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authorDiego Biurrun <diego@biurrun.de>2008-07-08 14:47:22 +0000
committerDiego Biurrun <diego@biurrun.de>2008-07-08 14:47:22 +0000
commit16d81b2784cefb5cfd9166d8ab2e3356be0b1dd7 (patch)
tree705aaf9e5e1a345332a4ebd489088268ca868a7b /doc
parentd66d8b836b5e6789910cb8c38a6957eb644fb396 (diff)
Sort and prettyprint audio codecs table.
Originally committed as revision 14124 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc')
-rw-r--r--doc/general.texi164
1 files changed, 83 insertions, 81 deletions
diff --git a/doc/general.texi b/doc/general.texi
index b6e3762173..2adc26480c 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -330,87 +330,89 @@ following image formats are supported:
@multitable @columnfractions .4 .1 .1 .1 .7
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
-@item MPEG audio layer 2 @tab IX @tab IX
-@item MPEG audio layer 1/3 @tab X @tab IX
-@tab MP3 encoding is supported through the external library LAME.
-@item AC-3 @tab IX @tab IX
-@tab liba52 can be used alternatively for decoding.
-@item Vorbis @tab X @tab X
-@item WMA V1/V2 @tab X @tab X
-@item AAC @tab X @tab X
-@tab Supported through the external library libfaac/libfaad.
-@item Microsoft ADPCM @tab X @tab X
-@item AMV IMA ADPCM @tab @tab X
-@tab Used in AMV files
-@item MS IMA ADPCM @tab X @tab X
-@item QT IMA ADPCM @tab X @tab X
-@item 4X IMA ADPCM @tab @tab X
-@item G.726 ADPCM @tab X @tab X
-@item Duck DK3 IMA ADPCM @tab @tab X
-@tab Used in some Sega Saturn console games.
-@item Duck DK4 IMA ADPCM @tab @tab X
-@tab Used in some Sega Saturn console games.
-@item Westwood Studios IMA ADPCM @tab @tab X
-@tab Used in Westwood Studios games like Command and Conquer.
-@item SMJPEG IMA ADPCM @tab @tab X
-@tab Used in certain Loki game ports.
-@item CD-ROM XA ADPCM @tab @tab X
-@item CRI ADX ADPCM @tab X @tab X
-@tab Used in Sega Dreamcast games.
-@item Electronic Arts ADPCM @tab @tab X
-@tab Used in various EA titles.
-@item MAXIS EA ADPCM @tab @tab X
-@tab Used in Sim City 3000.
-@item Creative ADPCM @tab @tab X
-@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
-@item THP ADPCM @tab @tab X
-@tab Used on the Nintendo GameCube.
-@item RA144 @tab @tab X
-@tab Real 14400 bit/s codec
-@item RA288 @tab @tab X
-@tab Real 28800 bit/s codec
-@item RADnet @tab X @tab IX
-@tab real low bitrate AC-3 codec
-@item AMR-NB @tab X @tab X
-@tab Supported through an external library.
-@item AMR-WB @tab X @tab X
-@tab Supported through an external library.
-@item DV audio @tab @tab X
-@item id RoQ DPCM @tab X @tab X
-@tab Used in Quake III, Jedi Knight 2, other computer games.
-@item Interplay MVE DPCM @tab @tab X
-@tab Used in various Interplay computer games.
-@item Xan DPCM @tab @tab X
-@tab Used in Origin's Wing Commander IV AVI files.
-@item Sierra Online DPCM @tab @tab X
-@tab Used in Sierra Online game audio files.
-@item Apple MACE 3 @tab @tab X
-@item Apple MACE 6 @tab @tab X
-@item FLAC lossless audio @tab X @tab X
-@item Shorten lossless audio @tab @tab X
-@item Apple lossless audio @tab @tab X
-@tab QuickTime fourcc 'alac'
-@item FFmpeg Sonic @tab X @tab X
-@tab experimental lossy/lossless codec
-@item Qdesign QDM2 @tab @tab X
-@tab There are still some distortions.
-@item Real COOK @tab @tab X
-@tab All versions except 5.1 are supported.
-@item DSP Group TrueSpeech @tab @tab X
-@item True Audio (TTA) @tab @tab X
-@item Smacker Audio @tab @tab X
-@item WavPack Audio @tab @tab X
-@item Cin Audio @tab @tab X
-@tab Codec used in Delphine Software games.
-@item Intel Music Coder @tab @tab X
-@item Musepack @tab @tab X
-@tab SV7 and SV8 are supported.
-@item DTS Coherent Audio @tab @tab X
-@item ATRAC 3 @tab @tab X
-@item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported.
-@item Nellymoser ASAO @tab @tab X
-@item 8SVX Audio @tab @tab X
-@item MLP/TrueHD @tab @tab X @tab Used in DVD-Audio and Blu-Ray discs.
+@item 4X IMA ADPCM @tab @tab X
+@item 8SVX audio @tab @tab X
+@item AAC @tab X @tab X
+ @tab Supported through the external library libfaac/libfaad.
+@item AC-3 @tab IX @tab IX
+ @tab liba52 can be used alternatively for decoding.
+@item AMR-NB @tab X @tab X
+ @tab Supported through an external library.
+@item AMR-WB @tab X @tab X
+ @tab Supported through an external library.
+@item AMV IMA ADPCM @tab @tab X
+ @tab Used in AMV files
+@item Apple lossless audio @tab @tab X
+ @tab QuickTime fourcc 'alac'
+@item Apple MACE 3 @tab @tab X
+@item Apple MACE 6 @tab @tab X
+@item ATRAC 3 @tab @tab X
+@item CD-ROM XA ADPCM @tab @tab X
+@item Cin Audio @tab @tab X
+ @tab Codec used in Delphine Software games.
+@item Creative ADPCM @tab @tab X
+ @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
+@item CRI ADX ADPCM @tab X @tab X
+ @tab Used in Sega Dreamcast games.
+@item DSP Group TrueSpeech @tab @tab X
+@item DTS Coherent Audio @tab @tab X
+@item Duck DK3 IMA ADPCM @tab @tab X
+ @tab Used in some Sega Saturn console games.
+@item Duck DK4 IMA ADPCM @tab @tab X
+ @tab Used in some Sega Saturn console games.
+@item DV audio @tab @tab X
+@item Electronic Arts ADPCM @tab @tab X
+ @tab Used in various EA titles.
+@item FFmpeg Sonic @tab X @tab X
+ @tab experimental lossy/lossless codec
+@item FLAC lossless audio @tab X @tab X
+@item G.726 ADPCM @tab X @tab X
+@item id RoQ DPCM @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2, other computer games.
+@item Intel Music Coder @tab @tab X
+@item Interplay MVE DPCM @tab @tab X
+ @tab Used in various Interplay computer games.
+@item MAXIS EA ADPCM @tab @tab X
+ @tab Used in Sim City 3000.
+@item Microsoft ADPCM @tab X @tab X
+@item MLP/TrueHD @tab @tab X
+ @tab Used in DVD-Audio and Blu-Ray discs.
+@item Monkey's Audio @tab @tab X
+ @tab Only versions 3.97-3.99 are supported.
+@item MPEG audio layer 1/3 @tab X @tab IX
+ @tab MP3 encoding is supported through the external library LAME.
+@item MPEG audio layer 2 @tab IX @tab IX
+@item MS IMA ADPCM @tab X @tab X
+@item Musepack @tab @tab X
+ @tab SV7 and SV8 are supported.
+@item Nellymoser ASAO @tab @tab X
+@item Qdesign QDM2 @tab @tab X
+ @tab There are still some distortions.
+@item QT IMA ADPCM @tab X @tab X
+@item RA144 @tab @tab X
+ @tab Real 14400 bit/s codec
+@item RA288 @tab @tab X
+ @tab Real 28800 bit/s codec
+@item RADnet @tab X @tab IX
+ @tab real low bitrate AC-3 codec
+@item Real COOK @tab @tab X
+ @tab All versions except 5.1 are supported.
+@item Shorten lossless audio @tab @tab X
+@item Sierra Online DPCM @tab @tab X
+ @tab Used in Sierra Online game audio files.
+@item Smacker Audio @tab @tab X
+@item SMJPEG IMA ADPCM @tab @tab X
+ @tab Used in certain Loki game ports.
+@item THP ADPCM @tab @tab X
+ @tab Used on the Nintendo GameCube.
+@item True Audio (TTA) @tab @tab X
+@item Vorbis @tab X @tab X
+@item WavPack Audio @tab @tab X
+@item Westwood Studios IMA ADPCM @tab @tab X
+ @tab Used in Westwood Studios games like Command and Conquer.
+@item WMA V1/V2 @tab X @tab X
+@item Xan DPCM @tab @tab X
+ @tab Used in Origin's Wing Commander IV AVI files.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.