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authorTom Butterworth <bangnoise@gmail.com>2015-07-23 00:03:29 +0100
committerLuca Barbato <lu_zero@gentoo.org>2015-07-23 10:45:40 +0200
commitebe8b5d947c41449c684f17c6826fe6bc46c0360 (patch)
tree7f6f279f848cf1c2fc6f8ecf6f328a8a0f0a94c5 /libavcodec/dds.c
parent22ecfcd4c79cdf812fdf406525ddf0fd1f7114e4 (diff)
dds: Fix the slice size computation
A bug was introduced in 6b2b26e7af3ede0abfb46eb5725c26d1083f50bc whereby when frame height wasn't divisible by the number of threads, pixels would be omitted from the bottom rows during decode. Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Diffstat (limited to 'libavcodec/dds.c')
-rw-r--r--libavcodec/dds.c26
1 files changed, 17 insertions, 9 deletions
diff --git a/libavcodec/dds.c b/libavcodec/dds.c
index 625cb3027d..2c3a2f25b8 100644
--- a/libavcodec/dds.c
+++ b/libavcodec/dds.c
@@ -105,7 +105,7 @@ typedef struct DDSContext {
const uint8_t *tex_data; // Compressed texture
int tex_ratio; // Compression ratio
- int slice_size; // Optimal slice size
+ int slice_count; // Number of slices for threaded operations
/* Pointer to the selected compress or decompress function. */
int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
@@ -421,14 +421,23 @@ static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
AVFrame *frame = arg;
const uint8_t *d = ctx->tex_data;
int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
+ int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
int x, y;
int start_slice, end_slice;
+ int base_blocks_per_slice = h_block / ctx->slice_count;
+ int remainder_blocks = h_block % ctx->slice_count;
- start_slice = slice * ctx->slice_size;
- end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height);
+ /* When the frame height (in blocks) doesn't divide evenly between the
+ * number of slices, spread the remaining blocks evenly between the first
+ * operations */
+ start_slice = slice * base_blocks_per_slice;
+ /* Add any extra blocks (one per slice) that have been added before this slice */
+ start_slice += FFMIN(slice, remainder_blocks);
- start_slice /= TEXTURE_BLOCK_H;
- end_slice /= TEXTURE_BLOCK_H;
+ end_slice = start_slice + base_blocks_per_slice;
+ /* Add an extra block if there are still remainder blocks to be accounted for */
+ if (slice < remainder_blocks)
+ end_slice++;
for (y = start_slice; y < end_slice; y++) {
uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
@@ -633,13 +642,12 @@ static int dds_decode(AVCodecContext *avctx, void *data,
return ret;
if (ctx->compressed) {
- int slices = FFMIN(avctx->thread_count,
- avctx->coded_height / TEXTURE_BLOCK_H);
- ctx->slice_size = avctx->coded_height / slices;
+ ctx->slice_count = av_clip(avctx->thread_count, 1,
+ avctx->coded_height / TEXTURE_BLOCK_H);
/* Use the decompress function on the texture, one block per thread. */
ctx->tex_data = gbc->buffer;
- avctx->execute2(avctx, decompress_texture_thread, frame, NULL, slices);
+ avctx->execute2(avctx, decompress_texture_thread, frame, NULL, ctx->slice_count);
} else {
int linesize = av_image_get_linesize(avctx->pix_fmt, frame->width, 0);