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Commit message (Collapse)AuthorAge
* [Core] remove busy waiting from rgblight functions (#18418)Stefan Kerkmann2022-09-19
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* Remove ARM pgm_read_word workaround in rgblight (#16961)Joel Challis2022-04-28
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* Merge remote-tracking branch 'origin/master' into developQMK Bot2022-04-21
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| * rgblight: Fix rgblight_blink_layer when multiple layers are active (#16824)Simon Arlott2022-04-21
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* | Add customizable snake and knight animation increments (#16337)MichaƂ Szczepaniak2022-04-18
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* | Fix #16859. (#16865)Nick Brassel2022-04-17
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* | rgblight: Add functions to stop blinking one or all but one layer (#16859)Simon Arlott2022-04-17
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* rgblight: Limit max repeat times in rgblight_blink_layer_repeat (#16860)Simon Arlott2022-04-16
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* Format code according to conventions (#16322)QMK Bot2022-02-12
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* Merge remote-tracking branch 'upstream/master' into developNick Brassel2021-07-25
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* Disables rgblight twinkle by default. (#13677)Nick Brassel2021-07-24
| | | | | | | | | | This takes up about 700 bytes of space, and needs to be swapped to opt-in, rather than opt-out. Build failures in general on AVR due to the scarcity of available flash. People can re-enable it by adding to their keymap's config.h files: ``` #define RGBLIGHT_EFFECT_TWINKLE ```
* Retain brightness with lighting layers (#13025)Patrick Stadler2021-07-21
| | | | Add guard `RGBLIGHT_LAYERS_RETAIN_VAL` to retain the currently used val when applying lighting layers.
* Merge remote-tracking branch 'origin/master' into developQMK Bot2021-07-17
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* Relocate RGB/HSV color defs to a more fitting place (#13377)Ryan2021-06-29
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* Move RGBLight code into its own folder (#13312)Ryan2021-06-28