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authorMarton Balint <cus@passwd.hu>2014-06-22 17:06:55 +0200
committerMarton Balint <cus@passwd.hu>2014-06-24 21:59:21 +0200
commite281671e21d341a51db3972949d7a77c56a8940f (patch)
treeb3bf8ab646136528c6e3580ade09e127794963d2 /ffplay.c
parent371f02388cb146791cb2e156cac770ff4cd823bf (diff)
ffplay: decrease audio_diff_threshold
Since audio clock calculations are more accurate now, it is safe to decrease the sync treshold to compensate the larger buffers caused by less frequent audio callbacks. Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'ffplay.c')
-rw-r--r--ffplay.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ffplay.c b/ffplay.c
index 51f5cc3c7f..7e954fd0c2 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -2629,7 +2629,7 @@ static int stream_component_open(VideoState *is, int stream_index)
is->audio_diff_avg_count = 0;
/* since we do not have a precise anough audio fifo fullness,
we correct audio sync only if larger than this threshold */
- is->audio_diff_threshold = 2.0 * is->audio_hw_buf_size / is->audio_tgt.bytes_per_sec;
+ is->audio_diff_threshold = (double)(is->audio_hw_buf_size) / is->audio_tgt.bytes_per_sec;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp));