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/* Copyright 2023 MATTMCCA (@MATTMCCA)
 * SPDX-License-Identifier: GPL-2.0-only
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
 
#pragma once

#include "config_common.h"

#ifdef RGB_MATRIX_ENABLE

	#define WS2812_PWM_DRIVER PWMD1
	#define WS2812_PWM_CHANNEL 1
	#define WS2812_PWM_PAL_MODE 1						//TIM1_CH1N (AF1)
	#define WS2812_PWM_COMPLEMENTARY_OUTPUT
	#define WS2812_DMA_STREAM STM32_DMA1_STREAM6
	#define WS2812_DMA_CHANNEL 7						//7 works, CxS[3:0] 0111 = TIM1_UP on Channel 6? (RM0394.pdf pg.298)

	#define RGB_DI_PIN A7                               // The pin connected to the data pin of the LEDs    
    #define RGB_MATRIX_LED_COUNT 61                     // The number of LEDs connected
    
    #define RGB_MATRIX_KEYPRESSES                       // reacts to keypresses
    #define RGB_MATRIX_KEYRELEASES                      // reacts to keyreleases (instead of keypresses)
    #define RGB_MATRIX_FRAMEBUFFER_EFFECTS              // enable framebuffer effects

    #define ENABLE_RGB_MATRIX_SOLID_COLOR               // Static single color
    #define ENABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
    #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
    #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
    #define ENABLE_RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation
    #define ENABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
    #define ENABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness
    #define ENABLE_RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient
    #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right
    #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom
    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in
    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
    #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradient Chevron shaped scrolling left to right
    #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard
    #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
    #define ENABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
    #define ENABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
    #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
    #define ENABLE_RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue
    #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
    #define ENABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight amount at the same time, then shifts back
    #define ENABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight amount in a wave to the right, then back to the left
    #define ENABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight amount and then back down in a wave to the right

    /* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
    #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
    #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

    /* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
    #define ENABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
    #define ENABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
    #define ENABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
    #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
    
#endif