From b62e160a8950f451b08f1fee0109e60a58c5ddaa Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Wed, 21 Aug 2019 17:07:49 -0700 Subject: Additional changes for Layer State typedef compatibility (#5906) * Additional changes for Layer State typedef compatibility * Replace biton32 with get_highest_layer in docs * Change additional layer structure code * Fix uGFX reference issue * Remove dynamic_keymap check * Where did all these extra spaces come from Co-Authored-By: fauxpark --- docs/ref_functions.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs/ref_functions.md') diff --git a/docs/ref_functions.md b/docs/ref_functions.md index 174d9a95a6..1ac83cec42 100644 --- a/docs/ref_functions.md +++ b/docs/ref_functions.md @@ -50,7 +50,7 @@ The caveat to this method is that you cannot access the `z` layer without having #### Example ```c -uint32_t layer_state_set_user(uint32_t state) { +layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } ``` @@ -58,7 +58,7 @@ uint32_t layer_state_set_user(uint32_t state) { Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects. ```c -uint32_t layer_state_set_user(uint32_t state) { +layer_state_t layer_state_set_user(layer_state_t state) { state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); state = update_tri_layer_state(state, _RAISE, _SYMB, _SPECIAL); return state; -- cgit v1.2.3