#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS static HSV BAND_SPIRAL_VAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) { hsv.v = scale8(hsv.v + dist - time - atan2_8(dy, dx), hsv.v); return hsv; } bool BAND_SPIRAL_VAL(effect_params_t* params) { return effect_runner_dx_dy_dist(params, &BAND_SPIRAL_VAL_math); } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS #endif // DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL