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+$Header$
+
+This directory contains code for Lagrange polynomial interpolation.
+
+makefile
+ This has targets to create the subdirectories for the
+ Maple-generated coefficient files, and to run Maple to
+ generated those files.
+
+make.code.defn
+ This tells the Cactus build system which files to compile.
+
+[123]d.maple
+ These files contain the Maple code to generate the interpolation
+ coefficients.
+
+fns.maple
+ These files define the interpolation functions, coefficients, etc,
+ for the Maple code in [123]d.maple
+
+[123]d.cube.order?.smooth0.c
+ These files are the individual cases for the interpolation.
+ Each file defines a separate function. Each file just #defines
+ a bunch of macros, then #includes "../template.c" to get the
+ actual interpolation code. The functions are named
+ LocalInterp_ULagrange_1dcube_10
+ LocalInterp_ULagrange_1dcube_20
+ LocalInterp_ULagrange_1dcube_30
+ LocalInterp_ULagrange_1dcube_40
+ LocalInterp_ULagrange_1dcube_50
+ LocalInterp_ULagrange_1dcube_60
+ LocalInterp_ULagrange_2dcube_10
+ LocalInterp_ULagrange_2dcube_20
+ LocalInterp_ULagrange_2dcube_30
+ LocalInterp_ULagrange_2dcube_40
+ LocalInterp_ULagrange_3dcube_10
+ LocalInterp_ULagrange_3dcube_20
+ LocalInterp_ULagrange_3dcube_30
+ LocalInterp_ULagrange_3dcube_40
+ The naming convention is as follows (eg for the last function)
+ LocalInterp name of this thorn
+ U these functions are all for the
+ CCTK_InterpLocalUniform() API
+ Lagrange these functions are all for the
+ "Lagrange polynomial interpolation"
+ interpolation operator
+ 3d this function does 3-d interpolation
+ cube this function uses a cube-shaped
+ interpolation molecule
+ 4 this function does 4th order interpolation
+ 0 this function does smoothing=0 interpolation
+
+all_prototypes.h
+ This file contains C prototypes for each of the functions
+ in [123]d.cube.order?.smooth0.c.