// Fallback vectorisation implementation: Do not vectorise // We use macros here, so that we are not surprised by compilers which // don't like to inline functions. This should also make debug builds // (which may not inline) more efficient. #include #include #define vec8_architecture "scalar (no vectorisation, 64-bit precision)" // Use CCTK_REAL8 #define CCTK_REAL8_VEC CCTK_REAL8 // Number of vector elements in a vector #define CCTK_REAL8_VEC_SIZE 1 // Integer and boolean types corresponding to this real type #define CCTK_INTEGER8 CCTK_REAL8 #define CCTK_BOOLEAN8 CCTK_REAL8 #define CCTK_INTEGER8_VEC CCTK_REAL8_VEC #define CCTK_BOOLEAN8_VEC CCTK_REAL8_VEC // Create a vector replicating a scalar #define vec8_set1(a) (a) // Create a vector from N scalars #define vec8_set(a) (a) // Access vectors elements #define vec8_elt0(x) (x) #define vec8_elt(x,d) (x) // Load an aligned vector from memory #define vec8_load(p) (p) // Load an unaligned vector from memory #define vec8_loadu(p) (p) // Load a vector from memory that may or may not be aligned, as // decided by the offset and the vector size. These functions are // useful e.g. for loading neightbouring grid points while evaluating // finite differencing stencils. #define vec8_loadu_maybe(off,p) (p) #define vec8_loadu_maybe3(off1,off2,off3,p) (p) // Aligned store #define vec8_store(p,x) ((p)=(x)) // Unaligned store #define vec8_store_nta(p,x) ((p)=(x)) #define vec8_store_partial_prepare(i,imin,imax) ((void)0) #define vec8_store_nta_partial(p,x) (vec8_store_nta(p,x)) // Store the n lower elements of a vector to memory #define vec8_store_nta_partial_lo(p,x,n) (assert(0)) // Store the n higher elements of a vector into memory. This stores // the vector elements into memory locations as if element 0 were // stored at p. #define vec8_store_nta_partial_hi(p,x,n) (assert(0)) #define vec8_store_nta_partial_mid(p,x,nlo,nhi) (assert(0)) // Operators #define k8neg(x) (-(x)) #define k8add(x,y) ((x)+(y)) #define k8sub(x,y) ((x)-(y)) #define k8mul(x,y) ((x)*(y)) #define k8div(x,y) ((x)/(y)) // Fused multiply-add, defined as [+-]x*y[+-]z #define k8madd(x,y,z) (+(x)*(y)+(z)) #define k8msub(x,y,z) (+(x)*(y)-(z)) #define k8nmadd(x,y,z) (-(x)*(y)-(z)) #define k8nmsub(x,y,z) (-(x)*(y)+(z)) // Functions #define k8acos(x) (acos(x)) #define k8acosh(x) (acosh(x)) #define k8asin(x) (asin(x)) #define k8asinh(x) (asinh(x)) #define k8atan(x) (atan(x)) #define k8atan2(x,y) (atan2(x,y)) #define k8atanh(x) (atanh(x)) #define k8copysign(x,y) (copysign(x,y)) #define k8cos(x) (cos(x)) #define k8cosh(x) (cosh(x)) #define k8exp(x) (exp(x)) #define k8fabs(x) (fabs(x)) #define k8fmax(x,y) (fmax(x,y)) #define k8fmin(x,y) (fmin(x,y)) #define k8fnabs(x) (-fabs(x)) #define k8log(x) (log(x)) #define k8pow(x,a) (pow(x,a)) #define k8sin(x) (sin(x)) #define k8sinh(x) (sinh(x)) #define k8sqrt(x) (sqrt(x)) #define k8tan(x) (tan(x)) #define k8tanh(x) (tanh(x)) #define k8sgn(x_) \ ({ \ CCTK_REAL x__=(x_); \ CCTK_REAL x=x__; \ x==(CCTK_REAL)0.0 ? (CCTK_REAL)0.0 : copysign((CCTK_REAL)1.0, x); \ }) #ifdef __cplusplus # define k8signbit(x) ({ using namespace std; signbit(x); }) #else # define k8signbit(x) (signbit(x)) #endif #define k8l2r(x_) ({ CCTK_INT8 x__=(x_); CCTK_INT8 x=x__; *(CCTK_REAL8*)&x; }) #define k8r2l(x_) ({ CCTK_REAL8 x__=(x_); CCTK_REAL8 x=x__; *(CCTK_INT8*)&x; }) #define k8lfalse k8l2r(0) #define k8ltrue k8l2r(1) #define k8lnot(x) k8l2r(!k8r2l(x)) #define k8land(x,y) k8l2r(k8r2l(x) && k8r2l(y)) #define k8lor(x,y) k8l2r(k8r2l(x) || k8r2l(y)) #define k8lxor(x,y) k8l2r(!k8r2l(x) != !k8r2l(y)) #define k8ifthen(x,y,z) ((x)?(y):(z)) #define k8cmpeq(x,y) k8l2r((x)==(y)) #define k8cmpne(x,y) k8l2r((x)!=(y)) #define k8cmpgt(x,y) k8l2r((x)>(y)) #define k8cmpge(x,y) k8l2r((x)>=(y)) #define k8cmplt(x,y) k8l2r((x)<(y)) #define k8cmple(x,y) k8l2r((x)<=(y))