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authorChristophe Gisquet <christophe.gisquet@gmail.com>2012-05-11 11:17:36 +0200
committerJanne Grunau <janne-libav@jannau.net>2014-02-07 22:51:59 +0100
commit2bd44cb705340c4f7bd7e459a1efed5074bf45fc (patch)
tree6b628e195347f7ac49f71e2882cd57a1a5c1fed4 /libavcodec/arm/dca.h
parente3fec3f095ab5ea08ee662942d98526aaf5e3635 (diff)
dcadsp: add int8x8_fmul_int32 to dsp context
It is currently declared as a macro who is set to inlinable functions, among which a Neon and a default C implementations. Add a DSP parameter to each inline function, unused except by the default C implementation which calls a function from the DSP context. On an Arrandale CPU, gain for an inlined SSE2 function vs. a call: - Win32: 29 to 26 cycles - Win64: 25 to 23 cycles Signed-off-by: Janne Grunau <janne-libav@jannau.net>
Diffstat (limited to 'libavcodec/arm/dca.h')
-rw-r--r--libavcodec/arm/dca.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/libavcodec/arm/dca.h b/libavcodec/arm/dca.h
index 39ec2b6bc8..06e3ea6ba3 100644
--- a/libavcodec/arm/dca.h
+++ b/libavcodec/arm/dca.h
@@ -83,7 +83,8 @@ static inline int decode_blockcodes(int code1, int code2, int levels,
#if HAVE_NEON_INLINE && HAVE_ASM_MOD_Y
#define int8x8_fmul_int32 int8x8_fmul_int32
-static inline void int8x8_fmul_int32(float *dst, const int8_t *src, int scale)
+static inline void int8x8_fmul_int32(av_unused DCADSPContext *dsp,
+ float *dst, const int8_t *src, int scale)
{
__asm__ ("vcvt.f32.s32 %2, %2, #4 \n"
"vld1.8 {d0}, [%1,:64] \n"