/* Copyright 2017 Christopher Courtney @drashna This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "drashna.h" userspace_config_t userspace_config; #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) # define DRASHNA_UNICODE_MODE UC_WIN #else // set to 2 for UC_WIN, set to 4 for UC_WINC # define DRASHNA_UNICODE_MODE 2 #endif bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) { static uint16_t this_timer; if (pressed) { this_timer = timer_read(); } else { if (timer_elapsed(this_timer) < TAPPING_TERM) { tap_code(code); } else { register_code(mod_code); tap_code(code); unregister_code(mod_code); } } return false; } bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) { if (pressed) { this_timer = timer_read(); } else { if (timer_elapsed(this_timer) < TAPPING_TERM) { tap_code(code); } else { register_code(mod_code); tap_code(code); unregister_code(mod_code); } } return false; } void bootmagic_lite(void) { matrix_scan(); #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0 wait_ms(DEBOUNCING_DELAY * 2); #elif defined(DEBOUNCE) && DEBOUNCE > 0 wait_ms(DEBOUNCE * 2); #else wait_ms(30); #endif matrix_scan(); if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) { bootloader_jump(); } } // Add reconfigurable functions here, for keymap customization // This allows for a global, userspace functions, and continued // customization of the keymap. Use _keymap instead of _user // functions in the keymaps __attribute__((weak)) void matrix_init_keymap(void) {} // Call user matrix init, set default RGB colors and then // call the keymap's init function void matrix_init_user(void) { userspace_config.raw = eeconfig_read_user(); #ifdef BOOTLOADER_CATERINA DDRD &= ~(1 << 5); PORTD &= ~(1 << 5); DDRB &= ~(1 << 0); PORTB &= ~(1 << 0); #endif #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) set_unicode_input_mode(DRASHNA_UNICODE_MODE); get_unicode_input_mode(); #endif // UNICODE_ENABLE matrix_init_keymap(); } __attribute__((weak)) void keyboard_post_init_keymap(void) {} void keyboard_post_init_user(void) { #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) keyboard_post_init_rgb(); #endif keyboard_post_init_keymap(); } __attribute__((weak)) void shutdown_keymap(void) {} void rgb_matrix_update_pwm_buffers(void); void shutdown_user(void) { #ifdef RGBLIGHT_ENABLE rgblight_enable_noeeprom(); rgblight_mode_noeeprom(1); rgblight_setrgb_red(); #endif // RGBLIGHT_ENABLE #ifdef RGB_MATRIX_ENABLE rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 ); rgb_matrix_update_pwm_buffers(); #endif // RGB_MATRIX_ENABLE shutdown_keymap(); } __attribute__((weak)) void suspend_power_down_keymap(void) {} void suspend_power_down_user(void) { suspend_power_down_keymap(); } __attribute__((weak)) void suspend_wakeup_init_keymap(void) {} void suspend_wakeup_init_user(void) { suspend_wakeup_init_keymap(); } __attribute__((weak)) void matrix_scan_keymap(void) {} // No global matrix scan code, so just run keymap's matrix // scan function void matrix_scan_user(void) { static bool has_ran_yet; if (!has_ran_yet) { has_ran_yet = true; startup_user(); } #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); #endif // TAP_DANCE_ENABLE #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) matrix_scan_rgb(); #endif // RGBLIGHT_ENABLE matrix_scan_keymap(); } __attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; } // on layer change, no matter where the change was initiated // Then runs keymap's layer change check layer_state_t layer_state_set_user(layer_state_t state) { state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST); #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) state = layer_state_set_rgb(state); #endif // RGBLIGHT_ENABLE return layer_state_set_keymap(state); } __attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; } // Runs state check and changes underglow color and animation layer_state_t default_layer_state_set_user(layer_state_t state) { state = default_layer_state_set_keymap(state); #if 0 #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) state = default_layer_state_set_rgb(state); # endif // RGBLIGHT_ENABLE #endif return state; } __attribute__((weak)) void led_set_keymap(uint8_t usb_led) {} // Any custom LED code goes here. // So far, I only have keyboard specific code, // So nothing goes here. void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); } __attribute__((weak)) void eeconfig_init_keymap(void) {} void eeconfig_init_user(void) { userspace_config.raw = 0; userspace_config.rgb_layer_change = true; eeconfig_update_user(userspace_config.raw); #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)) set_unicode_input_mode(DRASHNA_UNICODE_MODE); get_unicode_input_mode(); #else eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE); #endif eeconfig_init_keymap(); keyboard_init(); } bool hasAllBitsInMask(uint8_t value, uint8_t mask) { value &= 0xF; mask &= 0xF; return (value & mask) == mask; }