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authorLuca Barbato <lu_zero@gentoo.org>2016-08-25 17:28:17 +0200
committerLuca Barbato <lu_zero@gentoo.org>2018-03-12 08:12:43 +0100
commitc438899a706422b8362a13714580e988be4d638b (patch)
treebea6aea4621eaf12adbe0430d5bffd67f2211abd /doc/general.texi
parent44a1731011e87fbf4180d026aefb8bfe85d8c7dc (diff)
Add AV1 video decoding support through libaom
Signed-off-by: Diego Biurrun <diego@biurrun.de> Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Diffstat (limited to 'doc/general.texi')
-rw-r--r--doc/general.texi10
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 0c92761a49..e066b42187 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -16,6 +16,14 @@ for more formats. None of them are used by default, their use has to be
explicitly requested by passing the appropriate flags to
@command{./configure}.
+@section Alliance for Open Media libaom
+
+Libav can make use of the libaom library for AV1 decoding.
+
+Go to @url{http://aomedia.org/} and follow the instructions for
+installing the library. Then pass @code{--enable-libaom} to configure to
+enable it.
+
@section OpenCORE and VisualOn libraries
Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
@@ -617,6 +625,8 @@ following image formats are supported:
@item Autodesk Animator Flic video @tab @tab X
@item Autodesk RLE @tab @tab X
@tab fourcc: AASC
+@item AV1 @tab @tab E
+ @tab Supported through external library libaom
@item AVS (Audio Video Standard) video @tab @tab X
@tab Video encoding used by the Creature Shock game.
@item Beam Software VB @tab @tab X