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authorTimo Rothenpieler <timo@rothenpieler.org>2024-03-15 23:45:33 +0100
committerTimo Rothenpieler <timo@rothenpieler.org>2024-03-16 00:44:58 +0100
commitb47abd5737eed9304fc808bc7a1043c55b21263f (patch)
treef6617539766a0180dcbdbfbed3552c436a6e370e
parentcfa694d8112799a75bb7a18aefd5064a6b66000b (diff)
avfilter/vsrc_ddagrab: clear all flags of buffer texture
One some system, one some displays, for unknown reasons, these contain rather bad flags that cause all kinds of weird behaviour.
-rw-r--r--libavfilter/vsrc_ddagrab.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/libavfilter/vsrc_ddagrab.c b/libavfilter/vsrc_ddagrab.c
index 070b1eda37..018f46ed94 100644
--- a/libavfilter/vsrc_ddagrab.c
+++ b/libavfilter/vsrc_ddagrab.c
@@ -746,6 +746,9 @@ static int next_frame_internal(AVFilterContext *avctx, ID3D11Texture2D **desktop
D3D11_TEXTURE2D_DESC desc;
ID3D11Texture2D_GetDesc(*desktop_texture, &desc);
desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(dda->device_hwctx->device, &desc, NULL, &dda->buffer_texture);
if (FAILED(hr)) {