#pragma once #include "quantum.h" #ifdef RGB_MATRIX_ENABLE # include "rgb_matrix.h" #endif #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_TWINKLE) typedef struct { bool enabled; uint8_t hue; uint16_t timer; uint8_t life; } rgblight_fadeout; #endif bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record); void keyboard_post_init_rgb(void); void matrix_scan_rgb(void); layer_state_t layer_state_set_rgb(layer_state_t state); layer_state_t default_layer_state_set_rgb(layer_state_t state); #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_TWINKLE) void scan_rgblight_fadeout(void); #endif #if defined(RGBLIGHT_ENABLE) void rgblight_sethsv_default_helper(uint8_t index); #endif #ifdef RGB_MATRIX_ENABLE void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue); void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type); #endif