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authorKostya Shishkov <kostya.shishkov@gmail.com>2011-11-01 11:58:44 +0100
committerMartin Storsjö <martin@martin.st>2011-11-08 00:36:45 +0200
commitf545e0067751b764917be53520d233db1bbb945d (patch)
tree7ff1a33c2286d9bd9b6ee99c440d01c6baa518ec /doc
parent44729bc0204fd8bdc29c234fc663229e44420b09 (diff)
BMV demuxer and decoder
Signed-off-by: Martin Storsjö <martin@martin.st>
Diffstat (limited to 'doc')
-rw-r--r--doc/general.texi3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 24869c3208..3187f2cc78 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -67,6 +67,7 @@ library:
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item BWF @tab X @tab X
+@item Discworld II BMV @tab @tab X
@item Interplay C93 @tab @tab X
@tab Used in the game Cyberia from Interplay.
@item Delphine Software International CIN @tab @tab X
@@ -376,6 +377,7 @@ following image formats are supported:
@tab AVS1-P2, JiZhun profile, encoding through external library libxavs
@item Delphine Software International CIN video @tab @tab X
@tab Codec used in Delphine Software International games.
+@item Discworld II BMV Video @tab @tab X
@item Cinepak @tab @tab X
@item Cirrus Logic AccuPak @tab @tab X
@tab fourcc: CLJR
@@ -608,6 +610,7 @@ following image formats are supported:
@tab Used in Bink and Smacker files in many games.
@item Delphine Software International CIN audio @tab @tab X
@tab Codec used in Delphine Software International games.
+@item Discworld II BMV Audio @tab @tab X
@item COOK @tab @tab X
@tab All versions except 5.1 are supported.
@item DCA (DTS Coherent Acoustics) @tab @tab X