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authorLuca Barbato <lu_zero@gentoo.org>2011-12-03 21:25:04 +0100
committerLuca Barbato <lu_zero@gentoo.org>2011-12-09 18:26:31 +0100
commit1de6e14efe1f3966023ad1121a6ce3fcbbb1b573 (patch)
treea4a57f3cd3dec89366f243700b069dd9bb57c47e /doc/platform.texi
parent2f017d979154001e7944668447320c9f07324726 (diff)
doc: split platform specific information
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+\input texinfo @c -*- texinfo -*-
+
+@settitle Platform Specific information
+@titlepage
+@center @titlefont{Platform Specific information}
+@end titlepage
+
+@top
+
+@contents
+
+@chapter Unix-like
+
+Some parts of Libav cannot be built with version 2.15 of the GNU
+assembler which is still provided by a few AMD64 distributions. To
+make sure your compiler really uses the required version of gas
+after a binutils upgrade, run:
+
+@example
+$(gcc -print-prog-name=as) --version
+@end example
+
+If not, then you should install a different compiler that has no
+hard-coded path to gas. In the worst case pass @code{--disable-asm}
+to configure.
+
+@section BSD
+
+BSD make will not build Libav, you need to install and use GNU Make
+(@file{gmake}).
+
+@section (Open)Solaris
+
+GNU Make is required to build Libav, so you have to invoke (@file{gmake}),
+standard Solaris Make will not work. When building with a non-c99 front-end
+(gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
+or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
+since the libc is not c99-compliant by default. The probes performed by
+configure may raise an exception leading to the death of configure itself
+due to a bug in the system shell. Simply invoke a different shell such as
+bash directly to work around this:
+
+@example
+bash ./configure
+@end example
+
+@anchor{Darwin}
+@section Darwin (OSX, iPhone)
+
+The toolchain provided with Xcode is sufficient to build the basic
+unacelerated code.
+
+OSX on PowerPC or ARM (iPhone) requires a preprocessor from
+@url{http://github.com/yuvi/gas-preprocessor} to build the optimized
+assembler functions. Just download the Perl script and put it somewhere
+in your PATH, Libav's configure will pick it up automatically.
+
+OSX on amd64 and x86 requires @command{yasm} to build most of the
+optimized assembler functions @url{http://mxcl.github.com/homebrew/, Homebrew},
+@url{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix}
+or @url{http://www.macports.org, MacPorts} can easily provide it.
+
+
+@chapter DOS
+
+Using a cross-compiler is preferred for various reasons.
+@url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
+
+
+@chapter OS/2
+
+For information about compiling Libav on OS/2 see
+@url{http://www.edm2.com/index.php/FFmpeg}.
+
+
+@chapter Windows
+
+@section Native Windows compilation
+
+Libav can be built to run natively on Windows using the MinGW tools. Install
+the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
+You can find detailed installation
+instructions in the download section and the FAQ.
+
+Libav does not build out-of-the-box with the packages the automated MinGW
+installer provides. It also requires coreutils to be installed and many other
+packages updated to the latest version. The minimum version for some packages
+are listed below:
+
+@itemize
+@item bash 3.1
+@item msys-make 3.81-2 (note: not mingw32-make)
+@item w32api 3.13
+@item mingw-runtime 3.15
+@end itemize
+
+Libav automatically passes @code{-fno-common} to the compiler to work around
+a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
+
+Notes:
+
+@itemize
+
+@item Building natively using MSYS can be sped up by disabling implicit rules
+in the Makefile by calling @code{make -r} instead of plain @code{make}. This
+speed up is close to non-existent for normal one-off builds and is only
+noticeable when running make for a second time (for example in
+@code{make install}).
+
+@item In order to compile AVplay, you must have the MinGW development library
+of @uref{http://www.libsdl.org/, SDL}.
+Edit the @file{bin/sdl-config} script so that it points to the correct prefix
+where SDL was installed. Verify that @file{sdl-config} can be launched from
+the MSYS command line.
+
+@item By using @code{./configure --enable-shared} when configuring Libav,
+you can build libavutil, libavcodec and libavformat as DLLs.
+
+@end itemize
+
+@section Microsoft Visual C++ compatibility
+
+As stated in the FAQ, Libav will not compile under MSVC++. However, if you
+want to use the libav* libraries in your own applications, you can still
+compile those applications using MSVC++. But the libav* libraries you link
+to @emph{must} be built with MinGW. However, you will not be able to debug
+inside the libav* libraries, since MSVC++ does not recognize the debug
+symbols generated by GCC.
+We strongly recommend you to move over from MSVC++ to MinGW tools.
+
+This description of how to use the Libav libraries with MSVC++ is based on
+Microsoft Visual C++ 2005 Express Edition. If you have a different version,
+you might have to modify the procedures slightly.
+
+@subsection Using static libraries
+
+Assuming you have just built and installed Libav in @file{/usr/local}.
+
+@enumerate
+
+@item Create a new console application ("File / New / Project") and then
+select "Win32 Console Application". On the appropriate page of the
+Application Wizard, uncheck the "Precompiled headers" option.
+
+@item Write the source code for your application, or, for testing, just
+copy the code from an existing sample application into the source file
+that MSVC++ has already created for you. For example, you can copy
+@file{libavformat/output-example.c} from the Libav distribution.
+
+@item Open the "Project / Properties" dialog box. In the "Configuration"
+combo box, select "All Configurations" so that the changes you make will
+affect both debug and release builds. In the tree view on the left hand
+side, select "C/C++ / General", then edit the "Additional Include
+Directories" setting to contain the path where the Libav includes were
+installed (i.e. @file{c:\msys\1.0\local\include}).
+Do not add MinGW's include directory here, or the include files will
+conflict with MSVC's.
+
+@item Still in the "Project / Properties" dialog box, select
+"Linker / General" from the tree view and edit the
+"Additional Library Directories" setting to contain the @file{lib}
+directory where Libav was installed (i.e. @file{c:\msys\1.0\local\lib}),
+the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
+and the directory where MinGW's GCC libs are installed
+(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
+"Linker / Input" from the tree view, and add the files @file{libavformat.a},
+@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
+@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
+to the end of "Additional Dependencies".
+
+@item Now, select "C/C++ / Code Generation" from the tree view. Select
+"Debug" in the "Configuration" combo box. Make sure that "Runtime
+Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
+the "Configuration" combo box and make sure that "Runtime Library" is
+set to "Multi-threaded DLL".
+
+@item Click "OK" to close the "Project / Properties" dialog box.
+
+@item MSVC++ lacks some C99 header files that are fundamental for Libav.
+Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
+and install it in MSVC++'s include directory
+(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
+
+@item MSVC++ also does not understand the @code{inline} keyword used by
+Libav, so you must add this line before @code{#include}ing libav*:
+@example
+#define inline _inline
+@end example
+
+@item Build your application, everything should work.
+
+@end enumerate
+
+@subsection Using shared libraries
+
+This is how to create DLL and LIB files that are compatible with MSVC++:
+
+Within the MSYS shell, build Libav with
+
+@example
+./configure --enable-shared
+make
+make install
+@end example
+
+Your install path (@file{/usr/local/} by default) should now have the
+necessary DLL and LIB files under the @file{bin} directory.
+
+Alternatively, build the libraries with a cross compiler, according to
+the instructions below in @ref{Cross compilation for Windows with Linux}.
+
+To use those files with MSVC++, do the same as you would do with
+the static libraries, as described above. But in Step 4,
+you should only need to add the directory where the LIB files are installed
+(i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
+installed in the @file{bin} directory. And instead of adding the static
+libraries (@file{libxxx.a} files) you should add the MSVC import libraries
+(@file{avcodec.lib}, @file{avformat.lib}, and
+@file{avutil.lib}). Note that you should not use the GCC import
+libraries (@file{libxxx.dll.a} files), as these will give you undefined
+reference errors. There should be no need for @file{libmingwex.a},
+@file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
+statically linked into the DLLs.
+
+Libav headers do not declare global data for Windows DLLs through the usual
+dllexport/dllimport interface. Such data will be exported properly while
+building, but to use them in your MSVC++ code you will have to edit the
+appropriate headers and mark the data as dllimport. For example, in
+libavutil/pixdesc.h you should have:
+@example
+extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];
+@end example
+
+Note that using import libraries created by dlltool requires
+the linker optimization option to be set to
+"References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise
+the resulting binaries will fail during runtime. This isn't
+required when using import libraries generated by lib.exe.
+This issue is reported upstream at
+@url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
+
+To create import libraries that work with the @code{/OPT:REF} option
+(which is enabled by default in Release mode), follow these steps:
+
+@enumerate
+
+@item Open @file{Visual Studio 2005 Command Prompt}.
+
+Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
+which sets up the environment variables for the Visual C++ tools
+(the standard location for this file is
+@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}).
+
+@item Enter the @file{bin} directory where the created LIB and DLL files
+are stored.
+
+@item Generate new import libraries with @file{lib.exe}:
+
+@example
+lib /machine:i386 /def:..\lib\avcodec-53.def /out:avcodec.lib
+lib /machine:i386 /def:..\lib\avdevice-53.def /out:avdevice.lib
+lib /machine:i386 /def:..\lib\avfilter-2.def /out:avfilter.lib
+lib /machine:i386 /def:..\lib\avformat-53.def /out:avformat.lib
+lib /machine:i386 /def:..\lib\avutil-51.def /out:avutil.lib
+lib /machine:i386 /def:..\lib\swscale-2.def /out:swscale.lib
+@end example
+
+@end enumerate
+
+@anchor{Cross compilation for Windows with Linux}
+@section Cross compilation for Windows with Linux
+
+You must use the MinGW cross compilation tools available at
+@url{http://www.mingw.org/}.
+
+Then configure Libav with the following options:
+@example
+./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
+@end example
+(you can change the cross-prefix according to the prefix chosen for the
+MinGW tools).
+
+Then you can easily test Libav with @uref{http://www.winehq.com/, Wine}.
+
+@section Compilation under Cygwin
+
+Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
+llrint() in its C library.
+
+Install your Cygwin with all the "Base" packages, plus the
+following "Devel" ones:
+@example
+binutils, gcc4-core, make, git, mingw-runtime, texi2html
+@end example
+
+And the following "Utils" one:
+@example
+diffutils
+@end example
+
+Then run
+
+@example
+./configure
+@end example
+
+to make a static build.
+
+The current @code{gcc4-core} package is buggy and needs this flag to build
+shared libraries:
+
+@example
+./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions
+@end example
+
+If you want to build Libav with additional libraries, download Cygwin
+"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
+@example
+libogg-devel, libvorbis-devel
+@end example
+
+These library packages are only available from
+@uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
+
+@example
+yasm, libSDL-devel, libdirac-devel, libfaac-devel, libgsm-devel,
+libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel,
+libxvidcore-devel
+@end example
+
+The recommendation for libnut and x264 is to build them from source by
+yourself, as they evolve too quickly for Cygwin Ports to be up to date.
+
+Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means
+of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports.
+
+@section Crosscompilation for Windows under Cygwin
+
+With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
+
+Just install your Cygwin as explained before, plus these additional
+"Devel" packages:
+@example
+gcc-mingw-core, mingw-runtime, mingw-zlib
+@end example
+
+and add some special flags to your configure invocation.
+
+For a static build run
+@example
+./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
+@end example
+
+and for a build with shared libraries
+@example
+./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
+@end example
+
+@bye