#include "nstickney.h" // Tap Dancing void dance_layer (qk_tap_dance_state_t *state, void *user_data) { switch (state -> count) { case 1: tap_code(KC_APP); break; case 2: layer_invert(NUMP); break; case 3: layer_invert(SYMB); break; case 4: layer_invert(SYSH); break; default: break; } }; void dance_lock_finished (qk_tap_dance_state_t *state, void *user_data) { switch (state->count) { case 1: register_code(KC_LGUI); break; case 2: register_code(KC_NLCK); break; case 3: register_code(KC_CAPS); break; case 4: register_code(KC_SLCK); break; default: break; } }; void dance_lock_reset (qk_tap_dance_state_t *state, void *user_data) { switch (state->count) { case 1: unregister_code(KC_LGUI); break; case 2: unregister_code(KC_NLCK); break; case 3: register_code(KC_CAPS); break; case 4: register_code(KC_SLCK); break; default: break; } }; qk_tap_dance_action_t tap_dance_actions[] = { [LOCKS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_lock_finished, dance_lock_reset), [LAYERS] = ACTION_TAP_DANCE_FN(dance_layer) }; void eeconfig_init_user (void) { set_unicode_input_mode(UC_LNX); // Linux //set_unicode_input_mode(UC_OSX); // Mac OSX //set_unicode_input_mode(UC_WIN); // Windows (with registry key, see wiki) //set_unicode_input_mode(UC_WINC); // Windows (with WinCompose, see wiki) };