ x0 = vec_madd(cnst, x0, mzero);
+ x1 = vec_madd(cnst, x1, mzero);
+ cnst = LD_W1;
+ b20 = vec_madd(cnst, b20, x0);
+ b21 = vec_madd(cnst, b21, x1);
+ cnst = LD_W0;
+ b60 = vec_madd(cnst, b60, x0);
+ b61 = vec_madd(cnst, b61, x1);
+
+#define CTFX(x, b) \
+ b ## 0 = ((vector float) vec_unpackh(vs16(x))); \
+ b ## 1 = ((vector float) vec_unpackl(vs16(x))); \
+ b ## 0 = vec_ctf(vs32(b ## 0), 0); \
+ b ## 1 = vec_ctf(vs32(b ## 1), 0)
+
+ CTFX(x4, b7);
+ CTFX(x5, b5);
+ CTFX(x6, b3);
+ CTFX(x7, b1);
+
+#undef CTFX
+
+ x0 = vec_add(b70, b10);
+ x1 = vec_add(b50, b30);
+ x2 = vec_add(b70, b30);
+ x3 = vec_add(b50, b10);
+ x8 = vec_add(x2, x3);
+ cnst = LD_W3;
+ x8 = vec_madd(cnst, x8, mzero);
+
+ cnst = LD_W8;
+ x0 = vec_madd(cnst, x0, mzero);
+ cnst = LD_W9;
+ x1 = vec_madd(cnst, x1, mzero);
+ cnst = LD_WA;
+ x2 = vec_madd(cnst, x2, x8);
+ cnst = LD_WB;
+ x3 = vec_madd(cnst, x3, x8);
+
+ cnst = LD_W4;
+ b70 = vec_madd(cnst, b70, x0);
+ cnst = LD_W5;
+ b50 = vec_madd(cnst, b50, x1);
+ cnst = LD_W6;
+ b30 = vec_madd(cnst, b30, x1);
+ cnst = LD_W7;
+ b10 = vec_madd(cnst, b10, x0);
+
+ b70 = vec_add(b70, x2);
+ b50 = vec_add(b50, x3);
+ b30 = vec_add(b30, x2);
+ b10 = vec_add(b10, x3);
+
+ x0 = vec_add(b71, b11);
+ x1 = vec_add(b51, b31);
+ x2 = vec_add(b71, b31);
+ x3 = vec_add(b51, b11);
+ x8 = vec_add(x2, x3);
+ cnst = LD_W3;
+ x8 = vec_madd(cnst, x8, mzero);
+
+ cnst = LD_W8;
+ x0 = vec_madd(cnst, x0, mzero);
+ cnst = LD_W9;
+ x1 = vec_madd(cnst, x1, mzero);
+ cnst = LD_WA;
+ x2 = vec_madd(cnst, x2, x8);
+ cnst = LD_WB;
+ x3 = vec_madd(cnst, x3, x8);
+
+ cnst = LD_W4;
+ b71 = vec_madd(cnst, b71, x0);
+ cnst = LD_W5;
+ b51 = vec_madd(cnst, b51, x1);
+ cnst = LD_W6;
+ b31 = vec_madd(cnst, b31, x1);
+ cnst = LD_W7;
+ b11 = vec_madd(cnst, b11, x0);
+
+ b71 = vec_add(b71, x2);
+ b51 = vec_add(b51, x3);
+ b31 = vec_add(b31, x2);
+ b11 = vec_add(b11, x3);
+ /* }}} */
+
+ /* 8x8 matrix transpose (vector float[8][2]) {{{ */
+ x0 = vec_mergel(b00, b20);
+ x1 = vec_mergeh(b00, b20);
+ x2 = vec_mergel(b10, b30);
+ x3 = vec_mergeh(b10, b30);
+
+ b00 = vec_mergeh(x1, x3);
+ b10 = vec_mergel(x1, x3);
+ b20 = vec_mergeh(x0, x2);
+ b30 = vec_mergel(x0, x2);
+
+ x4 = vec_mergel(b41, b61);
+ x5 = vec_mergeh(b41, b61);
+ x6 = vec_mergel(b51, b71);
+ x7 = vec_mergeh(b51, b71);
+
+ b41 = vec_mergeh(x5, x7);
+ b51 = vec_mergel(x5, x7);
+ b61 = vec_mergeh(x4, x6);
+ b71 = vec_mergel(x4, x6);
+
+ x0 = vec_mergel(b01, b21);
+ x1 = vec_mergeh(b01, b21);
+ x2 = vec_mergel(b11, b31);
+ x3 = vec_mergeh(b11, b31);
+
+ x4 = vec_mergel(b40, b60);
+ x5 = vec_mergeh(b40, b60);
+ x6 = vec_mergel(b50, b70);
+ x7 = vec_mergeh(b50, b70);
+
+ b40 = vec_mergeh(x1, x3);
+ b50 = vec_mergel(x1, x3);
+ b60 = vec_mergeh(x0, x2);
+ b70 = vec_mergel(x0, x2);
+
+ b01 = vec_mergeh(x5, x7);
+ b11 = vec_mergel(x5, x7);
+ b21 = vec_mergeh(x4, x6);
+ b31 = vec_mergel(x4, x6);
+ /* }}} */
+
+ FDCTCOL(b00, b10, b20, b30, b40, b50, b60, b70);
+ FDCTCOL(b01, b11, b21, b31, b41, b51, b61, b71);
+
+ /* round, convert back to short {{{ */
+#define CTS(n) \
+ b ## n ## 0 = vec_round(b ## n ## 0); \
+ b ## n ## 1 = vec_round(b ## n ## 1); \
+ b ## n ## 0 = ((vector float) vec_cts(b ## n ## 0, 0)); \
+ b ## n ## 1 = ((vector float) vec_cts(b ## n ## 1, 0)); \
+ b ## n ## 0 = ((vector float) vec_pack(vs32(b ## n ## 0), \
+ vs32(b ## n ## 1))); \
+ vec_st(vs16(b ## n ## 0), 0, bp)
+
+ bp = (vector signed short *) block;
+ CTS(0);
+ bp++;
+ CTS(1);
+ bp++;
+ CTS(2);
+ bp++;
+ CTS(3);
+ bp++;
+ CTS(4);
+ bp++;
+ CTS(5);
+ bp++;
+ CTS(6);
+ bp++;
+ CTS(7);
+
+#undef CTS
+ /* }}} */
+}
+
+#endif /* HAVE_ALTIVEC */
+
+av_cold void ff_fdctdsp_init_ppc(FDCTDSPContext *c, AVCodecContext *avctx,
+ unsigned high_bit_depth)
+{
+#if HAVE_ALTIVEC
+ if (!PPC_ALTIVEC(av_get_cpu_flags()))
+ return;
+
+ if (!high_bit_depth) {
+ if (avctx->dct_algo == FF_DCT_AUTO ||
+ avctx->dct_algo == FF_DCT_ALTIVEC) {
+ c->fdct = ff_fdct_altivec;
+ }
+ }
+#endif /* HAVE_ALTIVEC */
+}