summaryrefslogtreecommitdiff
path: root/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/keymap.c
blob: 2664b531a23fc97b91084a640655bb03d3cff350 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
/**
 * Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
 * Copyright 2021 Charly Delay <charly@codesink.dev> (@0xcharly)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

enum charybdis_keymap_bstiq_layers {
    LAYER_BASE = 0,
    LAYER_MBO,
    LAYER_MEDIA,
    LAYER_NAV,
    LAYER_MOUSE,
    LAYER_SYM,
    LAYER_NUM,
    LAYER_FUN,
};

// Automatically enable sniping when the mouse layer is on.
#define CHARYBDIS_AUTO_SNIPING_ON_LAYER LAYER_MOUSE

#define BSP_NAV LT(LAYER_NAV, KC_BSPC)
#define ENT_MBO LT(LAYER_MBO, KC_ENT)
#define TAB_MED LT(LAYER_MEDIA, KC_TAB)
#define ESC_SYM LT(LAYER_SYM, KC_ESC)
#define SPC_NUM LT(LAYER_NUM, KC_SPC)
#define MOUSE(KC) LT(LAYER_MOUSE, KC)

#define USR_RDO KC_AGAIN
#define USR_PST S(KC_INS)
#define USR_CPY C(KC_INS)
#define USR_CUT S(KC_DEL)
#define USR_UND KC_UNDO

#define MS_L KC_MS_LEFT
#define MS_R KC_MS_RIGHT
#define MS_D KC_MS_DOWN
#define MS_U KC_MS_UP

#define WH_L KC_MS_WH_LEFT
#define WH_R KC_MS_WH_RIGHT
#define WH_D KC_MS_WH_DOWN
#define WH_U KC_MS_WH_UP

// clang-format off
/** Convenience macro. */
#define _KC_LAYOUT_wrapper(                                                                             \
         k00,      k01,      k02,      k03,      k04,      k05,      k06,      k07,      k08,      k09, \
         k10,      k11,      k12,      k13,      k14,      k15,      k16,      k17,      k18,      k19, \
         k20,      k21,      k22,      k23,      k24,      k25,      k26,      k27,      k28,      k29, \
         ...)                                                                                           \
    KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \
    KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \
    KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \
    __VA_ARGS__
#define KC_LAYOUT_wrapper(...) _KC_LAYOUT_wrapper(__VA_ARGS__)

/** Base layer with BÉPO layout. */
#define LAYOUT_LAYER_BASE_BEPO KC_LAYOUT_wrapper(               \
       B,    Z,    P,    O, QUOT,  DOT,    V,    D,    L,    J, \
       A,    U,    I,    E, COMM,    C,    T,    S,    R,    N, \
       W,    Y,    X, SLSH,    K,    M,    Q,    G,    H,    F, \
       BSP_NAV, ENT_MBO, TAB_MED,    ESC_SYM, SPC_NUM)

/** Convenience key shorthands. */
#define U_NA KC_NO // Present but not available for use.
#define U_NU KC_NO // Available but not used.

/** Convenience row shorthands. */
#define __________________RESET_L__________________ QK_BOOT,    U_NA,    U_NA,    U_NA,    U_NA
#define __________________RESET_R__________________    U_NA,    U_NA,    U_NA,    U_NA, QK_BOOT
#define ______________HOME_ROW_GASC_L______________ KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL,    U_NA
#define ______________HOME_ROW_ALGR_L______________    U_NA, KC_ALGR,    U_NA,    U_NA,    U_NA
#define ______________HOME_ROW_GASC_R______________    U_NA, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI
#define ______________HOME_ROW_ALGR_R______________    U_NA,    U_NA,    U_NA, KC_ALGR,    U_NA

/** Layers. */

// Buttons.
#define LAYOUT_LAYER_MBO                                                                      \
    __________________RESET_L__________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
    ______________HOME_ROW_GASC_L______________, KC_CAPS, KC_LEFT, KC_DOWN,   KC_UP, KC_RGHT, \
    KC_BTN3, KC_ALGR, KC_BTN2, KC_BTN1,    U_NA,  KC_INS, KC_HOME, KC_PGDN, KC_PGUP,  KC_END, \
                         U_NA,    U_NA,    U_NA,  KC_ENT,  KC_DEL

// Media.
#define LAYOUT_LAYER_MEDIA                                                                    \
    __________________RESET_L__________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
    ______________HOME_ROW_GASC_L______________,    U_NU,    MS_L,    MS_D,    MS_U,    MS_R, \
    ______________HOME_ROW_ALGR_L______________,    U_NU,    WH_L,    WH_D,    WH_U,    WH_R, \
                         U_NA,    U_NA,    U_NA, KC_BTN1, KC_BTN3

// Navigation.
#define LAYOUT_LAYER_NAV                                                                      \
    __________________RESET_L__________________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \
    ______________HOME_ROW_GASC_L______________,    U_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \
    ______________HOME_ROW_ALGR_L______________,    U_NU,    U_NU,    U_NU,    U_NU,    U_NU, \
                         U_NA,    U_NA,    U_NA, KC_MSTP, KC_MPLY

// Mouse.
#define LAYOUT_LAYER_MOUSE                                                                    \
    S_D_MOD, USR_PST, USR_CPY, USR_CUT, USR_UND, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
    DPI_MOD, DRGSCRL, KC_LSFT, KC_LCTL, _______,    U_NU,    MS_L,    MS_D,    MS_U,    MS_R, \
    USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND,    U_NU,    WH_L,    WH_D,    WH_U,    WH_R, \
                      KC_BTN2, KC_BTN1, KC_BTN3, KC_BTN1, KC_BTN3

// Symbols.
#define LAYOUT_LAYER_SYM                                                                      \
    KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, __________________RESET_R__________________, \
    KC_COLN,  KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GASC_R______________, \
    KC_TILD, KC_EXLM,   KC_AT, KC_HASH, KC_PIPE, ______________HOME_ROW_ALGR_R______________, \
                      KC_LPRN, KC_RPRN, KC_UNDS,    U_NA,    U_NA

// Numerals.
#define LAYOUT_LAYER_NUM                                                                      \
    KC_LBRC,    KC_7,    KC_8,    KC_9, KC_RBRC, __________________RESET_R__________________, \
    KC_SCLN,    KC_4,    KC_5,    KC_6,  KC_EQL, ______________HOME_ROW_GASC_R______________, \
     KC_GRV,    KC_1,    KC_2,    KC_3, KC_BSLS, ______________HOME_ROW_ALGR_R______________, \
                       KC_DOT,    KC_0, KC_MINS,    U_NA,    U_NA

// Function keys.
#define LAYOUT_LAYER_FUN                                                                      \
     KC_F12,   KC_F7,   KC_F8,   KC_F9, KC_PSCR, __________________RESET_R__________________, \
     KC_F11,   KC_F4,   KC_F5,   KC_F6, KC_SCRL, ______________HOME_ROW_GASC_R______________, \
     KC_F10,   KC_F1,   KC_F2,   KC_F3, KC_PAUS, ______________HOME_ROW_ALGR_R______________,\
                       KC_APP,  KC_SPC,  KC_TAB,    U_NA,    U_NA

/**
 * Add Home Row mod to a layout.
 *
 * Expects a 10-key per row layout.  Adds support for GASC (Gui, Alt, Shift, Ctl)
 * home row.  The layout passed in parameter must contain at least 20 keycodes.
 *
 * This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
 *
 *     HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO)
 */
#define _HOME_ROW_MOD_GASC(                                            \
    L00, L01, L02, L03, L04, R05, R06, R07, R08, R09,                  \
    L10, L11, L12, L13, L14, R15, R16, R17, R18, R19,                  \
    ...)                                                               \
             L00,         L01,         L02,         L03,         L04,  \
             R05,         R06,         R07,         R08,         R09,  \
      LGUI_T(L10), LALT_T(L11), LSFT_T(L12), LCTL_T(L13),        L14,  \
             R15,  RCTL_T(R16), RSFT_T(R17), LALT_T(R18), RGUI_T(R19), \
      __VA_ARGS__
#define HOME_ROW_MOD_GASC(...) _HOME_ROW_MOD_GASC(__VA_ARGS__)

/**
 * Add mouse layer keys to a layout.
 *
 * Expects a 10-key per row layout.  The layout passed in parameter must contain
 * at least 30 keycodes.
 *
 * This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
 *
 *     MOUSE_MOD(LAYOUT_LAYER_BASE_BEPO)
 */
#define _MOUSE_MOD(                                               \
    L00, L01, L02, L03, L04, R05, R06, R07, R08, R09,             \
    L10, L11, L12, L13, L14, R15, R16, R17, R18, R19,             \
    L20, L21, L22, L23, L24, R25, R26, R27, R28, R29,             \
    ...)                                                          \
            L00,        L01,        L02,        L03,        L04,  \
            R05,        R06,        R07,        R08,        R09,  \
            L10,        L11,        L12,        L13,        L14,  \
            R15,        R16,        R17,        R18,        R19,  \
      MOUSE(L20),       L21,        L22,        L23,        L24,  \
            R25,        R26,        R27,        R28,  MOUSE(R29), \
      __VA_ARGS__
#define MOUSE_MOD(...) _MOUSE_MOD(__VA_ARGS__)

#define LAYOUT_wrapper(...) LAYOUT_charybdis_3x5(__VA_ARGS__)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [LAYER_BASE] = LAYOUT_wrapper(
    MOUSE_MOD(HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO))
  ),
  [LAYER_MBO] = LAYOUT_wrapper(LAYOUT_LAYER_MBO),
  [LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA),
  [LAYER_NAV] = LAYOUT_wrapper(LAYOUT_LAYER_NAV),
  [LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE),
  [LAYER_SYM] = LAYOUT_wrapper(LAYOUT_LAYER_SYM),
  [LAYER_NUM] = LAYOUT_wrapper(LAYOUT_LAYER_NUM),
  [LAYER_FUN] = LAYOUT_wrapper(LAYOUT_LAYER_FUN),
};
// clang-format on

#if defined(POINTING_DEVICE_ENABLE) && defined(CHARYBDIS_AUTO_SNIPING_ON_LAYER)
layer_state_t layer_state_set_kb(layer_state_t state) {
    state = layer_state_set_user(state);
    charybdis_set_pointer_sniping_enabled(layer_state_cmp(state, CHARYBDIS_AUTO_SNIPING_ON_LAYER));
    return state;
}
#endif // POINTING_DEVICE_ENABLE && CHARYBDIS_AUTO_SNIPING_ON_LAYER

#ifdef RGB_MATRIX_ENABLE
// Forward-declare this helper function since it is defined in rgb_matrix.c.
void rgb_matrix_update_pwm_buffers(void);
#endif

void shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
    rgblight_enable_noeeprom();
    rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
    rgblight_setrgb(RGB_RED);
#endif // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
    rgb_matrix_set_color_all(RGB_RED);
    rgb_matrix_update_pwm_buffers();
#endif // RGB_MATRIX_ENABLE
}