summaryrefslogtreecommitdiff
path: root/keyboards/mt/mt84/config.h
blob: 043152d12a611e1fadf2eabe48bc7a600fef7057 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
 /* Copyright 2020  MT <704340378@qq.com>
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation, either version 2 of the License, or
  * (at your option) any later version.
  *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
  *
  * You should have received a copy of the GNU General Public License
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
#pragma once

#include "config_common.h"

/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 15

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { D7, D6, D5, D3, D2, D4 }
#define MATRIX_COL_PINS {B5, B6, C6, C7, F7, F6,F5, F4, F1, F0, B1, B2, B3, B7, E6 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

#ifdef RGB_MATRIX_ENABLE
	#define RGB_MATRIX_KEYPRESSES
	#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
	#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
    #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
	#define RGB_MATRIX_LED_PROCESS_LIMIT 20
	#define RGB_MATRIX_LED_FLUSH_LIMIT 26
	#define DRIVER_ADDR_1 0b1010000
	#define DRIVER_ADDR_2 0b1011111



    #define DRIVER_COUNT 2
	#define DRIVER_1_LED_TOTAL 44
	#define DRIVER_2_LED_TOTAL 40
	#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)

 // RGB Matrix Animation modes. Explicitly enabled
 // For full list of effects, see:
 // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
 // #    define ENABLE_RGB_MATRIX_ALPHAS_MODS
#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_BREATHING
 // #    define ENABLE_RGB_MATRIX_BAND_SAT
 // #    define ENABLE_RGB_MATRIX_BAND_VAL
 // #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
 // #    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
 // #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
 // #    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    define ENABLE_RGB_MATRIX_CYCLE_ALL
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
 // #    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#    define ENABLE_RGB_MATRIX_DUAL_BEACON
 // #    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#    define ENABLE_RGB_MATRIX_RAINDROPS
#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#    define ENABLE_RGB_MATRIX_HUE_BREATHING
#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
#    define ENABLE_RGB_MATRIX_HUE_WAVE
#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
 // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
 // #    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
 // #    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
 // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 // #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 // #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 // #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 // #    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH
#    define ENABLE_RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#endif

#define RGB_DI_PIN B0
#ifdef RGB_DI_PIN
#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#    define RGBLIGHT_EFFECT_BREATHING
#    define RGBLED_NUM 18
#    define RGBLIGHT_HUE_STEP 8
#    define RGBLIGHT_SAT_STEP 8
#    define RGBLIGHT_VAL_STEP 8
#    define RGBLIGHT_SLEEP
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE