/* Copyright 2023 a_marmot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //generic default keymap with Razor defaults (+ mode toggle) /* * ┌───┬───┬───┬───┬───┐ * │Esc│ 1 │ 2 │ 3 │ 4 │ * ├───┼───┼───┼───┼───┤ * │Tab│ q │ w │ e │ r │ * ├───┼───┼───┼───┼───┤ * │Cap│ a │ s │ d │ f │ * ├───┼───┼───┼───┼───┤ * │Shi│ z │ x │ c │ v │ * ├───┼───┼───┼───┼───┤ * │Alt│ ↑ │ ↓ │ → │ ← │ * ├───────┴┬──┴───┴───┤ * │Spacebar│change map│ * └────────┴──────────┘ */ [0] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_LALT, KC_UP, KC_DOWN, KC_RIGHT, KC_LEFT, KC_SPACE, TO(1) ), //Second example keymap with all modifier keys replaced with numbers or letters /* * ┌───┬───┬───┬───┬───┐ * │ 0 │ 1 │ 2 │ 3 │ 4 │ * ├───┼───┼───┼───┼───┤ * │ i │ q │ w │ e │ r │ * ├───┼───┼───┼───┼───┤ * │ j │ a │ s │ d │ f │ * ├───┼───┼───┼───┼───┤ * │ k │ z │ x │ c │ v │ * ├───┼───┼───┼───┼───┤ * │ l │ ↑ │ ↓ │ → │ ← │ * ├───────┴┬──┴───┴───┤ * │Spacebar│change map│ * └────────┴──────────┘ */ [1] = LAYOUT( KC_0, KC_1, KC_2, KC_3, KC_4, KC_I, KC_Q, KC_W, KC_E, KC_R, KC_J, KC_A, KC_S, KC_D, KC_F, KC_K, KC_Z, KC_X, KC_C, KC_V, KC_L, KC_UP, KC_DOWN, KC_RIGHT, KC_LEFT, KC_SPACE, TO(0) ) //, add more keymaps here }; static const uint8_t colormap[][20][3] = { // colors for the default key map in hex RGB values { {0x00, 0x00, 0xFF},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00}, {0xFF, 0x70, 0x00},{0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF}, {0xFF, 0x70, 0x00},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF}, {0xFF, 0x70, 0x00},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF} }, // colors for the 2nd key map { {0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00},{0xE7, 0xFF, 0x00}, {0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF}, {0x00, 0xFF, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x80, 0x00, 0xFF},{0x00, 0xFF, 0xFF}, {0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF},{0x00, 0xFF, 0xFF} } //, add more keymaps here }; bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { for (uint8_t i = led_min; i < led_max; i++) { rgb_matrix_set_color(i, colormap[get_highest_layer(layer_state|default_layer_state)][i][0], colormap[get_highest_layer(layer_state|default_layer_state)][i][1], colormap[get_highest_layer(layer_state|default_layer_state)][i][2]); } return false; }