From 9eb8d05246fba4f46c04b8fa1884b8f2d2ee0664 Mon Sep 17 00:00:00 2001 From: SjB Date: Tue, 17 Jan 2017 21:47:07 -0500 Subject: added mods status bit to visualizer. Since we can't read the real_mods and oneshot_mods static variable directly within the update_user_visualizer_state function (Threading and serial link). We are know storing the mods states in the visualizer_keyboard_status_t structure. We can now display the status of the modifier keys on the LCD display. --- quantum/visualizer/visualizer.c | 58 ++++++++++++++++++++++++++++++++++++++++- quantum/visualizer/visualizer.h | 9 ++++++- 2 files changed, 65 insertions(+), 2 deletions(-) (limited to 'quantum/visualizer') diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c index 54f6faaa42..5826d909e4 100644 --- a/quantum/visualizer/visualizer.c +++ b/quantum/visualizer/visualizer.c @@ -53,10 +53,13 @@ SOFTWARE. #define "Visualizer thread priority not defined" #endif +// mods status +#include "action_util.h" static visualizer_keyboard_status_t current_status = { .layer = 0xFFFFFFFF, .default_layer = 0xFFFFFFFF, + .mods = 0xFF, .leds = 0xFFFFFFFF, .suspended = false, }; @@ -64,6 +67,7 @@ static visualizer_keyboard_status_t current_status = { static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) { return status1->layer == status2->layer && status1->default_layer == status2->default_layer && + status1->mods == status2->mods && status1->leds == status2->leds && status1->suspended == status2->suspended; } @@ -307,6 +311,45 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s gdispFlush(); return false; } + +static void format_mods_bitmap_string(uint8_t mods, char* buffer) { + *buffer = ' '; + ++buffer; + + for (int i = 0; i<8; i++) + { + uint32_t mask = (1u << i); + if (mods & mask) { + *buffer = '1'; + } else { + *buffer = '0'; + } + ++buffer; + + if (i==3) { + *buffer = ' '; + ++buffer; + } + } + *buffer = 0; +} + +bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) { + (void)animation; + + const char* title = "Modifier states"; + const char* mods_header = " CSAG CSAG "; + char status_buffer[12]; + + gdispClear(White); + gdispDrawString(0, 0, title, state->font_fixed5x8, Black); + gdispDrawString(0, 10, mods_header, state->font_fixed5x8, Black); + format_mods_bitmap_string(state->status.mods, status_buffer); + gdispDrawString(0, 20, status_buffer, state->font_fixed5x8, Black); + + gdispFlush(); + return false; +} #endif // LCD_ENABLE bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) { @@ -350,6 +393,7 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) { visualizer_keyboard_status_t initial_status = { .default_layer = 0xFFFFFFFF, .layer = 0xFFFFFFFF, + .mods = 0xFF, .leds = 0xFFFFFFFF, .suspended = false, }; @@ -499,7 +543,18 @@ void update_status(bool changed) { #endif } -void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) { +uint8_t visualizer_get_mods() { + uint8_t mods = get_mods(); + +#ifndef NO_ACTION_ONESHOT + if (!has_oneshot_mods_timed_out()) { + mods |= get_oneshot_mods(); + } +#endif + return mods; +} + +void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) { // Note that there's a small race condition here, the thread could read // a state where one of these are set but not the other. But this should // not really matter as it will be fixed during the next loop step. @@ -523,6 +578,7 @@ void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) { visualizer_keyboard_status_t new_status = { .layer = state, .default_layer = default_state, + .mods = mods, .leds = leds, .suspended = current_status.suspended, }; diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h index 53e250725c..315af50228 100644 --- a/quantum/visualizer/visualizer.h +++ b/quantum/visualizer/visualizer.h @@ -34,10 +34,14 @@ SOFTWARE. #include "lcd_backlight.h" #endif +// use this function to merget both real_mods and oneshot_mods in a uint16_t +uint8_t visualizer_get_mods(void); + // This need to be called once at the start void visualizer_init(void); // This should be called at every matrix scan -void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds); +void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds); + // This should be called when the keyboard goes to suspend state void visualizer_suspend(void); // This should be called when the keyboard wakes up from suspend state @@ -61,6 +65,7 @@ struct keyframe_animation_t; typedef struct { uint32_t layer; uint32_t default_layer; + uint8_t mods; uint32_t leds; // See led.h for available statuses bool suspended; } visualizer_keyboard_status_t; @@ -129,6 +134,8 @@ bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_st bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state); // Displays a bitmap (0/1) of all the currently active layers bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); +// Displays a bitmap (0/1) of all the currently active mods +bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state); -- cgit v1.2.3