// Vectorise using Intel's or AMD's AVX // Use the type __m256 directly, without introducing a wrapper class #include #include #ifdef __FMA4__ # include #endif #ifdef __FMA4__ # define vec4_architecture_FMA4 "+FMA4" #else # define vec4_architecture_FMA4 "" #endif #define vec4_architecture "AVX" vec4_architecture_FMA4 " (32-bit precision)" // Vector type corresponding to CCTK_REAL typedef __m256 CCTK_REAL4_VEC; typedef __m256i CCTK_INTEGER4_VEC; typedef __m256 CCTK_BOOLEAN4_VEC; // Number of vector elements in a CCTK_REAL_VEC #define CCTK_REAL4_VEC_SIZE 8 vec_static_assert(sizeof(CCTK_REAL4_VEC) == sizeof(CCTK_REAL4) * CCTK_REAL4_VEC_SIZE); // Integer and boolean types corresponding to this real type typedef CCTK_INT4 CCTK_INTEGER4; typedef CCTK_REAL4 CCTK_BOOLEAN4; union k4const_t { CCTK_INTEGER4 i[CCTK_REAL4_VEC_SIZE]; CCTK_REAL4 f[CCTK_REAL4_VEC_SIZE]; CCTK_INTEGER4_VEC vi; CCTK_REAL4_VEC vf; }; #define k4sign (vec4_set1i( (CCTK_INTEGER4)(1UL << 31UL))) #define k4notsign (vec4_set1i(~ (CCTK_INTEGER4)(1UL << 31UL))) // Create vectors, extract vector elements static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4_VEC vec4_set1(CCTK_REAL4 const a) { return _mm256_set1_ps(a); } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4_VEC vec4_set1i(CCTK_INT4 const a) { return _mm256_castsi256_ps(_mm256_set1_epi32(a)); } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4_VEC vec4_set(CCTK_REAL4 const a, CCTK_REAL4 const b, CCTK_REAL4 const c, CCTK_REAL4 const d, CCTK_REAL4 const e, CCTK_REAL4 const f, CCTK_REAL4 const g, CCTK_REAL4 const h) { return _mm256_set_ps(h,g,f,e,d,c,b,a); // note reversed arguments } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4 vec4_elt0(CCTK_REAL4_VEC const x) { return ((CCTK_REAL4 const*)&x)[0]; } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4 vec4_elt1(CCTK_REAL4_VEC const x) { return ((CCTK_REAL4 const*)&x)[1]; } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4 vec4_elt2(CCTK_REAL4_VEC const x) { return ((CCTK_REAL4 const*)&x)[2]; } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4 vec4_elt3(CCTK_REAL4_VEC const x) { return ((CCTK_REAL4 const*)&x)[3]; } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4 vec4_elt4(CCTK_REAL4_VEC const x) { return ((CCTK_REAL4 const*)&x)[4]; } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4 vec4_elt5(CCTK_REAL4_VEC const x) { return ((CCTK_REAL4 const*)&x)[5]; } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4 vec4_elt6(CCTK_REAL4_VEC const x) { return ((CCTK_REAL4 const*)&x)[6]; } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4 vec4_elt7(CCTK_REAL4_VEC const x) { return ((CCTK_REAL4 const*)&x)[7]; } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4 vec4_elt(CCTK_REAL4_VEC const x, std::ptrdiff_t const d) { return ((CCTK_REAL4 const*)&x)[d]; } // Load and store vectors // Load a vector from memory (aligned and unaligned); this loads from // a reference to a scalar static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4_VEC vec4_load(CCTK_REAL4 const& p) { return _mm256_load_ps(&p); } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4_VEC vec4_loadu(CCTK_REAL4 const& p) { return _mm256_loadu_ps(&p); } #if VECTORISE_ALWAYS_USE_ALIGNED_LOADS # error "VECTORISE_ALWAYS_USE_ALIGNED_LOADS not yet supported" #endif // Load a vector from memory that may or may not be aligned, as // decided by the offset off and the vector size #if VECTORISE_ALWAYS_USE_UNALIGNED_LOADS // Implementation: Always use unaligned load static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4_VEC vec4_loadu_maybe(std::ptrdiff_t const off, CCTK_REAL4 const& p) { return vec4_loadu(p); } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4_VEC vec4_loadu_maybe3(std::ptrdiff_t const off1, std::ptrdiff_t const off2, std::ptrdiff_t const off3, CCTK_REAL4 const& p) { return vec4_loadu(p); } #else static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4_VEC vec4_loadu_maybe(std::ptrdiff_t const off, CCTK_REAL4 const& p) { return off % CCTK_REAL4_VEC_SIZE == 0 ? vec4_load(p) : vec4_loadu(p); } # if VECTORISE_ALIGNED_ARRAYS // Assume all array x sizes are multiples of the vector size static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4_VEC vec4_loadu_maybe3(std::ptrdiff_t const off1, std::ptrdiff_t const off2, std::ptrdiff_t const off3, CCTK_REAL4 const& p) { return vec4_loadu_maybe(off1, p); } # else static inline CCTK_ATTRIBUTE_ALWAYS_INLINE CCTK_REAL4_VEC vec4_loadu_maybe3(std::ptrdiff_t const off1, std::ptrdiff_t const off2, std::ptrdiff_t const off3, CCTK_REAL4 const& p) { return off2 % CCTK_REAL4_VEC_SIZE != 0 or off3 % CCTK_REAL4_VEC_SIZE != 0 ? vec4_loadu(p) : vec4_loadu_maybe(off1, p); } # endif #endif // Store a vector to memory (aligned and non-temporal); this stores to // a reference to a scalar static inline CCTK_ATTRIBUTE_ALWAYS_INLINE void vec4_store(CCTK_REAL4& p, CCTK_REAL4_VEC const x) { return _mm256_store_ps(&p, x); } static inline CCTK_ATTRIBUTE_ALWAYS_INLINE void vec4_storeu(CCTK_REAL4& p, CCTK_REAL4_VEC const x) { return _mm256_storeu_ps(&p, x); } #if ! VECTORISE_STREAMING_STORES static inline CCTK_ATTRIBUTE_ALWAYS_INLINE void vec4_store_nta(CCTK_REAL4& p, CCTK_REAL4_VEC const x) { return vec4_store(p, x); } #else static inline CCTK_ATTRIBUTE_ALWAYS_INLINE void vec4_store_nta(CCTK_REAL4& p, CCTK_REAL4_VEC const x) { return _mm256_stream_ps(&p, x); } #endif // Store a partial vector (aligned and non-temporal) #define vec4_store_partial_prepare(i,imin,imax) \ bool v4stp_all; \ __m256i v4stp_mask; \ vec4_store_partial_prepare_(v4stp_all, v4stp_mask, i, imin, imax); static inline CCTK_ATTRIBUTE_ALWAYS_INLINE void vec4_store_partial_prepare_(bool& all, __m256i& mask, std::ptrdiff_t const i, std::ptrdiff_t const imin, std::ptrdiff_t const imax) { all = i>=imin and i+CCTK_REAL4_VEC_SIZE-1