// Vectorise using IBM's Altivec (Power) // Use the type vector double directly, without introducing a wrapper class // Use macros instead of inline functions #include // Vector type corresponding to CCTK_REAL #define CCTK_REAL4_VEC vector float // Number of vector elements in a CCTK_REAL_VEC #define CCTK_REAL4_VEC_SIZE 4 // Create vectors, extract vector elements #define vec4_set1(a) (vec_splats(a)) #define vec4_set(a,b,c,d) \ ({ \ CCTK_REAL4_VEC x; \ x[0]=(a); \ x[1]=(b); \ x[2]=(c); \ x[3]=(d); \ x; \ }) #define vec4_elt0(x) ((x)[0]) #define vec4_elt1(x) ((x)[1]) #define vec4_elt2(x) ((x)[2]) #define vec4_elt3(x) ((x)[3]) #define vec4_elt(x,d) ((x)[d]) // Load and store vectors // Load a vector from memory (aligned and unaligned); this loads from // a reference to a scalar #define vec4_load(p) (*(CCTK_REAL4_VEC const*)&(p)) #define vec4_loadu(p) (*(CCTK_REAL4_VEC const*)&(p)) // Load a vector from memory that may or may not be aligned, as // decided by the offset and the vector size #define vec4_loadu_maybe(off,p) (vec4_loadu(p)) #define vec4_loadu_maybe3(off1,off2,off3,p) (vec4_loadu(p)) // Store a vector to memory (aligned and non-temporal); this stores to // a reference to a scalar #define vec4_store(p,x) (*(CCTK_REAL4_VEC*)&(p)=(x)) #define vec4_storeu(p,x) (*(CCTK_REAL4_VEC*)&(p)=(x)) #if 0 # define vec4_store_nta(p,x) (*(CCTK_REAL4_VEC*)&(p)=(x)) #else // use stvxl instruction # define vec4_store_nta(p,x) (vec_stl(x,0,(CCTK_REAL4_VEC*)&(p))) #endif // Store a lower or higher partial vector (aligned and non-temporal); // the non-temporal hint is probably ignored #define vec4_store_nta_partial_lo(p,x,n) \ ({ \ switch (n) { \ case 3: ((&(p))[2]=(x)[2]); \ case 2: ((&(p))[1]=(x)[1]); \ case 1: ((&(p))[0]=(x)[0]); \ } \ }) #define vec4_store_nta_partial_hi(p,x,n) \ ({ \ switch (n) { \ case 3: ((&(p))[1]=(x)[1]); \ case 2: ((&(p))[2]=(x)[2]); \ case 1: ((&(p))[3]=(x)[3]); \ } \ }) // Functions and operators // Operators #define k4pos(x) (+(x)) #define k4neg(x) (-(x)) #define k4add(x,y) ((x)+(y)) #define k4sub(x,y) ((x)-(y)) #define k4mul(x,y) ((x)*(y)) #define k4div(x,y) ((x)/(y)) // Fused multiply-add, defined as [+-]x*y[+-]z #define k4madd(x,y,z) (vec_madd(x,y,z)) #define k4msub(x,y,z) (vec_msub(x,y,z)) #define k4nmadd(x,y,z) (vec_nmadd(x,y,z)) #define k4nmsub(x,y,z) (vec_nmsub(x,y,z)) // Cheap functions #define k4fabs(x) (vec_abs(x)) #define k4fmax(x,y) (vec_max(x,y)) #define k4fmin(x,y) (vec_min(x,y)) #define k4fnabs(x) (vec_nabs(x)) #define k4exp(x) \ ({ \ CCTK_REAL4_VEC const xexp=(x); \ vec4_set(exp(vec4_elt0(xexp)), exp(vec4_elt1(xexp)), \ exp(vec4_elt2(xexp)), exp(vec4_elt3(xexp))); \ }) #define k4log(x) \ ({ \ CCTK_REAL4_VEC const xlog=(x); \ vec4_set(log(vec4_elt0(xlog)), log(vec4_elt1(xlog)), \ log(vec4_elt2(xlog)), log(vec4_elt3(xlog))); \ }) #define k4pow(x,a) \ ({ \ CCTK_REAL4_VEC const xpow=(x); \ CCTK_REAL4 const apow=(a); \ vec4_set(pow(vec4_elt0(xpow),apow), pow(vec4_elt1(xpow),apow), \ pow(vec4_elt2(xpow),apow), pow(vec4_elt3(xpow),apow)); \ }) #define k4sqrt(x) \ ({ \ CCTK_REAL4_VEC const xsqrt=(x); \ vec4_set(sqrt(vec4_elt0(xsqrt)), sqrt(vec4_elt1(xsqrt)), \ sqrt(vec4_elt2(xsqrt)), sqrt(vec4_elt3(xsqrt))); \ })