#include QMK_KEYBOARD_H #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif #ifdef SSD1306OLED #include "common/ssd1306.h" #endif extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _DVORAK = 0, _DESTINY, _QWERTY, _COLEMAK, _LOWER, _RAISE, _ADJUST }; enum custom_keycodes { DVORAK = SAFE_RANGE, DESTINY, QWERTY, COLEMAK, LOWER, RAISE, ADJUST, BACKLIT, RGBRST }; enum macro_keycodes { KC_SAMPLEMACRO, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_DVORAK] = LAYOUT( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_END, KC_PGDN, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \ KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ ), [_DESTINY] = LAYOUT( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_END, KC_PGDN, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \ KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ ), [_QWERTY] = LAYOUT( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_END, KC_PGDN, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_SLSH, \ KC_RCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ ), [_COLEMAK] = LAYOUT( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_END, KC_PGDN, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_SLSH, \ KC_RCTL, KC_A, KC_R, KC_S, KC_T, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, XXXXXXX, XXXXXXX, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \ KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \ ), [_LOWER] = LAYOUT( \ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, XXXXXXX, XXXXXXX, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_DEL, _______, _______, KC_INS \ ), [_RAISE] = LAYOUT( \ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, XXXXXXX, XXXXXXX, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_DEL, _______, _______, KC_INS \ ), /* ADJUST * ,------------------------------------------------. ,------------------------------------------------. * | F11 | F1 | F2 | F3 | F4 | F5 | RESET| | | F6 | F7 | F8 | F9 | F10 | F12 | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | |QWERTY|COLEMK|DVORAK|DESTNY| | | | | PrSc | ScLk | NmLk | | | * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| * | | | Mute | Vol- | Vol+ | | | | |RGBTOG|RGBMOD| HUI | SAI | VAI | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | Prev | Play | Next | | | | | |RGBRMD| HUD | SAD | VAD | | * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| * | | | | Home | End | | | | | | PgUp | PgDn | | | | * `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' * | Del | | | | Ins | * `-------------' `-------------' */ [_ADJUST] = LAYOUT( \ _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_NLCK, _______, _______, \ KC_CAPS, _______, QWERTY, COLEMAK, DVORAK, DESTINY, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, \ _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ KC_DEL, _______, _______, KC_INS \ ) }; // define variables for reactive RGB bool TOG_STATUS = false; int RGB_current_mode; // Setting ADJ layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); #endif layer_on(layer3); } else { layer_off(layer3); } } layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case DVORAK: if (record->event.pressed) { set_single_persistent_default_layer(_DVORAK); } return false; case COLEMAK: if (record->event.pressed) { set_single_persistent_default_layer(_COLEMAK); } return false; case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; /* Commenting this out since I removed the layer, but I want this in here for reference. case FN: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(15); #endif } layer_on(_FN); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif layer_off(_FN); TOG_STATUS = false; } return false; break; */ case ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; break; //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif break; } return true; } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED iota_gfx_init(!has_usb()); // turns on the display #endif } //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED // hook point for 'led_test' keymap // 'default' keymap's led_test_init() is empty function, do nothing // 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35); __attribute__ ((weak)) void led_test_init(void) {} void matrix_scan_user(void) { led_test_init(); iota_gfx_task(); // this is what updates the display continuously } void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } //assign the right code to your layers for OLED display #define L_BASE 0 #define L_FN (1<<_FN) #define L_ADJ (1<<_ADJ) static void render_logo(struct CharacterMatrix *matrix) { static char logo[]={ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, 0}; matrix_write(matrix, logo); //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); } void render_status(struct CharacterMatrix *matrix) { // Render to mode icon static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; if(keymap_config.swap_lalt_lgui==false){ matrix_write(matrix, logo[0][0]); matrix_write_P(matrix, PSTR("\n")); matrix_write(matrix, logo[0][1]); }else{ matrix_write(matrix, logo[1][0]); matrix_write_P(matrix, PSTR("\n")); matrix_write(matrix, logo[1][1]); } // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below char buf[40]; snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); matrix_write_P(matrix, PSTR("\nLayer: ")); switch (layer_state) { case L_BASE: matrix_write_P(matrix, PSTR("Default")); break; /* case L_FN: matrix_write_P(matrix, PSTR("FN")); break; */ case L_ADJ: /* case L_ADJ_TRI: */ matrix_write_P(matrix, PSTR("ADJ")); break; default: matrix_write(matrix, buf); } // Host Keyboard LED Status char led[40]; snprintf(led, sizeof(led), "\n%s %s %s", (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) ? "CAPS" : " ", (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); matrix_write(matrix, led); } void iota_gfx_task_user(void) { struct CharacterMatrix matrix; #if DEBUG_TO_SCREEN if (debug_enable) { return; } #endif matrix_clear(&matrix); if(is_master){ render_status(&matrix); }else{ render_logo(&matrix); } matrix_update(&display, &matrix); } #endif