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authorJustin Ruggles <justin.ruggles@gmail.com>2011-07-14 13:02:45 -0400
committerJustin Ruggles <justin.ruggles@gmail.com>2011-07-21 14:57:10 -0400
commitbe7bd626c4832c4bc5295a01bfd68156ac78ccba (patch)
tree7ab89b387d01a15495c458ab8832ed0622b7b2f1 /libavcodec/ac3enc.h
parent4555874af19acd0cbd6e856e032468ff52ceaa63 (diff)
eac3enc: use different numbers of blocks per frame to allow higher bitrates
Diffstat (limited to 'libavcodec/ac3enc.h')
-rw-r--r--libavcodec/ac3enc.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/libavcodec/ac3enc.h b/libavcodec/ac3enc.h
index a4a8fd4325..407e751b40 100644
--- a/libavcodec/ac3enc.h
+++ b/libavcodec/ac3enc.h
@@ -151,6 +151,8 @@ typedef struct AC3EncodeContext {
int bit_rate; ///< target bit rate, in bits-per-second
int sample_rate; ///< sampling frequency, in Hz
+ int num_blks_code; ///< number of blocks code (numblkscod)
+ int num_blocks; ///< number of blocks per frame
int frame_size_min; ///< minimum frame size in case rounding is necessary
int frame_size; ///< current frame size in bytes
int frame_size_code; ///< frame size code (frmsizecod)