/* Copyright 2016-2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "quantum.h" #if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE) # include "rgb.h" #endif #ifdef PROTOCOL_LUFA # include "outputselect.h" #endif #ifdef BACKLIGHT_ENABLE # include "backlight.h" extern backlight_config_t backlight_config; #endif #ifdef FAUXCLICKY_ENABLE # include "fauxclicky.h" #endif #ifdef API_ENABLE # include "api.h" #endif #ifdef MIDI_ENABLE # include "process_midi.h" #endif #ifdef VELOCIKEY_ENABLE # include "velocikey.h" #endif #ifdef HAPTIC_ENABLE # include "haptic.h" #endif #ifdef ENCODER_ENABLE # include "encoder.h" #endif #ifdef AUDIO_ENABLE # ifndef GOODBYE_SONG # define GOODBYE_SONG SONG(GOODBYE_SOUND) # endif # ifndef AG_NORM_SONG # define AG_NORM_SONG SONG(AG_NORM_SOUND) # endif # ifndef AG_SWAP_SONG # define AG_SWAP_SONG SONG(AG_SWAP_SOUND) # endif # ifndef CG_NORM_SONG # define CG_NORM_SONG SONG(AG_NORM_SOUND) # endif # ifndef CG_SWAP_SONG # define CG_SWAP_SONG SONG(AG_SWAP_SOUND) # endif float goodbye_song[][2] = GOODBYE_SONG; float ag_norm_song[][2] = AG_NORM_SONG; float ag_swap_song[][2] = AG_SWAP_SONG; float cg_norm_song[][2] = CG_NORM_SONG; float cg_swap_song[][2] = CG_SWAP_SONG; # ifdef DEFAULT_LAYER_SONGS float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS; # endif #endif static void do_code16(uint16_t code, void (*f)(uint8_t)) { switch (code) { case QK_MODS ... QK_MODS_MAX: break; default: return; } uint8_t mods_to_send = 0; if (code & QK_RMODS_MIN) { // Right mod flag is set if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL); if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT); if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT); if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI); } else { if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL); if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT); if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT); if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI); } f(mods_to_send); } void register_code16(uint16_t code) { if (IS_MOD(code) || code == KC_NO) { do_code16(code, register_mods); } else { do_code16(code, register_weak_mods); } register_code(code); } void unregister_code16(uint16_t code) { unregister_code(code); if (IS_MOD(code) || code == KC_NO) { do_code16(code, unregister_mods); } else { do_code16(code, unregister_weak_mods); } } void tap_code16(uint16_t code) { register_code16(code); #if TAP_CODE_DELAY > 0 wait_ms(TAP_CODE_DELAY); #endif unregister_code16(code); } __attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; } __attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); } __attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; } void reset_keyboard(void) { clear_keyboard(); #if defined(MIDI_ENABLE) && defined(MIDI_BASIC) process_midi_all_notes_off(); #endif #ifdef AUDIO_ENABLE # ifndef NO_MUSIC_MODE music_all_notes_off(); # endif uint16_t timer_start = timer_read(); PLAY_SONG(goodbye_song); shutdown_user(); while (timer_elapsed(timer_start) < 250) wait_ms(1); stop_all_notes(); #else shutdown_user(); wait_ms(250); #endif #ifdef HAPTIC_ENABLE haptic_shutdown(); #endif // this is also done later in bootloader.c - not sure if it's neccesary here #ifdef BOOTLOADER_CATERINA *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific #endif bootloader_jump(); } /* true if the last press of GRAVE_ESC was shifted (i.e. GUI or SHIFT were pressed), false otherwise. * Used to ensure that the correct keycode is released if the key is released. */ static bool grave_esc_was_shifted = false; /* Convert record into usable keycode via the contained event. */ uint16_t get_record_keycode(keyrecord_t *record) { return get_event_keycode(record->event); } /* Convert event into usable keycode. Checks the layer cache to ensure that it * retains the correct keycode after a layer change, if the key is still pressed. */ uint16_t get_event_keycode(keyevent_t event) { #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) /* TODO: Use store_or_get_action() or a similar function. */ if (!disable_action_cache) { uint8_t layer; if (event.pressed) { layer = layer_switch_get_layer(event.key); update_source_layers_cache(event.key, layer); } else { layer = read_source_layers_cache(event.key); } return keymap_key_to_keycode(layer, event.key); } else #endif return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key); } /* Main keycode processing function. Hands off handling to other functions, * then processes internal Quantum keycodes, then processes ACTIONs. */ bool process_record_quantum(keyrecord_t *record) { uint16_t keycode = get_record_keycode(record); // This is how you use actions here // if (keycode == KC_LEAD) { // action_t action; // action.code = ACTION_DEFAULT_LAYER_SET(0); // process_action(record, action); // return false; // } #ifdef VELOCIKEY_ENABLE if (velocikey_enabled() && record->event.pressed) { velocikey_accelerate(); } #endif #ifdef TAP_DANCE_ENABLE preprocess_tap_dance(keycode, record); #endif if (!( #if defined(KEY_LOCK_ENABLE) // Must run first to be able to mask key_up events. process_key_lock(&keycode, record) && #endif #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY) process_clicky(keycode, record) && #endif // AUDIO_CLICKY #ifdef HAPTIC_ENABLE process_haptic(keycode, record) && #endif // HAPTIC_ENABLE #if defined(RGB_MATRIX_ENABLE) process_rgb_matrix(keycode, record) && #endif process_record_kb(keycode, record) && #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED) process_midi(keycode, record) && #endif #ifdef AUDIO_ENABLE process_audio(keycode, record) && #endif #ifdef STENO_ENABLE process_steno(keycode, record) && #endif #if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE) process_music(keycode, record) && #endif #ifdef TAP_DANCE_ENABLE process_tap_dance(keycode, record) && #endif #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) process_unicode_common(keycode, record) && #endif #ifdef LEADER_ENABLE process_leader(keycode, record) && #endif #ifdef COMBO_ENABLE process_combo(keycode, record) && #endif #ifdef PRINTING_ENABLE process_printer(keycode, record) && #endif #ifdef AUTO_SHIFT_ENABLE process_auto_shift(keycode, record) && #endif #ifdef TERMINAL_ENABLE process_terminal(keycode, record) && #endif #ifdef SPACE_CADET_ENABLE process_space_cadet(keycode, record) && #endif true)) { return false; } // Shift / paren setup switch (keycode) { case RESET: if (record->event.pressed) { reset_keyboard(); } return false; case DEBUG: if (record->event.pressed) { debug_enable ^= 1; if (debug_enable) { print("DEBUG: enabled.\n"); } else { print("DEBUG: disabled.\n"); } } return false; case EEPROM_RESET: if (record->event.pressed) { eeconfig_init(); } return false; #ifdef FAUXCLICKY_ENABLE case FC_TOG: if (record->event.pressed) { FAUXCLICKY_TOGGLE; } return false; case FC_ON: if (record->event.pressed) { FAUXCLICKY_ON; } return false; case FC_OFF: if (record->event.pressed) { FAUXCLICKY_OFF; } return false; #endif #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) case RGB_TOG: // Split keyboards need to trigger on key-up for edge-case issue # ifndef SPLIT_KEYBOARD if (record->event.pressed) { # else if (!record->event.pressed) { # endif rgblight_toggle(); } return false; case RGB_MODE_FORWARD: if (record->event.pressed) { uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)); if (shifted) { rgblight_step_reverse(); } else { rgblight_step(); } } return false; case RGB_MODE_REVERSE: if (record->event.pressed) { uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)); if (shifted) { rgblight_step(); } else { rgblight_step_reverse(); } } return false; case RGB_HUI: // Split keyboards need to trigger on key-up for edge-case issue # ifndef SPLIT_KEYBOARD if (record->event.pressed) { # else if (!record->event.pressed) { # endif rgblight_increase_hue(); } return false; case RGB_HUD: // Split keyboards need to trigger on key-up for edge-case issue # ifndef SPLIT_KEYBOARD if (record->event.pressed) { # else if (!record->event.pressed) { # endif rgblight_decrease_hue(); } return false; case RGB_SAI: // Split keyboards need to trigger on key-up for edge-case issue # ifndef SPLIT_KEYBOARD if (record->event.pressed) { # else if (!record->event.pressed) { # endif rgblight_increase_sat(); } return false; case RGB_SAD: // Split keyboards need to trigger on key-up for edge-case issue # ifndef SPLIT_KEYBOARD if (record->event.pressed) { # else if (!record->event.pressed) { # endif rgblight_decrease_sat(); } return false; case RGB_VAI: // Split keyboards need to trigger on key-up for edge-case issue # ifndef SPLIT_KEYBOARD if (record->event.pressed) { # else if (!record->event.pressed) { # endif rgblight_increase_val(); } return false; case RGB_VAD: // Split keyboards need to trigger on key-up for edge-case issue # ifndef SPLIT_KEYBOARD if (record->event.pressed) { # else if (!record->event.pressed) { # endif rgblight_decrease_val(); } return false; case RGB_SPI: if (record->event.pressed) { rgblight_increase_speed(); } return false; case RGB_SPD: if (record->event.pressed) { rgblight_decrease_speed(); } return false; case RGB_MODE_PLAIN: if (record->event.pressed) { rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT); } return false; case RGB_MODE_BREATHE: # ifdef RGBLIGHT_EFFECT_BREATHING if (record->event.pressed) { if ((RGBLIGHT_MODE_BREATHING <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_BREATHING_end)) { rgblight_step(); } else { rgblight_mode(RGBLIGHT_MODE_BREATHING); } } # endif return false; case RGB_MODE_RAINBOW: # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD if (record->event.pressed) { if ((RGBLIGHT_MODE_RAINBOW_MOOD <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_MOOD_end)) { rgblight_step(); } else { rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD); } } # endif return false; case RGB_MODE_SWIRL: # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL if (record->event.pressed) { if ((RGBLIGHT_MODE_RAINBOW_SWIRL <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_RAINBOW_SWIRL_end)) { rgblight_step(); } else { rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL); } } # endif return false; case RGB_MODE_SNAKE: # ifdef RGBLIGHT_EFFECT_SNAKE if (record->event.pressed) { if ((RGBLIGHT_MODE_SNAKE <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_SNAKE_end)) { rgblight_step(); } else { rgblight_mode(RGBLIGHT_MODE_SNAKE); } } # endif return false; case RGB_MODE_KNIGHT: # ifdef RGBLIGHT_EFFECT_KNIGHT if (record->event.pressed) { if ((RGBLIGHT_MODE_KNIGHT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_KNIGHT_end)) { rgblight_step(); } else { rgblight_mode(RGBLIGHT_MODE_KNIGHT); } } # endif return false; case RGB_MODE_XMAS: # ifdef RGBLIGHT_EFFECT_CHRISTMAS if (record->event.pressed) { rgblight_mode(RGBLIGHT_MODE_CHRISTMAS); } # endif return false; case RGB_MODE_GRADIENT: # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT if (record->event.pressed) { if ((RGBLIGHT_MODE_STATIC_GRADIENT <= rgblight_get_mode()) && (rgblight_get_mode() < RGBLIGHT_MODE_STATIC_GRADIENT_end)) { rgblight_step(); } else { rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT); } } # endif return false; case RGB_MODE_RGBTEST: # ifdef RGBLIGHT_EFFECT_RGB_TEST if (record->event.pressed) { rgblight_mode(RGBLIGHT_MODE_RGB_TEST); } # endif return false; #endif // defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) #ifdef VELOCIKEY_ENABLE case VLK_TOG: if (record->event.pressed) { velocikey_toggle(); } return false; #endif #ifdef PROTOCOL_LUFA case OUT_AUTO: if (record->event.pressed) { set_output(OUTPUT_AUTO); } return false; case OUT_USB: if (record->event.pressed) { set_output(OUTPUT_USB); } return false; # ifdef BLUETOOTH_ENABLE case OUT_BT: if (record->event.pressed) { set_output(OUTPUT_BLUETOOTH); } return false; # endif #endif case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI: case MAGIC_SWAP_LCTL_LGUI ... MAGIC_EE_HANDS_RIGHT: if (record->event.pressed) { // MAGIC actions (BOOTMAGIC without the boot) if (!eeconfig_is_enabled()) { eeconfig_init(); } /* keymap config */ keymap_config.raw = eeconfig_read_keymap(); switch (keycode) { case MAGIC_SWAP_CONTROL_CAPSLOCK: keymap_config.swap_control_capslock = true; break; case MAGIC_CAPSLOCK_TO_CONTROL: keymap_config.capslock_to_control = true; break; case MAGIC_SWAP_LALT_LGUI: keymap_config.swap_lalt_lgui = true; break; case MAGIC_SWAP_RALT_RGUI: keymap_config.swap_ralt_rgui = true; break; case MAGIC_SWAP_LCTL_LGUI: keymap_config.swap_lctl_lgui = true; break; case MAGIC_SWAP_RCTL_RGUI: keymap_config.swap_rctl_rgui = true; break; case MAGIC_NO_GUI: keymap_config.no_gui = true; break; case MAGIC_SWAP_GRAVE_ESC: keymap_config.swap_grave_esc = true; break; case MAGIC_SWAP_BACKSLASH_BACKSPACE: keymap_config.swap_backslash_backspace = true; break; case MAGIC_HOST_NKRO: clear_keyboard(); // clear first buffer to prevent stuck keys keymap_config.nkro = true; break; case MAGIC_SWAP_ALT_GUI: keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true; #ifdef AUDIO_ENABLE PLAY_SONG(ag_swap_song); #endif break; case MAGIC_SWAP_CTL_GUI: keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true; #ifdef AUDIO_ENABLE PLAY_SONG(cg_swap_song); #endif break; case MAGIC_UNSWAP_CONTROL_CAPSLOCK: keymap_config.swap_control_capslock = false; break; case MAGIC_UNCAPSLOCK_TO_CONTROL: keymap_config.capslock_to_control = false; break; case MAGIC_UNSWAP_LALT_LGUI: keymap_config.swap_lalt_lgui = false; break; case MAGIC_UNSWAP_RALT_RGUI: keymap_config.swap_ralt_rgui = false; break; case MAGIC_UNSWAP_LCTL_LGUI: keymap_config.swap_lctl_lgui = false; break; case MAGIC_UNSWAP_RCTL_RGUI: keymap_config.swap_rctl_rgui = false; break; case MAGIC_UNNO_GUI: keymap_config.no_gui = false; break; case MAGIC_UNSWAP_GRAVE_ESC: keymap_config.swap_grave_esc = false; break; case MAGIC_UNSWAP_BACKSLASH_BACKSPACE: keymap_config.swap_backslash_backspace = false; break; case MAGIC_UNHOST_NKRO: clear_keyboard(); // clear first buffer to prevent stuck keys keymap_config.nkro = false; break; case MAGIC_UNSWAP_ALT_GUI: keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false; #ifdef AUDIO_ENABLE PLAY_SONG(ag_norm_song); #endif break; case MAGIC_UNSWAP_CTL_GUI: keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false; #ifdef AUDIO_ENABLE PLAY_SONG(cg_norm_song); #endif break; case MAGIC_TOGGLE_ALT_GUI: keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui; keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui; #ifdef AUDIO_ENABLE if (keymap_config.swap_ralt_rgui) { PLAY_SONG(ag_swap_song); } else { PLAY_SONG(ag_norm_song); } #endif break; case MAGIC_TOGGLE_CTL_GUI: keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui; keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui; #ifdef AUDIO_ENABLE if (keymap_config.swap_rctl_rgui) { PLAY_SONG(cg_swap_song); } else { PLAY_SONG(cg_norm_song); } #endif break; case MAGIC_TOGGLE_NKRO: clear_keyboard(); // clear first buffer to prevent stuck keys keymap_config.nkro = !keymap_config.nkro; break; case MAGIC_EE_HANDS_LEFT: eeconfig_update_handedness(true); break; case MAGIC_EE_HANDS_RIGHT: eeconfig_update_handedness(false); break; default: break; } eeconfig_update_keymap(keymap_config.raw); clear_keyboard(); // clear to prevent stuck keys return false; } break; case GRAVE_ESC: { uint8_t shifted = get_mods() & ((MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT) | MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))); #ifdef GRAVE_ESC_ALT_OVERRIDE // if ALT is pressed, ESC is always sent // this is handy for the cmd+opt+esc shortcut on macOS, among other things. if (get_mods() & (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))) { shifted = 0; } #endif #ifdef GRAVE_ESC_CTRL_OVERRIDE // if CTRL is pressed, ESC is always sent // this is handy for the ctrl+shift+esc shortcut on windows, among other things. if (get_mods() & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))) { shifted = 0; } #endif #ifdef GRAVE_ESC_GUI_OVERRIDE // if GUI is pressed, ESC is always sent if (get_mods() & (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))) { shifted = 0; } #endif #ifdef GRAVE_ESC_SHIFT_OVERRIDE // if SHIFT is pressed, ESC is always sent if (get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) { shifted = 0; } #endif if (record->event.pressed) { grave_esc_was_shifted = shifted; add_key(shifted ? KC_GRAVE : KC_ESCAPE); } else { del_key(grave_esc_was_shifted ? KC_GRAVE : KC_ESCAPE); } send_keyboard_report(); return false; } #if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_BREATHING) case BL_BRTG: { if (record->event.pressed) { backlight_toggle_breathing(); } return false; } #endif } return process_action_kb(record); } __attribute__((weak)) const bool ascii_to_shift_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0}; __attribute__((weak)) const bool ascii_to_altgr_lut[128] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; __attribute__((weak)) const uint8_t ascii_to_keycode_lut[128] PROGMEM = {// NUL SOH STX ETX EOT ENQ ACK BEL XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // BS TAB LF VT FF CR SO SI KC_BSPC, KC_TAB, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // DLE DC1 DC2 DC3 DC4 NAK SYN ETB XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // CAN EM SUB ESC FS GS RS US XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, // ! " # $ % & ' KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT, // ( ) * + , - . / KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH, // 0 1 2 3 4 5 6 7 KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, // 8 9 : ; < = > ? KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH, // @ A B C D E F G KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, // H I J K L M N O KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O, // P Q R S T U V W KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W, // X Y Z [ \ ] ^ _ KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS, // ` a b c d e f g KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, // h i j k l m n o KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O, // p q r s t u v w KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W, // x y z { | } ~ DEL KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL}; void send_string(const char *str) { send_string_with_delay(str, 0); } void send_string_P(const char *str) { send_string_with_delay_P(str, 0); } void send_string_with_delay(const char *str, uint8_t interval) { while (1) { char ascii_code = *str; if (!ascii_code) break; if (ascii_code == SS_TAP_CODE) { // tap uint8_t keycode = *(++str); register_code(keycode); unregister_code(keycode); } else if (ascii_code == SS_DOWN_CODE) { // down uint8_t keycode = *(++str); register_code(keycode); } else if (ascii_code == SS_UP_CODE) { // up uint8_t keycode = *(++str); unregister_code(keycode); } else { send_char(ascii_code); } ++str; // interval { uint8_t ms = interval; while (ms--) wait_ms(1); } } } void send_string_with_delay_P(const char *str, uint8_t interval) { while (1) { char ascii_code = pgm_read_byte(str); if (!ascii_code) break; if (ascii_code == SS_TAP_CODE) { // tap uint8_t keycode = pgm_read_byte(++str); register_code(keycode); unregister_code(keycode); } else if (ascii_code == SS_DOWN_CODE) { // down uint8_t keycode = pgm_read_byte(++str); register_code(keycode); } else if (ascii_code == SS_UP_CODE) { // up uint8_t keycode = pgm_read_byte(++str); unregister_code(keycode); } else { send_char(ascii_code); } ++str; // interval { uint8_t ms = interval; while (ms--) wait_ms(1); } } } void send_char(char ascii_code) { uint8_t keycode = pgm_read_byte(&ascii_to_keycode_lut[(uint8_t)ascii_code]); bool is_shifted = pgm_read_byte(&ascii_to_shift_lut[(uint8_t)ascii_code]); bool is_altgred = pgm_read_byte(&ascii_to_altgr_lut[(uint8_t)ascii_code]); if (is_shifted) { register_code(KC_LSFT); } if (is_altgred) { register_code(KC_RALT); } tap_code(keycode); if (is_altgred) { unregister_code(KC_RALT); } if (is_shifted) { unregister_code(KC_LSFT); } } void set_single_persistent_default_layer(uint8_t default_layer) { #if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS) PLAY_SONG(default_layer_songs[default_layer]); #endif eeconfig_update_default_layer(1U << default_layer); default_layer_set(1U << default_layer); } layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_t mask12 = (1UL << layer1) | (1UL << layer2); layer_state_t mask3 = 1UL << layer3; return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3); } void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); } void tap_random_base64(void) { #if defined(__AVR_ATmega32U4__) uint8_t key = (TCNT0 + TCNT1 + TCNT3 + TCNT4) % 64; #else uint8_t key = rand() % 64; #endif switch (key) { case 0 ... 25: register_code(KC_LSFT); register_code(key + KC_A); unregister_code(key + KC_A); unregister_code(KC_LSFT); break; case 26 ... 51: register_code(key - 26 + KC_A); unregister_code(key - 26 + KC_A); break; case 52: register_code(KC_0); unregister_code(KC_0); break; case 53 ... 61: register_code(key - 53 + KC_1); unregister_code(key - 53 + KC_1); break; case 62: register_code(KC_LSFT); register_code(KC_EQL); unregister_code(KC_EQL); unregister_code(KC_LSFT); break; case 63: register_code(KC_SLSH); unregister_code(KC_SLSH); break; } } __attribute__((weak)) void bootmagic_lite(void) { // The lite version of TMK's bootmagic based on Wilba. // 100% less potential for accidentally making the // keyboard do stupid things. // We need multiple scans because debouncing can't be turned off. matrix_scan(); #if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0 wait_ms(DEBOUNCING_DELAY * 2); #elif defined(DEBOUNCE) && DEBOUNCE > 0 wait_ms(DEBOUNCE * 2); #else wait_ms(30); #endif matrix_scan(); // If the Esc and space bar are held down on power up, // reset the EEPROM valid state and jump to bootloader. // Assumes Esc is at [0,0]. // This isn't very generalized, but we need something that doesn't // rely on user's keymaps in firmware or EEPROM. if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) { eeconfig_disable(); // Jump to bootloader. bootloader_jump(); } } void matrix_init_quantum() { #ifdef BOOTMAGIC_LITE bootmagic_lite(); #endif if (!eeconfig_is_enabled()) { eeconfig_init(); } #ifdef BACKLIGHT_ENABLE # ifdef LED_MATRIX_ENABLE led_matrix_init(); # else backlight_init_ports(); # endif #endif #ifdef AUDIO_ENABLE audio_init(); #endif #ifdef RGB_MATRIX_ENABLE rgb_matrix_init(); #endif #ifdef ENCODER_ENABLE encoder_init(); #endif #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) unicode_input_mode_init(); #endif #ifdef HAPTIC_ENABLE haptic_init(); #endif #ifdef OUTPUT_AUTO_ENABLE set_output(OUTPUT_AUTO); #endif #ifdef DIP_SWITCH_ENABLE dip_switch_init(); #endif matrix_init_kb(); } void matrix_scan_quantum() { #if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE) matrix_scan_music(); #endif #ifdef TAP_DANCE_ENABLE matrix_scan_tap_dance(); #endif #ifdef COMBO_ENABLE matrix_scan_combo(); #endif #if defined(BACKLIGHT_ENABLE) # if defined(LED_MATRIX_ENABLE) led_matrix_task(); # elif defined(BACKLIGHT_PIN) backlight_task(); # endif #endif #ifdef RGB_MATRIX_ENABLE rgb_matrix_task(); #endif #ifdef ENCODER_ENABLE encoder_read(); #endif #ifdef HAPTIC_ENABLE haptic_task(); #endif #ifdef DIP_SWITCH_ENABLE dip_switch_read(false); #endif matrix_scan_kb(); } #ifdef HD44780_ENABLED # include "hd44780.h" #endif // Functions for spitting out values // void send_dword(uint32_t number) { // this might not actually work uint16_t word = (number >> 16); send_word(word); send_word(number & 0xFFFFUL); } void send_word(uint16_t number) { uint8_t byte = number >> 8; send_byte(byte); send_byte(number & 0xFF); } void send_byte(uint8_t number) { uint8_t nibble = number >> 4; send_nibble(nibble); send_nibble(number & 0xF); } void send_nibble(uint8_t number) { switch (number) { case 0: register_code(KC_0); unregister_code(KC_0); break; case 1 ... 9: register_code(KC_1 + (number - 1)); unregister_code(KC_1 + (number - 1)); break; case 0xA ... 0xF: register_code(KC_A + (number - 0xA)); unregister_code(KC_A + (number - 0xA)); break; } } __attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) { hex = hex & 0xF; if (hex == 0x0) { return KC_0; } else if (hex < 0xA) { return KC_1 + (hex - 0x1); } else { return KC_A + (hex - 0xA); } } void api_send_unicode(uint32_t unicode) { #ifdef API_ENABLE uint8_t chunk[4]; dword_to_bytes(unicode, chunk); MT_SEND_DATA(DT_UNICODE, chunk, 5); #endif } __attribute__((weak)) void led_set_user(uint8_t usb_led) {} __attribute__((weak)) void led_set_kb(uint8_t usb_led) { led_set_user(usb_led); } __attribute__((weak)) void led_init_ports(void) {} __attribute__((weak)) void led_set(uint8_t usb_led) { #if defined(BACKLIGHT_CAPS_LOCK) && defined(BACKLIGHT_ENABLE) // Use backlight as Caps Lock indicator uint8_t bl_toggle_lvl = 0; if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK) && !backlight_config.enable) { // Turning Caps Lock ON and backlight is disabled in config // Toggling backlight to the brightest level bl_toggle_lvl = BACKLIGHT_LEVELS; } else if (IS_LED_OFF(usb_led, USB_LED_CAPS_LOCK) && backlight_config.enable) { // Turning Caps Lock OFF and backlight is enabled in config // Toggling backlight and restoring config level bl_toggle_lvl = backlight_config.level; } // Set level without modify backlight_config to keep ability to restore state backlight_set(bl_toggle_lvl); #endif led_set_kb(usb_led); } //------------------------------------------------------------------------------ // Override these functions in your keymap file to play different tunes on // different events such as startup and bootloader jump __attribute__((weak)) void startup_user() {} __attribute__((weak)) void shutdown_user() {} //------------------------------------------------------------------------------