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authorDiego Biurrun <diego@biurrun.de>2008-10-25 08:44:31 +0000
committerDiego Biurrun <diego@biurrun.de>2008-10-25 08:44:31 +0000
commit3f33271aa406e2f59733e3779b50246a3853e4bc (patch)
tree0cd0a567033b358785f70dba5604bcb0f8c1b2fc /doc/general.texi
parent360f980b9a8620b4b3bbd71428ee89440ff89227 (diff)
Add GSM into list of supported audio codecs.
Originally committed as revision 15700 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc/general.texi')
-rw-r--r--doc/general.texi4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 366e881a41..5f27bac5e5 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -370,6 +370,10 @@ following image formats are supported:
@item Enhanced AC-3 @tab @tab X
@item FLAC lossless audio @tab IX @tab X
@item G.726 ADPCM @tab X @tab X
+@item GSM @tab X @tab X
+ @tab supported through external library libgsm
+@item GSM_MS @tab X @tab X
+ @tab supported through external library libgsm
@item id RoQ DPCM @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
@item Intel Music Coder @tab @tab X