#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE RGB_MATRIX_EFFECT(SOLID_REACTIVE) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) { hsv.h += qsub8(130, offset); return hsv; } bool SOLID_REACTIVE(effect_params_t* params) { return effect_runner_reactive(params, &SOLID_REACTIVE_math); } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS # endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE #endif // RGB_MATRIX_KEYREACTIVE_ENABLED