#pragma once #include "quantum.h" #include "version.h" enum my_layers { _NUMPAD = 0, //Macropad numpad _NAVKEY, //Macropad nav keys _MEDIA, //Macropad media controls _RGB, //Macropad RGB controls _FN1PAD, //Macropad reset and make commands _QWERTY = 0, //Qwerty with custom shortcuts and functions _DEFAULT, //Default ANSI for gaming, enable with FN2+RCtl _FN1_60, //Function keys, arrows, custom shortcuts, volume control _FN2_60 //RGB Underglow controls and RESET }; //Aliases for longer keycodes #define KC_CAD LALT(LCTL(KC_DEL)) #define KC_LOCK LGUI(KC_L) #define CA_QUOT LCA(KC_QUOT) #define CA_SCLN LCA(KC_SCLN) #define KC_CTLE LCTL_T(KC_ESC) #define LT_SPCF LT(_FN1_60, KC_SPC) #define TD_TESC TD(TD_ESC) #define TD_TWIN TD(TD_WIN) #define TD_TCTL TD(TD_RCTL) #define CA_COPY LCTL(KC_C) #define CA_PSTE LCTL(KC_V) enum cust_keys { KC_MAKE = SAFE_RANGE, KC_RDP }; enum tap_dance { TD_WIN, TD_ESC, TD_RCTL }; // define a type containing as many tapdance states as you need typedef enum { SINGLE_TAP, SINGLE_HOLD, DOUBLE_TAP } td_state_t; // function to determine the current tapdance state int cur_dance (qk_tap_dance_state_t *state); // `finished` and `reset` functions for each tapdance keycode void ctl_copy_finished (qk_tap_dance_state_t *state, void *user_data); void ctl_copy_reset (qk_tap_dance_state_t *state, void *user_data);