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authorRamiro Polla <ramiro.polla@gmail.com>2008-03-07 19:47:44 +0000
committerRamiro Polla <ramiro.polla@gmail.com>2008-03-07 19:47:44 +0000
commit5dea940937caacc3baf974b134a961601834e802 (patch)
tree8e7f82d10fd059048753ca9ed2342ecb22552574
parent0e32c8c65a1c42d9f6489eca2231dde17716d139 (diff)
__stdcall -> WINAPI
Windows x64 has no __stdcall. It is not yet supported, but someday it might... Originally committed as revision 12363 to svn://svn.ffmpeg.org/ffmpeg/trunk
-rw-r--r--libavcodec/w32thread.c2
-rw-r--r--libavformat/os_support.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/libavcodec/w32thread.c b/libavcodec/w32thread.c
index fbc0a581e2..5758c692ab 100644
--- a/libavcodec/w32thread.c
+++ b/libavcodec/w32thread.c
@@ -36,7 +36,7 @@ typedef struct ThreadContext{
}ThreadContext;
-static unsigned __stdcall attribute_align_arg thread_func(void *v){
+static unsigned WINAPI attribute_align_arg thread_func(void *v){
ThreadContext *c= v;
for(;;){
diff --git a/libavformat/os_support.h b/libavformat/os_support.h
index 67d586ab65..26141fe620 100644
--- a/libavformat/os_support.h
+++ b/libavformat/os_support.h
@@ -32,7 +32,7 @@ typedef int socklen_t;
#endif
#ifdef __MINGW32__
-__declspec(dllimport) void __stdcall Sleep(unsigned long dwMilliseconds);
+__declspec(dllimport) void WINAPI Sleep(unsigned long dwMilliseconds);
// # include <windows.h>
# define usleep(t) Sleep((t) / 1000)
# include <fcntl.h>