#include "tap_dances.h" //define diablo macro timer variables diablo_timer_t diablo_timer[4]; uint8_t diablo_times[] = { 0, 0, 1, 3, 5, 10, 30 }; // has the correct number of seconds elapsed (as defined by diablo_times) bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer].key_time) < (diablo_timer[dtimer].timer * 1000)) ? false : true; }; // Cycle through the times for the macro, starting at 0, for disabled. // Max of six values, so don't exceed void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data) { int index = (int)user_data; if (state->count >= 7) { diablo_timer[index].key_time = diablo_times[0]; reset_tap_dance(state); } else { diablo_timer[index].key_time = diablo_times[state->count]; } } // One funtion to rule them all!! #define ACTION_TAP_DANCE_DIABLO(arg) { \ .fn = { NULL, (void *)diablo_tapdance_master, NULL }, \ .user_data = (void *)arg, \ } //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { // tap once to disable, and more to enable timed micros [TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0), [TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1), [TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2), [TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3), }; // Sends the key press to system, but only if on the Diablo layer void send_diablo_keystroke(uint8_t diablo_key) { if (IS_LAYER_ON(_DIABLO)) { switch (diablo_key) { case 0: tap_code(KC_1); break; case 1: tap_code(KC_2); break; case 2: tap_code(KC_3); break; case 3: tap_code(KC_4); break; } } } // Checks each of the 4 timers/keys to see if enough time has elapsed // Runs the "send string" command if enough time has passed, and resets the timer. void run_diablo_macro_check(void) { uint8_t dtime; for (dtime = 0; dtime < 4; dtime++) { if (check_dtimer(dtime) && diablo_timer[dtime].key_time) { diablo_timer[dtime].timer = timer_read(); send_diablo_keystroke(dtime); } } }