#pragma once #define LEADER_PER_KEY_TIMING #define LEADER_TIMEOUT 425 #define TAP_HOLD_CAPS_DELAY 80 #ifdef RGB_MATRIX_ENABLE /* Reset default from dz65rgb/v2 config.h */ # undef DISABLE_RGB_MATRIX_SPLASH # undef DISABLE_RGB_MATRIX_SOLID_SPLASH # undef RGB_MATRIX_LED_FLUSH_LIMIT # undef RGB_MATRIX_STARTUP_MODE # undef RGB_MATRIX_MAXIMUM_BRIGHTNESS # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // default: 26 # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP # define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_STARTUP_HUE 10 # define RGB_MATRIX_STARTUP_SAT 255 # define RGB_MATRIX_STARTUP_VAL 200 # define RGB_MATRIX_STARTUP_SPD 75 /* Active RBG Modes */ /* # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! */ /* # undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out */ /* # undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out */ /* Disabling to optimize firmware size */ # undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue # undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes # undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation # undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right # undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness # undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness # undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient # undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right # undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right # undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard # undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard # undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard # undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue # undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue #endif /* RBG MATRIX */ /* Firmware size Optimizations */ #define NO_ACTION_MACRO #define NO_ACTION_FUNCTION #define NO_ACTION_ONESHOT