summaryrefslogtreecommitdiff
path: root/users/ericgebhart/layers/thumbs.h
blob: a78b3a953295c8ebe14a112b1a095b57aadc31d4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
/*
  Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

// Split thumbs.

// Split these down the middle to think in left and right hand.
// Top row on kinesis, ergodox, etc.
#define ___THUMBS_1___                                  \
  ___X___  , MO_ADJUST,   MO_LAYERS, OSL(LN_TOPROWS)

// Middle row on kinesis, ergodox, etc.
#define ___THUMBS_2___   HOME_END,   KC_PGUP

#define ___4_THUMBS_1___  ___X___, KC_HOME, KC_PGUP, OSL(LN_TOPROWS)
#define ___6_THUMBS_2___  KC_LSFT,    KC_BKTAB, KC_END,  KC_PGDN, KC_TAB, KC_RSFT
#define ___6_THUMBS_2_CB___  KC_LSFT,    KC_BKTAB, KC_END,  KC_PGDN, KC_TAB, KC_RSFT

#define ___6_THUMBS_2a___ BSPC_SYMB, ESC_TOPR, ESC_TOPR, ENT_NAV, ENT_NAV, SPC_TOPR
#define ___6_THUMBS_2a_CB___ BSPC_SYMB, ESC_TOPR, ESC_TOPR, ENT_NAV, ENT_NAV, SPC_TOPR


// This has become the default center group of thumbs for all
// So here's the beakl wi thumbs adapted to this combined layer system.
//
#define ___6_ERGO_THUMBS_WI___                                  \
  ESC_TOPR, I_SYMB, TAB_NUM,  ENT_NAV, SPC_SYMB, BSPC_NAV

// Like my other thumb rows. With an I.
#define ___6_ERGO_THUMBS_WIa___                                 \
  BSPC_NAV, I_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, TAB_NUM

#define ___6_ERGO_THUMBS_layers___                              \
  SML_NAV, BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, ACCCENTS_RALT

#define ___6_ERGO_THUMBS_COMBO___ CB_TH1, CB_TH2, CB_TH3, CB_TH4, CB_TH5, CB_TH6
#define ___6_ERGO_THUMBS_COMBO2___ CB2_TH1, CB2_TH2, CB2_TH3, CB2_TH4, CB2_TH5, CB2_TH6

// Transparent.
#define ___6_ERGO_THUMBS_trns___ ___6___

// A place to test stuff.
#define ___6_ERGO_THUMBS_tst___                                 \
  TT_KEYPAD, BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, KC_XM_PORD

#define ___6_ERGO_THUMBS_mods___                                \
  ALT_DEL, CTL_BSPC, GUI_ESC,  ALT_ENT, CTL_SPC, XC_XM_PORD

#define ___6_ERGO_THUMBS_mod_layers___                          \
  ALT_DEL, BSPC_SYMB, GUI_ESC,  CTL_ENT, SPC_TOPR, ACCENTS_RALT

#define ___6_ERGO_THUMBS_mod_layers_nav___                      \
  ALT_DEL, BSPC_SYMB, GUI_ESC,  ENT_NAV, SPC_TOPR, ACCENTS_RALT

// for keymaps that need a letter on the thumb.
#define ___6_ERGO_THUMBS_left_letter___                                 \
  BSPC_ALT, TH_LTR_SYM, GUI_ESC,  ENT_NAV, SPC_TOPR, KC_TAB

// an attempt at an approximation of the HD thumbs as they are on the site.
// really should be expected to be a starting point that doesnt strand you.
#define ___6_ERGO_THUMBS_hd___                                  \
  BSPC_ALT, TH_LTR_SYM, GUI_ESC, ENT_NAV, SPC_TOPR, ACCENTS_CTL
#define ___6_ERGO_THUMBS_hd_a___                                        \
  OS_LSHIFT, TH_LTR_SYM, GUI_ESC, BSPC_ALT, SPC_TOPR, ACCENTS_CTL
#define ___6_ERGO_THUMBS_hd_simple___                   \
  MO_SYMB, THUMB_LETTER, KC_ENT, KC_BSPC, KC_SPC, MO_TOPROWS
/* HD dash has thumbs of ,; and .:        */
#define ___6_ERGO_THUMBS_hd_dash___                                     \
  LANG_KC(TL_COMM), TL_DOT_SYMB, GUI_ESC, ENT_NAV, SPC_TOPR, BSPC_NUM

#define ___6_ERGO_THUMBS_media___ ___3___, ___STOP_PLAY_MUTE___
#define ___6_ERGO_THUMBS_mouse___ ___3___, ___3MOUSE_BTNS_R___
#define ___6_ERGO_THUMBS_keypad___ \
  LANG_KC(_DOT), LANG_KC(_0), LANG_KC(_MINS), ___3___
#define ___6_ERGO_THUMBS_symb___                                \
  LANG_KC(_OCPRN), LANG_KC(_RPRN), LANG_KC(_UNDS), ___3___

// miryoku thumbs, either its toprows or keypad for numbers.
#define ___6_ERGO_THUMBS_miryoku_tr___                          \
  ESC_MEDIA, SPACE_NAV, TAB_NAVM,  ENT_SYM, BSPC_TOPR, DEL_FUN
#define ___6_ERGO_THUMBS_miryoku___                             \
  ESC_MEDIA, SPACE_NAV, TAB_NAVM,  ENT_SYM, BSPC_NUM, DEL_FUN
// lose the tab key, put a letter where space was.
// move space to the right side, put backspace where tab was.
#define ___6_ERGO_THUMBS_miryoku_ltr___                         \
  ESC_MEDIA, TH_LTR_NAV, BSPC_NAVm,  ENT_SYM, SPC_NUM, DEL_FUN
#define ___6_ERGO_THUMBS_miryoku_tr_ltr___                      \
  ESC_MEDIA, TH_LTR_NAV, BSPC_NAVm,  ENT_SYM, SPC_TOPR, DEL_FUN

#define ___6_ERGO_THUMBS_miryoku_ltr_tab___                      \
  BSPC_MEDIA, TH_LTR_NAV, TAB_NAVM,    ENT_SYM, SPC_NUM, DEL_FUN

#define ___6_ERGO_THUMBS_miryoku_tr_ltr_tab___                   \
  BSPC_MEDIA, TH_LTR_NAV, TAB_NAVM,    ENT_SYM, SPC_TOPR, DEL_FUN

// Give the right symbol suffix by the value of THUMBS_ARE
// Basically we choose the right cluster here, so the layout
// level doesn't know or care.
//
// ___foo  --> ___foo_WI___, or ___foo_WIa___, or ___foo_def___.
// THUMBS_ARE = WI, or WIa, or DEFAULT, TEST, TRNS, MOD_LAYERS, etc.
// the value of THUMB_LETTER is the key used when needed.
#define THUMB_EXT CAT(THUMBS_ARE, _EXT)
#define WI_EXT _WI___
#define WIa_EXT _WIa___
#define DEFAULT_EXT _mod_layers_nav___  //change this to change the default.
#define TEST_EXT _tst___
#define TRNS_EXT _trns___
#define MODS_EXT _mods___
#define LAYERS_EXT _layers___
#define MODS_LAYERS_EXT _mod_layers___
#define MODS_LAYERS_NAV_EXT _mod_layers_nav___
#define MIRYOKU_EXT _miryoku___
#define MIRYOKU_TR_EXT _miryoku_tr___
#define MIRYOKU_LTR_EXT _miryoku_ltr___  // miryoku versions with a letter
#define MIRYOKU_LTR_TAB_EXT _miryoku_ltr_tab___
#define MIRYOKU_TR_LTR_EXT _miryoku_tr_ltr___
#define MIRYOKU_TR_LTR_TAB_EXT _miryoku_tr_ltr_tab___
#define TH_LTR_EXT _left_letter___ // takes a letter for the left thumb.
#define HD_DASH_EXT _hd_dash___
#define HD_EXT _hd___  // takes a letter for the left thumb.
#define HDA_EXT _hd_a___  // relocate backspace
#define HD_SIMPLE_EXT _hd_simple___  // no LTs or MT´s.
// for the function layers
#define COMBO_EXT _COMBO___
#define COMBO2_EXT _COMBO2___
#define MEDIA_THUMBS_EXT _media___
#define MOUSE_THUMBS_EXT _mouse___
#define KEYPAD_THUMBS_EXT _keypad___
#define SYMB_THUMBS_EXT _symb___

#define ___6_ERGO_THUMBS___ CAT2(___6_ERGO_THUMBS, THUMB_EXT)
// for the kyria, mostly for the combo reference layers.
#define ___10_ERGO_THUMBS___ CATR(___10_ERGO_THUMBS, EXP_THUMB_EXT)
#define ___4_THUMBS___ CAT2(___4_THUMBS, EXP_THUMB_EXT)

/* #define ___6_ERGO_THUMBS___ ___6_ERGO_THUMBS_def___ */

/* #define ___ERGODOX_THUMB_LEFT___                \ */
/*   OSL(SYMB), OSM(KC_LGUI),                      \ */
/*     HOME_END,                                   \ */
/*     CTL_BSPC, ALT_DEL, XMONAD_ESC */

/* #define ___ERGODOX_THUMB_RIGHT___               \ */
/*   XXX, OSL(KEYPAD),                             \ */
/*     KC_PGUP,                                    \ */
/*     KC_PGDN, ALT_ENT, CTL_SPC */

// Translation of LT thumb keys from beakl wi where function layers
// have separate left and right to here, where I'm defining left and right in
// one layer and using it that way. I don't feel that having both halves
// on one layer hurts, if I invoke a layer, I'm not trying to use a non
// layer part of the keyboard. I don't have an edit layer, might be a good idea.
// have most of it on the Navigation layer.
// use the keycodes on that original layer, so It's not defined here.
// The wi keypad has a hexpad instead of a funcpad. All the other keypads
// have a funcpad on the opposite side.

// translation of the original wi layers to those here.
// BSPC_NAV
// SPC_SYMB
// TAB_NUM
// ESC_func ->  ESC_TOPR
// I_regex   -> I_SYMB
// ENT_edit  -> ENT_NAV

/* // consolidated for kinesis, ergodox, and dactyl */
/* //for the ergodox and kinesis. */
/* #define ___12_DOX_ALL_THUMBS___                 \ */
/*   ___4___,                                      \ */
/*     ___2___,                                    \ */
/*     ___6___ */

#define ___12_DOX_ALL_THUMBS___ ___12___

/* ___THUMBS_1___,                             \ */
/* ___xTHUMBS_2___,                            \ */
/* ___6_ERGO_THUMBS___ */

#define ___12_DOX_ALL_THUMBS_EN___ ___12_DOX_ALL_THUMBS___
#define ___12_DOX_ALL_THUMBS_BP___ ___12_DOX_ALL_THUMBS___

#define ___16_ALL_THUMBS___                     \
  ___4_THUMBS_1___,                             \
    ___6_THUMBS_2___,                           \
    ___6_ERGO_THUMBS___

#define ___16_ALL_THUMBS_EN___ ___16_ALL_THUMBS___
#define ___16_ALL_THUMBS_BP___ ___16_ALL_THUMBS___
#define ___16_ALL_THUMBSa___                    \
  ___4_THUMBS_1___,                             \
    ___6_THUMBS_2a___,                          \
    ___6_ERGO_THUMBS___

#define ___16_ALL_THUMBSa_EN___ ___16_ALL_THUMBSa___
#define ___16_ALL_THUMBSa_BP___ ___16_ALL_THUMBSa___


// For the Kyria
#define ___4_THUMBS_def___       OS_LALT, OS_LCTL, SML_NAV, OS_LSFT
#define ___10_ERGO_THUMBS_def___ _X_, _X_, ___6_ERGO_THUMBS___, _X_, _X_

#define ___4_THUMBS_EN___ ___4_THUMBS_def___
#define ___4_THUMBS_BP___ ___4_THUMBS_def___
#define ___10_ERGO_THUMBS_EN___ ___10_ERGO_THUMBS_def___
#define ___10_ERGO_THUMBS_BP___ ___10_ERGO_THUMBS_def___

// combo reference layer thumbs for the kyria.
// for the kyria, note the odd numbering...a 0 row, and a,b,c,d for the extras
// on either side of the central 6 thumbs.
#define ___2_THUMBS_CB___       CB_1TH1,   CB_1TH2
#define ___4_THUMBS_CB___       CB_0TH1,   CB_0TH2, CB_0TH3, CB_0TH4
#define ___6_THUMBS_CB___       CB_1TH1,   CB_1TH2, CB_1TH3, CB_1TH4, CB_1TH5, CB_1TH6
#define ___10_ERGO_THUMBS_CB___ CB_THA,    CB_THB,      \
    ___6_ERGO_THUMBS___, CB_THC, CB_THD
#define ___12_ERGO_THUMBS_CB___ ___2_THUMBS_CB___,              \
    CB_THA,    CB_THB,  ___6_ERGO_THUMBS___, CB_THC, CB_THD
#define ___12_DOX_ALL_THUMBS_CB___ ___4_THUMBS_CB___, ___2_THUMBS_CB___, ___6_ERGO_THUMBS___
#define ___16_DOX_ALL_THUMBS_CB___ ___4_THUMBS_CB___, ___6_THUMBS_2_CB___, ___6_ERGO_THUMBS___
#define ___16_DOX_ALL_THUMBSa_CB___ ___4_THUMBS_CB___, ___6_THUMBS_2a_CB___, ___6_ERGO_THUMBS___


#define ___2_THUMBS_CB2___       CB2_1TH1, CB2_1TH2
#define ___4_THUMBS_CB2___       CB2_0TH1, CB2_0TH2, CB2_0TH3, CB2_0TH4
#define ___6_THUMBS_CB2___       CB2_1TH1, CB2_1TH2, CB2_1TH3, CB2_1TH4, CB2_1TH5, CB2_1TH6
#define ___10_ERGO_THUMBS_CB2___ CB2_THA,  CB2_THB,     \
    ___6_ERGO_THUMBS___, CB2_THC, CB2_THD
#define ___12_ERGO_THUMBS_CB2___ ___2_THUMBS_CB2___,      \
    CB2_THA,  CB2_THB, ___6_ERGO_THUMBS___, CB2_THC, CB2_THD
#define ___12_DOX_ALL_THUMBS_CB2___ ___4_THUMBS_CB2___, ___2_THUMBS_CB2___, ___6_ERGO_THUMBS___
#define ___16_DOX_ALL_THUMBS_CB2___ ___4_THUMBS_CB2___, ___6_THUMBS_2_CB2___, ___6_ERGO_THUMBS___
#define ___16_DOX_ALL_THUMBSa_CB2___ ___4_THUMBS_CB2___, ___6_THUMBS_2a_CB2___, ___6_ERGO_THUMBS___

// Basically give the same 4 top thumbs and bottom outer 4 thumbs for everyone.
// Could be different for every one, but the core 6 is enough for now I think.
// Everyone is the same except the combo reference layers.
// Let 6 ERGO_THUMBS do it´s thing inside.
#define EXP_THUMB_EXT CAT(THUMBS_ARE, _EXP_EXT)
#define WI_EXP_EXT _def___
#define WIa_EXP_EXT _def___
#define DEFAULT_EXP_EXT _def___
#define TEST_EXP_EXT _def___
#define TRNS_EXP_EXT _def___
#define MODS_EXP_EXT _def___
#define LAYERS_EXP_EXT _def___
#define MODS_LAYERS_EXP_EXT _def___
#define MODS_LAYERS_NAV_EXP_EXT _def___
#define MIRYOKU_EXP_EXT _def___
#define MIRYOKU_TR_EXP_EXT _def___
#define MIRYOKU_LTR_EXP_EXT _def___
#define MIRYOKU_TR_LTR_EXP_EXT _def___
#define TH_LTR_EXP_EXT _def___
#define HD_DASH_EXP_EXT _def___
#define HD_EXP_EXT _def___
#define HDA_EXP_EXT _def___
#define HD_SIMPLE_EXP_EXT _def___
// for the function layers
#define COMBO_EXP_EXT _COMBO___
#define COMBO2_EXT _COMBO2___
#define MEDIA_THUMBS_EXP_EXT _def___
#define MOUSE_THUMBS_EXP_EXT _def___
#define KEYPAD_THUMBS_EXP_EXT _def___
#define SYMB_THUMBS_EXP_EXT _def___