/* Copyright 2019 @ninjonas * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "ninjonas.h" layer_state_t layer_state_set_user (layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } // BEGIN: SSD1306OLED // SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #if defined(KEYBOARD_lily58_rev1) & defined(PROTOCOL_LUFA) extern uint8_t is_master; void matrix_init_user(void) { //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h iota_gfx_init(!has_usb()); // turns on the display } // When add source files to SRC in rules.mk, you can use functions. const char *read_layer_state(void); const char *read_logo(void); //void set_keylog(uint16_t keycode, keyrecord_t *record); // Moved to process_records.h const char *read_keylog(void); const char *read_keylogs(void); void matrix_scan_user(void) { iota_gfx_task(); } void matrix_render_user(struct CharacterMatrix *matrix) { if (is_master) { // If you want to change the display of OLED, you need to change here matrix_write_ln(matrix, read_layer_state()); matrix_write_ln(matrix, read_keylog()); matrix_write_ln(matrix, read_keylogs()); } else { matrix_write(matrix, read_logo()); } } void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } void iota_gfx_task_user(void) { struct CharacterMatrix matrix; matrix_clear(&matrix); matrix_render_user(&matrix); matrix_update(&display, &matrix); } #endif // END: SSD1306OLED