#ifdef _RGBM_SINGLE_STATIC _RGBM_SINGLE_STATIC(STATIC_LIGHT) # ifdef RGBLIGHT_EFFECT_BREATHING _RGBM_MULTI_DYNAMIC(BREATHING) _RGBM_TMP_DYNAMIC(breathing_3, BREATHING) _RGBM_TMP_DYNAMIC(breathing_4, BREATHING) _RGBM_TMP_DYNAMIC(BREATHING_end, BREATHING) # endif # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD _RGBM_MULTI_DYNAMIC(RAINBOW_MOOD) _RGBM_TMP_DYNAMIC(rainbow_mood_7, RAINBOW_MOOD) _RGBM_TMP_DYNAMIC(RAINBOW_MOOD_end, RAINBOW_MOOD) # endif # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL _RGBM_MULTI_DYNAMIC(RAINBOW_SWIRL) _RGBM_TMP_DYNAMIC(rainbow_swirl_10, RAINBOW_SWIRL) _RGBM_TMP_DYNAMIC(rainbow_swirl_11, RAINBOW_SWIRL) _RGBM_TMP_DYNAMIC(rainbow_swirl_12, RAINBOW_SWIRL) _RGBM_TMP_DYNAMIC(rainbow_swirl_13, RAINBOW_SWIRL) _RGBM_TMP_DYNAMIC(RAINBOW_SWIRL_end, RAINBOW_SWIRL) # endif # ifdef RGBLIGHT_EFFECT_SNAKE _RGBM_MULTI_DYNAMIC(SNAKE) _RGBM_TMP_DYNAMIC(snake_16, SNAKE) _RGBM_TMP_DYNAMIC(snake_17, SNAKE) _RGBM_TMP_DYNAMIC(snake_18, SNAKE) _RGBM_TMP_DYNAMIC(snake_19, SNAKE) _RGBM_TMP_DYNAMIC(SNAKE_end, SNAKE) # endif # ifdef RGBLIGHT_EFFECT_KNIGHT _RGBM_MULTI_DYNAMIC(KNIGHT) _RGBM_TMP_DYNAMIC(knight_22, KNIGHT) _RGBM_TMP_DYNAMIC(KNIGHT_end, KNIGHT) # endif # ifdef RGBLIGHT_EFFECT_CHRISTMAS _RGBM_SINGLE_DYNAMIC(CHRISTMAS) # endif # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT _RGBM_MULTI_STATIC(STATIC_GRADIENT) _RGBM_TMP_STATIC(static_gradient_26, STATIC_GRADIENT) _RGBM_TMP_STATIC(static_gradient_27, STATIC_GRADIENT) _RGBM_TMP_STATIC(static_gradient_28, STATIC_GRADIENT) _RGBM_TMP_STATIC(static_gradient_29, STATIC_GRADIENT) _RGBM_TMP_STATIC(static_gradient_30, STATIC_GRADIENT) _RGBM_TMP_STATIC(static_gradient_31, STATIC_GRADIENT) _RGBM_TMP_STATIC(static_gradient_32, STATIC_GRADIENT) _RGBM_TMP_STATIC(static_gradient_33, STATIC_GRADIENT) _RGBM_TMP_STATIC(STATIC_GRADIENT_end, STATIC_GRADIENT) # endif # ifdef RGBLIGHT_EFFECT_RGB_TEST _RGBM_SINGLE_DYNAMIC(RGB_TEST) # endif # ifdef RGBLIGHT_EFFECT_ALTERNATING _RGBM_SINGLE_DYNAMIC(ALTERNATING) # endif //// Add a new mode here. // #ifdef RGBLIGHT_EFFECT_ // _RGBM__( ) // #endif #endif #undef _RGBM_SINGLE_STATIC #undef _RGBM_SINGLE_DYNAMIC #undef _RGBM_MULTI_STATIC #undef _RGBM_MULTI_DYNAMIC #undef _RGBM_TMP_STATIC #undef _RGBM_TMP_DYNAMIC