/* Copyright 2017 Jason Williams * Copyright 2017 Jack Humbert * Copyright 2018 Yiancar * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RGB_MATRIX_H #define RGB_MATRIX_H #include #include #include "rgb_matrix_types.h" #include "color.h" #include "quantum.h" #include "rgblight_list.h" #ifdef IS31FL3731 # include "is31fl3731.h" #elif defined(IS31FL3733) # include "is31fl3733.h" #elif defined(IS31FL3737) # include "is31fl3737.h" #elif defined(WS2812) # include "ws2812.h" #endif #ifndef RGB_MATRIX_LED_FLUSH_LIMIT # define RGB_MATRIX_LED_FLUSH_LIMIT 16 #endif #ifndef RGB_MATRIX_LED_PROCESS_LIMIT # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 #endif #if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < DRIVER_LED_TOTAL # define RGB_MATRIX_USE_LIMITS(min, max) \ uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \ uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT; \ if (max > DRIVER_LED_TOTAL) max = DRIVER_LED_TOTAL; #else # define RGB_MATRIX_USE_LIMITS(min, max) \ uint8_t min = 0; \ uint8_t max = DRIVER_LED_TOTAL; #endif #define RGB_MATRIX_TEST_LED_FLAGS() \ if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue enum rgb_matrix_effects { RGB_MATRIX_NONE = 0, // -------------------------------------- // -----Begin rgb effect enum macros----- #define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name, #include "rgb_matrix_animations/rgb_matrix_effects.inc" #undef RGB_MATRIX_EFFECT #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) # define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name, # ifdef RGB_MATRIX_CUSTOM_KB # include "rgb_matrix_kb.inc" # endif # ifdef RGB_MATRIX_CUSTOM_USER # include "rgb_matrix_user.inc" # endif # undef RGB_MATRIX_EFFECT #endif // -------------------------------------- // -----End rgb effect enum macros------- RGB_MATRIX_EFFECT_MAX }; void eeconfig_update_rgb_matrix_default(void); uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i); uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i); void rgb_matrix_set_color(int index, uint8_t red, uint8_t green, uint8_t blue); void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue); bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record); void rgb_matrix_task(void); // This runs after another backlight effect and replaces // colors already set void rgb_matrix_indicators(void); void rgb_matrix_indicators_kb(void); void rgb_matrix_indicators_user(void); void rgb_matrix_init(void); void rgb_matrix_set_suspend_state(bool state); void rgb_matrix_toggle(void); void rgb_matrix_enable(void); void rgb_matrix_enable_noeeprom(void); void rgb_matrix_disable(void); void rgb_matrix_disable_noeeprom(void); void rgb_matrix_step(void); void rgb_matrix_step_reverse(void); void rgb_matrix_increase_hue(void); void rgb_matrix_decrease_hue(void); void rgb_matrix_increase_sat(void); void rgb_matrix_decrease_sat(void); void rgb_matrix_increase_val(void); void rgb_matrix_decrease_val(void); void rgb_matrix_increase_speed(void); void rgb_matrix_decrease_speed(void); led_flags_t rgb_matrix_get_flags(void); void rgb_matrix_set_flags(led_flags_t flags); void rgb_matrix_mode(uint8_t mode); void rgb_matrix_mode_noeeprom(uint8_t mode); uint8_t rgb_matrix_get_mode(void); void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val); void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val); #ifndef RGBLIGHT_ENABLE # define rgblight_toggle() rgb_matrix_toggle() # define rgblight_enable() rgb_matrix_enable() # define rgblight_enable_noeeprom() rgb_matrix_enable_noeeprom() # define rgblight_disable() rgb_matrix_disable() # define rgblight_disable_noeeprom() rgb_matrix_disable_noeeprom() # define rgblight_step() rgb_matrix_step() # define rgblight_sethsv(hue, sat, val) rgb_matrix_sethsv(hue, sat, val) # define rgblight_sethsv_noeeprom(hue, sat, val) rgb_matrix_sethsv_noeeprom(hue, sat, val) # define rgblight_step_reverse() rgb_matrix_step_reverse() # define rgblight_increase_hue() rgb_matrix_increase_hue() # define rgblight_decrease_hue() rgb_matrix_decrease_hue() # define rgblight_increase_sat() rgb_matrix_increase_sat() # define rgblight_decrease_sat() rgb_matrix_decrease_sat() # define rgblight_increase_val() rgb_matrix_increase_val() # define rgblight_decrease_val() rgb_matrix_decrease_val() # define rgblight_increase_speed() rgb_matrix_increase_speed() # define rgblight_decrease_speed() rgb_matrix_decrease_speed() # define rgblight_mode(mode) rgb_matrix_mode(mode) # define rgblight_mode_noeeprom(mode) rgb_matrix_mode_noeeprom(mode) # define rgblight_get_mode() rgb_matrix_get_mode() #endif typedef struct { /* Perform any initialisation required for the other driver functions to work. */ void (*init)(void); /* Set the colour of a single LED in the buffer. */ void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b); /* Set the colour of all LEDS on the keyboard in the buffer. */ void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b); /* Flush any buffered changes to the hardware. */ void (*flush)(void); } rgb_matrix_driver_t; extern const rgb_matrix_driver_t rgb_matrix_driver; extern rgb_config_t rgb_matrix_config; extern bool g_suspend_state; extern rgb_counters_t g_rgb_counters; extern led_config_t g_led_config; #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED extern last_hit_t g_last_hit_tracker; #endif #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS]; #endif #endif