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authorAnton Khirnov <anton@khirnov.net>2012-11-21 21:34:46 +0100
committerAnton Khirnov <anton@khirnov.net>2013-03-08 07:38:30 +0100
commit759001c534287a96dc96d1e274665feb7059145d (patch)
tree6ace9560c20aa30db92067c5b45d7bd86e458d10 /doc/multithreading.txt
parent6e7b50b4270116ded8b874d76cb7c5b1a0341827 (diff)
lavc decoders: work with refcounted frames.
Diffstat (limited to 'doc/multithreading.txt')
-rw-r--r--doc/multithreading.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/multithreading.txt b/doc/multithreading.txt
index b72bc16079..9b27b108c6 100644
--- a/doc/multithreading.txt
+++ b/doc/multithreading.txt
@@ -57,6 +57,11 @@ which re-allocates them for other threads.
Add CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little
speed gain at this point but it should work.
+If there are inter-frame dependencies, so the codec calls
+ff_thread_report/await_progress(), set AVCodecInternal.allocate_progress. The
+frames must then be freed with ff_thread_release_buffer().
+Otherwise leave it at zero and decode directly into the user-supplied frames.
+
Call ff_thread_report_progress() after some part of the current picture has decoded.
A good place to put this is where draw_horiz_band() is called - add this if it isn't
called anywhere, as it's useful too and the implementation is trivial when you're